249 lines
16 KiB
Markdown
249 lines
16 KiB
Markdown
# HomeSpan Overview
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*Note: This page references a lot of HomeKit HAP terminology. If you are new to HomeKit development, you may want to start by first reviewing the [HomeKit Primer](HomeKitPrimer.md) page.*
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HomeSpan is an Arduino-style C++ library designed for ESP32 devices to take on the role of a *HAP Accessory Server* (i.e. a HomeKit Device), which allows the device to be paired to, and communicate with, any *HAP Client*, such as Apple's Home App on an iPhone, iPad, or Mac.
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There are three primary components of HomeSpan:
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1. **The HomeSpan API** - a collection of objects, methods, and functions you implement inside an Arduino-style sketch to create your HomeKit device.
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1. **The HomeSpan Command-Line Interface (CLI)** - a series of diagnostics that HomeSpan outputs to the Arduino Serial Monitor, and a series of commands you can enter into the Serial Monitor to request more diagnostic information, to perform some basic housekeeping functions (such as a Factory Reset), and to configure the device with WiFi Credentials and a HomeKit Setup Code.
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1. **An End-User Environment** - allows an end-user to configure a standalone HomeSpan device using only a simple Control Button and the device's Status LED
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# Overview of the HomeSpan API
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The basic structure of a HomeSpan sketch is as follows:
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```C++
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#include "HomeSpan.h" // include the HomeSpan library
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void setup() {
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Serial.begin(115200); // start the Serial interface
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/// HOMESPAN SETUP CODE GOES HERE ///
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} // end of setup()
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void loop(){
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/// HOMESPAN LOOP CODE GOES HERE ///
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} // end of loop()
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```
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Inclusion of HomeSpan.h creates a global object called `homeSpan` that implements a variety of methods. The two most important are `begin()` and `poll()`. The `begin()` method, which takes a number of optional parameters, initializes HomeSpan and is placed near the begining of the `setup()` section. The `poll()` method, which take no arguments, is placed inside `loop()` and is what causes HomeSpan to run all its code. This is generally the only function placed in the `loop()` section. Our sketch now looks like this:
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```C++
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#include "HomeSpan.h" // include the HomeSpan library
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void setup() {
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Serial.begin(115200); // start the Serial interface
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homeSpan.begin(); // initialize HomeSpan
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/// DEFINITION OF HAP ACCESSORY ATTRIBUTE DATABASE GOES HERE ///
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} // end of setup()
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void loop(){
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homeSpan.poll();
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} // end of loop()
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```
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## Creating the HAP Accessory Attribute Database
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The next step is to implement the code that defines the HAP Accessory Attribute Database, which is not really a database but simply a list of all HAP accessory objects, Service objects, and Characteristic objects implemented by this HomeSpan device.
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You create a new HAP Accessory by instantiating a new `SpanAccessory` object as follows:
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```C++
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new SpanAccessory();
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```
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SpanAccessory takes no paramaters, and you do not need to save the object in a variable since HomeSpan automatically registers the Accessory inside the homespan object.
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Once a HAP Accessory is created, you can then start adding HAP Services and HAP Characteristics by instantiating HomeSpan Service and Characteristic objects. Every HAP Service supported by HomeSpan is defined in the `Service` namespace. Every HAP Characteristic supported by HomeSpan is defined in the `Characteristic` namespace. See [HomeSpan Services and Characteristics](ServiceList.md) for a complete list.
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For example, to add a HAP Carbon Dioxide Sensor Service to an Accessory, simply instantiate the corresponding HomeSpan Service object as follows:
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```C++
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new Service::CarbonDioxideSensor();
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```
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HomeSpan Service objects take no parameters, and you do not need to save the object in a variable. HomeSpan will automatically register this Service and attach it to the last Accessory you defined.
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HAP Characteristics are added to a Service in a similar fashion. For example, to add a HAP Carbon Dioxide Detected Characteristic, simply instantiate the corresponding HomeSpan Chararacteristic object as follows:
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```C++
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new Characteristic::CarbonDioxideDetected();
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```
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HomeSpan will automatically register this Characteristic and attach it to the last Service you defined. However, unlike Accessory and Service Objects, Characteristics do take a single optional argument (not shown above) that initializes the value of the Characteristic at start-up. If you don't specify an argument, HomeSpan will use a sensible default.
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A complete HAP Accessory Attribute Database is thus defined by simply instantiating one or more SpanAccessory objects, each with one or more Service objects, and that in turn each contain one of more Characteristic objects. For example, a HomeSpan device supporting a variable-speed, reversible ceiling fan with a non-dimmable ceiling light, and a table lamp with a dimmable lightbulb, could be implemented as follows:
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```C++
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#include "HomeSpan.h" // include the HomeSpan library
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void setup() {
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Serial.begin(115200); // start the Serial interface
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homeSpan.begin(); // initialize HomeSpan
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new SpanAccessory(); // Reversible, Variable-Speed Ceiling Fan with Non-Dimmable Ceiling Light
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new Service::Fan();
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new Characteristic::Active();
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new Characteristic::RotationSpeed(100); // initialize default speed to be 100%
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new Characteristic::RotationDirection();
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new Service::LightBulb();
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new Characteristic::On();
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new SpanAccessory() // Table Lamp with Dimmable Light
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new Service::LightBulb();
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new Characteristic::On();
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new Characteristic::Brightness(50); // initializes default brightness to be 50%
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} // end of setup()
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void loop(){
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homeSpan.poll();
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} // end of loop()
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```
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As you can see, you do not need to name any objects, or specify any HAP parameters, such a format types, UUID codes, etc. However, the *order* in which you instantiate objects is critical. Characteristics are automatically associated with the last Service instantiated, and Services are automatically associated with the last Accessory instantiated.
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> HomeSpan has extensive error checking. At start-up, HomeSpan will validate the configuration of the HAP Accessory Attribute Database you instantiated to ensure that every Accessory has all the required Services, and that each Service has all its required Characteristics. If HomeSpan finds an Accessory is missing a required Service, a Service is missing a required Characteristic, or a Characteristic that is neither required nor optional has been added to a Service that does not support that Characteristic, HomeSpan will report these errors and halt the program.
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In fact, if you tried to run the above sketch you would find it failed to validate. That's because each Accessory is missing two required Services - the HAP Accessory Information Service, and the HAP Protcol Information Service. See the [Tutorials](Tutorials.md) for full completed and valid configurations that include these required HAP Services, such as this complete, working example for a simple table lamp:
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```C++
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/* HomeSpan Table Lamp Example */
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#include "HomeSpan.h" // include the HomeSpan library
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void setup() {
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Serial.begin(115200); // start the Serial interface
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homeSpan.begin(); // initialize HomeSpan
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new SpanAccessory(); // Table Lamp Accessory
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new Service::AccessoryInformation(); // HAP requires every Accessory to implement an AccessoryInformation Service, with 6 *required* Characteristics
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new Characteristic::Name("My Table Lamp"); // Name of the Accessory, which shows up on the HomeKit "tiles", and should be unique across Accessories
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new Characteristic::Manufacturer("HomeSpan"); // Manufacturer of the Accessory (arbitrary text string, and can be the same for every Accessory)
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new Characteristic::SerialNumber("123-ABC"); // Serial Number of the Accessory (arbitrary text string, and can be the same for every Accessory)
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new Characteristic::Model("120-Volt Lamp"); // Model of the Accessory (arbitrary text string, and can be the same for every Accessory)
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new Characteristic::FirmwareRevision("0.9"); // Firmware of the Accessory (arbitrary text string, and can be the same for every Accessory)
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new Characteristic::Identify(); // Provides a hook that allows a HomeKit Client to identify the device
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new Service::HAPProtocolInformation(); // HAP requires every Accessory (except those in a bridfge) to implement a Protcol Information Service
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new Characteristic::Version("1.1.0"); // Set the Version Characteristic to "1.1.0," which is required by HAP
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new Service::LightBulb(); // Create the Light Bulb Service
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new Characteristic::On(); // Characteristic that stores that state of the light bulb: ON or OFF
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} // end of setup()
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void loop(){
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homeSpan.poll();
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} // end of loop()
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```
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## Connecting HomeSpan to Real World Appliances
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The above Table Lamp example is a fully functioning HomeSpan sketch. If you upload it to your ESP32 device and pair the device to HomeKit, your will find a new tile appears in your Home App labeled "My Table Lamp." The tile is operational. Press once and it shows the light turning on. Press a second time and it shows the light turning off. Of course nothing happens in the real world - HomeSpan has not yet been programmed to turn on an actual lamp.
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When you press a tile in the Home App, HomeKit sends a request to HomeSpan to *update* one or more Characteristics. In the example above, pressing the tile causes HomeKit to specifically request that the On Characteristic of the LightBulb Service be updated to either true (on) or false (off). When HomeSpan receives a request to update one or more Characteristics, rather than sequentially call code to separately update each Characteristic, HomeSpan instead groups the requests according to their Service, and calls the `update()` method for that Service. This is because many Services support multiple Characteristic that are physcially related. For example, turning on a light and setting its brightness to 50% requires the updating of two Characteristic (On and Brightness). In systems where these are handled sequentially, the user is required to write complicated code to save intermediate states and determine what to do when it receives a request to turn on a light if does not yet know whether or not a request to set the brightness will shortly follow.
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The *Service-Centric* approach used by HomeSpan makes it much easier to implement the code to handle updates. Instead of writing code to respond to updates of individual Characteristics, you write code to respond to an update of an entire Service, with methods that inform you of which Characteristics were requested to be updated, and their new corresponding values.
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Every HomeSpan Service implements a virtual `update()` method that by default does nothing. To implement your own logic, you override the `update()` with your own code. The easiest way to do this is by creating a new Service that is derived from the Service you want to customize with your own `update()` method. For example, we can derive a new service called TableLamp from LightBulb as follows:
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```C++
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struct TableLamp : Service::LightBulb {};
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```
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Within this new structure we can create our own constructor, potentially with one or more arguments. The constructor can store some device-specific parameters, such as the number of the ESP32 pin that will be used to drive the relay that turns on and off the table lamp. The constructor should also define all the Characteristics required by the Service. You will also want to save at least some Characteristic objects as named variables so they can be referenced later in the `update()` method. The base class for all HomeSpan Characteristics is `SpanCharacteristic`, so creating a variable to store a HomeSpan Characteristic requires you to define it as ``SpanCharacteristic *``. Putting it all together, we have, so far:
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```C++
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struct TableLamp : Service::LightBulb {};
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int lampPin; // store the pin number connected to a hypothetical relay that turns the Table Lamp on/off
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SpanCharacteristic *lampPower; // store a reference to the On Characteristic
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TableLamp(int lampPin) : Service::LightBulb(){ // constructor() method for TableLamp defined with one parameter. Note we also call the constructor() method for the LightBulb Service.
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lampPower=new Characteristic::On(); // instantiate the On Characteristic and save it as lampPower
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this->lampPin=lampPin; // save the pin number for the hypothetical relay
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pinMode(lampPin,OUTPUT); // configure the pin as an output using the standard Arduino pinMode function
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} // end constructor
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};
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```
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Now we are ready to implement our `update()` method. Though `update()` takes no arguments, it does have a boolean return value, which lets HomeKit know whether its request to update the Table Lamp was successful (true) or unsuccessful (false). Within the `update()` method you'll have access to all the Characteristics in the Service, which is this case is just the On Characterisrtic we named lampPower. HomeSpan Characteristics implement a variety of methods that provide information on the status of the Characteristics, whether there is a request that they be updated, and what the update value should be. Since our TableLamp Service only defines a single Characteristic that means whenever `update()` is called there must have been a request by HomeKit to update the On Characteristic and we do not have to check to see if it is being updated. However, we do need to know the value that HomeKit is requesting. To retrieve this value we use the getNewVal() method as such: `lampPower->getNewVal()`. This returns the new value for the On Characteristic requested by HomeKit. This will either be true (1) or false (0) depending on whether HomeKit would like the light turned on or off. We can thus use this value to update the lampPin accordingly. Our complete TableLamp Service now looks like this:
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```C++
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struct TableLamp : Service::LightBulb {};
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int lampPin; // store the pin number connected to a hypothetical relay that turns the Table Lamp on/off
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SpanCharacteristic *lampPower; // store a reference to the On Characteristic
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TableLamp(int lampPin) : Service::LightBulb(){ // constructor() method for TableLamp defined with one parameter. Note we also call the constructor() method for the LightBulb Service.
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lampPower=new Characteristic::On(); // instantiate the On Characteristic and save it as lampPower
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this->lampPin=lampPin; // save the pin number for the hypothetical relay
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pinMode(lampPin,OUTPUT); // configure the pin as an output using the standard Arduino pinMode function
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} // end constructor()
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boolean update(){ // update() method
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digitalWrite(ledPin,power->getNewVal()); // use standard Arduino digitalWrite function to change the ledPin to either high or low based on the value requested by HomeKit
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return(true); // return true to let HomeKit (and the Home App Client) know the update was successful
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} // end update()
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};
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```
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Need to discuss micro-controller usage to connect to real-world devices (not to connect to other web servers)
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Need to discuss control button and status led
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Need to discuss configuring using the CLI and the WiFi Access Point
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Overview of programming paradigm
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Point to the tutorials
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Point to the HomeSpan Library Reference
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