Merge branch 'master' into Smooth_font
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				|  | @ -34,7 +34,7 @@ Configuration of the library font selections, pins used to interface with the TF | ||||||
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| I have made some changes that will be uploaded soon that improves sprite and image rendering performance by up to 3x faster on the ESP8266. These updates are currently being tested/debugged. | I have made some changes that will be uploaded soon that improves sprite and image rendering performance by up to 3x faster on the ESP8266. These updates are currently being tested/debugged. | ||||||
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| **2. Anti-aliased fonts** | **2. Anti-aliased fonts - see Smooth_font branch for beta version** | ||||||
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| I have been experimenting with anti-aliased font files in "vlw" format generated by the free [Processing IDE](https://processing.org/). This IDE can be used to generate font files from your computer's font set and include **any** Unicode characters. This means Greek, Japanese and any other UTF-16 glyphs can be used. | I have been experimenting with anti-aliased font files in "vlw" format generated by the free [Processing IDE](https://processing.org/). This IDE can be used to generate font files from your computer's font set and include **any** Unicode characters. This means Greek, Japanese and any other UTF-16 glyphs can be used. | ||||||
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|  | @ -4306,12 +4306,6 @@ void spiWriteBlock(uint16_t color, uint32_t repeat) | ||||||
| } | } | ||||||
| #endif | #endif | ||||||
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| ////////////////////////////////////////////////////////////////////////////////////////
 |  | ||||||
| #ifdef TOUCH_CS |  | ||||||
|   #include "Extensions/Touch.cpp" |  | ||||||
| #endif |  | ||||||
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 |  | ||||||
| #include "Extensions/Button.cpp" | #include "Extensions/Button.cpp" | ||||||
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 | ||||||
| #include "Extensions/Sprite.cpp" | #include "Extensions/Sprite.cpp" | ||||||
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	 Bodmer
						Bodmer