52 lines
2.0 KiB
C
52 lines
2.0 KiB
C
// Define STM32 to invoke STM32 optimised driver
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#define STM32
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// Define if Port A pins 7-0 are used for data bus bits 7-0
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#define STM_PORTA_DATA_BUS
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//#define STM_PORTB_DATA_BUS
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//#define STM_PORTC_DATA_BUS
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// Tell the library to use 8 bit parallel mode (otherwise SPI is assumed)
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#define TFT_PARALLEL_8_BIT
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// Define the TFT display driver
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#define ILI9341_DRIVER
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//#define ILI9488_DRIVER
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#define TFT_CS PA11 // Chip select control pin
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#define TFT_DC PA12 // Data Command control pin
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#define TFT_RST PA9 // Reset pin
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#define TFT_WR PA8 // Write strobe control pin
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#define TFT_RD PA10 // Read pin
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#define TFT_D0 PA0 // 8 bit parallel bus to TFT
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#define TFT_D1 PA1
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#define TFT_D2 PA2
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#define TFT_D3 PA3
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#define TFT_D4 PA4
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#define TFT_D5 PA5
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#define TFT_D6 PA6
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#define TFT_D7 PA7
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#define LOAD_GLCD // Font 1. Original Adafruit 8 pixel font needs ~1820 bytes in FLASH
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#define LOAD_FONT2 // Font 2. Small 16 pixel high font, needs ~3534 bytes in FLASH, 96 characters
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#define LOAD_FONT4 // Font 4. Medium 26 pixel high font, needs ~5848 bytes in FLASH, 96 characters
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#define LOAD_FONT6 // Font 6. Large 48 pixel font, needs ~2666 bytes in FLASH, only characters 1234567890:-.apm
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#define LOAD_FONT7 // Font 7. 7 segment 48 pixel font, needs ~2438 bytes in FLASH, only characters 1234567890:-.
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#define LOAD_FONT8 // Font 8. Large 75 pixel font needs ~3256 bytes in FLASH, only characters 1234567890:-.
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#define LOAD_GFXFF // FreeFonts. Include access to the 48 Adafruit_GFX free fonts FF1 to FF48 and custom fonts
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// STM32 support for smooth fonts via program memory (FLASH) arrays
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#define SMOOTH_FONT
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//---------------- Touch Pad -------------------------------
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#define TOUCH_CS PB9
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// The XPT2046 requires a lower SPI clock rate of 2.5MHz so we define that here:
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#define SPI_TOUCH_FREQUENCY 2500000
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// The STM32F103 has 2 free SPI ports
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// so uncomment the following line if you want to use second SPI for Touch: //SPIClass SPITwo(PB15, PB14, PB13); (MOSI, MISO, CLK)
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#define SPI2_for_TOUCH_PORT
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