// Define STM32 to invoke STM32 optimised driver #define STM32 // Define if Port A pins 7-0 are used for data bus bits 7-0 #define STM_PORTA_DATA_BUS //#define STM_PORTB_DATA_BUS //#define STM_PORTC_DATA_BUS // Tell the library to use 8 bit parallel mode (otherwise SPI is assumed) #define TFT_PARALLEL_8_BIT // Define the TFT display driver #define ILI9341_DRIVER //#define ILI9488_DRIVER #define TFT_CS PA11 // Chip select control pin #define TFT_DC PA12 // Data Command control pin #define TFT_RST PA9 // Reset pin #define TFT_WR PA8 // Write strobe control pin #define TFT_RD PA10 // Read pin #define TFT_D0 PA0 // 8 bit parallel bus to TFT #define TFT_D1 PA1 #define TFT_D2 PA2 #define TFT_D3 PA3 #define TFT_D4 PA4 #define TFT_D5 PA5 #define TFT_D6 PA6 #define TFT_D7 PA7 #define LOAD_GLCD // Font 1. Original Adafruit 8 pixel font needs ~1820 bytes in FLASH #define LOAD_FONT2 // Font 2. Small 16 pixel high font, needs ~3534 bytes in FLASH, 96 characters #define LOAD_FONT4 // Font 4. Medium 26 pixel high font, needs ~5848 bytes in FLASH, 96 characters #define LOAD_FONT6 // Font 6. Large 48 pixel font, needs ~2666 bytes in FLASH, only characters 1234567890:-.apm #define LOAD_FONT7 // Font 7. 7 segment 48 pixel font, needs ~2438 bytes in FLASH, only characters 1234567890:-. #define LOAD_FONT8 // Font 8. Large 75 pixel font needs ~3256 bytes in FLASH, only characters 1234567890:-. #define LOAD_GFXFF // FreeFonts. Include access to the 48 Adafruit_GFX free fonts FF1 to FF48 and custom fonts // STM32 support for smooth fonts via program memory (FLASH) arrays #define SMOOTH_FONT //---------------- Touch Pad ------------------------------- #define TOUCH_CS PB9 // The XPT2046 requires a lower SPI clock rate of 2.5MHz so we define that here: #define SPI_TOUCH_FREQUENCY 2500000 // The STM32F103 has 2 free SPI ports // so uncomment the following line if you want to use second SPI for Touch: //SPIClass SPITwo(PB15, PB14, PB13); (MOSI, MISO, CLK) #define SPI2_for_TOUCH_PORT