Commit Graph

485 Commits

Author SHA1 Message Date
Bodmer fc8d912f52 Update Read_User_Setup.ino 2020-05-05 21:40:24 +01:00
Bodmer 00ac129667 Update Sprite.cpp 2020-05-05 21:36:05 +01:00
Bodmer 489d90c935 Update README.md 2020-05-05 21:28:11 +01:00
Bodmer f6748bf906 Add ESP32 SPI DMA capability
DMA test examples now work on ESP32
2020-05-05 21:21:28 +01:00
Bodmer fb2e669d37 1,4,8 bpp Sprites requite different default swapBytes settings 2020-05-01 22:38:14 +01:00
Bodmer 1f2d4b0a75 Issue #510 part STM32F103 workaround 2020-05-01 20:57:03 +01:00
Bodmer cf979d40b7
Merge pull request #607 from lovyan03/master
Fix: Font7srle  Character '1' is missing two dots.
2020-04-28 13:55:25 +01:00
lovyan03 c01ee2c4f7 Fix: Font7srle Character '1' is missing two dots. 2020-04-27 21:05:01 +09:00
Bodmer 90af737fa1 Fix #606 inconsistency + others
TFT_eFEX also needs updating so Rotated_Sprite_3 example renders correctly.

pushImage for FLASH images updated so partly off-screen images are correctly rendered.
2020-04-26 17:05:19 +01:00
Bodmer 353d80a78e
Support SPI variant of ST7796
See #499
2020-04-17 14:48:24 +01:00
Bodmer e937a3496f Diagnostic sketch update + others
Read_User_Setup updated to be compatible with STM32 and new structure format.
Reduction in compiler warnings
Update Sprite destructor
Update version to 2.2.1
2020-04-16 14:33:42 +01:00
Bodmer 875b451590 Fix Sprite 1bpp scroll bug
Sprite scroll function fixed for 1bpp
readPixelValue() updated

Performance of circle drawing functions improved.

Version raised to 2.2.0
2020-03-30 21:51:26 +01:00
Bodmer 5ab0a08d1d Fix #588 2020-03-29 18:42:25 +01:00
Bodmer 5ff03cd2e9 Support STM32F1xx
STM32F1xx processors do not have MODER direction configuration.
2020-03-29 14:18:14 +01:00
Bodmer 1bd0b96c6c
Update README.md 2020-03-28 20:23:57 +00:00
Bodmer 557f2ac883
Update README.md 2020-03-28 20:22:28 +00:00
Bodmer 222e95f672 Merge branch 'master' of https://github.com/Bodmer/TFT_eSPI 2020-03-28 13:47:27 +00:00
Bodmer 1917e8f542 Add fast STM32 parallel mode 2020-03-28 13:47:22 +00:00
Bodmer ef38ae9b2b
Merge pull request #586 from lewisxhe/master
Add TTGO CameraPlus and T-Watch setup files
2020-03-28 12:40:15 +00:00
Bodmer e27ee952f1
Update Setup45_TTGO_T_Watch.h
80MHz is unreliable for some code sequences.
2020-03-28 12:39:22 +00:00
Bodmer 8bdb3ea63e Add new setup for TTGO T4 v1.3
See #585
2020-03-28 12:35:15 +00:00
lewis he dd897e6560 Add TTGO CameraPlus,T-Watch configure file 2020-03-28 09:08:54 +08:00
Bodmer 732bdd32eb Port A+B and BRR update
PortA and Port B direction control now works on all STM processors.
Correct BRR to BSRR to support all STM processors.
2020-03-27 21:59:18 +00:00
Bodmer fa2727b511
Update ILI9488_Init.h 2020-03-27 11:13:39 +00:00
Bodmer 1015c564f4 Fix STM32 parallel read on port A or B 2020-03-27 02:14:12 +00:00
Bodmer 919febefd6 Fix #581 2020-03-27 01:31:10 +00:00
Bodmer f71df4ffe5 #581 fallout update 2020-03-25 16:57:59 +00:00
Bodmer d1b0bab912 Fix #581 2020-03-25 15:29:53 +00:00
Bodmer 89bf0ce6c1 Fix #581 plus
Update 4 bit Sprite code
Update Animate_Dial example to use italic font with minimised character set, add original jpeg graphic.
Raise to 2.1.8
2020-03-25 14:27:38 +00:00
Bodmer 611ca4b223
Update Sprite.cpp 2020-03-20 02:30:26 +00:00
Bodmer cb87759bad
Update README.md 2020-03-20 00:50:56 +00:00
Bodmer 16b717d006 Merge branch 'master' of https://github.com/Bodmer/TFT_eSPI 2020-03-20 00:49:06 +00:00
Bodmer 1118b45470 Update README.md 2020-03-20 00:48:50 +00:00
Bodmer b3db931dc5
Move label 2020-03-20 00:34:26 +00:00
Bodmer 7f7cc24b00 Add new animated dial example
See Sprite "Animated_dial" example.
2020-03-20 00:30:12 +00:00
Bodmer bdf2c9ba75
Fix #572 2020-03-19 22:20:48 +00:00
Bodmer ac8845d589 Fix #566 plus others
Fix image rendering issue.
Deprecate use of pushColors.
Improve ES8266 image rendering performance for ESP8266 and ILI9488.
Add getTextPadding().
2020-03-07 16:26:44 +00:00
Bodmer 65ccbf0139 STM32 update
Boost performance for ILI9488 display with STM32 processors.
Enable smooth fonts in setup files (smooth fonts for STM32 processors is now supported with fonts in program memory)
2020-03-02 22:25:39 +00:00
Bodmer ed160f6476 Raise version 2020-03-01 18:42:01 +00:00
Bodmer 0161814c9a Add smooth font wrapping in a Sprite
See #558
2020-03-01 18:40:54 +00:00
Bodmer ef21c44a28 Add more smooth font examples
The extra examples use smooth fonts stored in arrays and thus can run on STM32 processors which do not support SPIFFS.
2020-02-18 01:41:34 +00:00
Bodmer 8d163618bb Add parallel TFT readRectRGB(), fix #548 2020-02-17 21:43:13 +00:00
Bodmer 55e97ffe33
Fix #539 2020-02-16 18:50:39 +00:00
Bodmer da9de94fb1 Raise version 2020-02-16 17:07:55 +00:00
Bodmer db7a9987d3 Increase precision for Sprite to Sprite rotations
Based on pull request #543
2020-02-16 17:06:58 +00:00
Bodmer 83d202dd08
Merge pull request #543 from lovyan03/master
update: pushRotated tweak.
2020-02-16 16:57:28 +00:00
Bodmer 0fd8803ba2 Add smooth fonts in program memory for ESP32/8266
The 4 new smooth font  "Font_Demo_1/2/3/4_Array" examples now work on ESP32 and ESP8266.
2020-02-15 23:58:21 +00:00
Bodmer 771b52f841
Fix #546 2020-02-15 11:28:31 +00:00
Bodmer eac96793a1 Update ReadMe
Delete data folders.
Ass missing headers to Font_Demo_1_Array example.
2020-02-15 00:02:01 +00:00
Bodmer c689b4211d Add FLASH based anti-aliased fonts
Processors (such as STM32) that are not supported by a SPIFFS library can now use anti-aliased (smooth) fonts stored in FLASH (program) memory.
2020-02-14 23:54:37 +00:00