Merge branch 'master' into Smooth_font
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commit
3419f9ed4b
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@ -34,7 +34,7 @@ Configuration of the library font selections, pins used to interface with the TF
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I have made some changes that will be uploaded soon that improves sprite and image rendering performance by up to 3x faster on the ESP8266. These updates are currently being tested/debugged.
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I have made some changes that will be uploaded soon that improves sprite and image rendering performance by up to 3x faster on the ESP8266. These updates are currently being tested/debugged.
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**2. Anti-aliased fonts**
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**2. Anti-aliased fonts - see Smooth_font branch for beta version**
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I have been experimenting with anti-aliased font files in "vlw" format generated by the free [Processing IDE](https://processing.org/). This IDE can be used to generate font files from your computer's font set and include **any** Unicode characters. This means Greek, Japanese and any other UTF-16 glyphs can be used.
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I have been experimenting with anti-aliased font files in "vlw" format generated by the free [Processing IDE](https://processing.org/). This IDE can be used to generate font files from your computer's font set and include **any** Unicode characters. This means Greek, Japanese and any other UTF-16 glyphs can be used.
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@ -4306,12 +4306,6 @@ void spiWriteBlock(uint16_t color, uint32_t repeat)
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}
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}
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#endif
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#endif
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////////////////////////////////////////////////////////////////////////////////////////
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#ifdef TOUCH_CS
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#include "Extensions/Touch.cpp"
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#endif
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#include "Extensions/Button.cpp"
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#include "Extensions/Button.cpp"
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#include "Extensions/Sprite.cpp"
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#include "Extensions/Sprite.cpp"
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