27 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Markdown
		
	
	
	
			
		
		
	
	
			27 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Markdown
		
	
	
	
| ## bmp2array4bit
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| 
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| bmp2array4bit.py reads a bmp file, and creates C (or C++) code that contains two arrays for adding images to four-bit sprites.  See [Sprite_image_4bit](../../examples/Sprite/Sprite_image_4bit) for an example.
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| 
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| It is loosely based on Spark Fun's bmp2array script, https://github.com/sparkfun/BMPtoArray/blob/master/bmp2array.py.  The bmp file format is documented in https://en.wikipedia.org/wiki/BMP_file_format.
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| You'll need python 3.6 (the original uses Python 2.7)
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| 
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| `usage: python bmp2array4bit.py [-v] star.bmp [-o myfile.c]`
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| 
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| Create the bmp file in Gimp (www.gimp.org) from any image as follows:
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| * Remove the alpha channel (if it has one)
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|         Layer -> Transparency -> Remove Alpha Channel
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| * Set the mode to indexed.
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|         Image -> Mode -> Indexed...
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| * Select Generate optimum palette with 16 colors (max)
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| * Export the file with a .bmp extension. Do **NOT** select options:
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|   * Run-Length Encoded
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|   * Compatibility Options: "Do not write color space information" 
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|   * There are no Advanced Options available with these settings
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| 
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| (There are other tools that will produce bmp files, and these should work provided you don't use run-length encoding or other advanced features).
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| 
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| The first array produced is the palette for the image.
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| The second is the image itself.
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