Example 10NEW -> Example 14

Updated Example 10NEW to fully reflect the use of loop() methods instead of TimedResets to emulate a push button.  Renamed Example 10 to Example 14, since it must come after we introduce loops().  Deleted both original Example 10 and Example 10NEW
This commit is contained in:
Gregg 2020-08-17 07:00:47 -05:00
parent 6e8e11b0b1
commit d5ff5c506d
6 changed files with 39 additions and 258 deletions

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////////////////////////////////////
// DEVICE-SPECIFIC LED SERVICES //
////////////////////////////////////
// NOTE: This example is constructed only for the purpose of demonstrating how to
// use SpanTimedReset() to emulate a pushbutton in HomeSpan. The length of the blinking
// routine is much longer than HomeSpan should spend on an update(). To see how this
// effects HomeKit, try changing the number of blinks to 50, or keep it at 3 and
// increase the delay times in update() so that the blink routine takes 10 seconds or more.
// When activated, HomeKit will think the device has become non-responsive.
//
// In practice, pushbuton emulation is used for very short routines, such as driving
// an IR LED or an RF transmitter to send a code to a remote device.
struct DEV_Blinker : Service::LightBulb { // LED Blinker
int ledPin; // pin number defined for this LED
int nBlinks; // NEW! number of times to blink
SpanCharacteristic *power; // reference to the On Characteristic
DEV_Blinker(int ledPin, int nBlinks) : Service::LightBulb(){ // constructor() method
power=new Characteristic::On();
// Here we create a new Timed Reset of 2000 milliseconds. Similar to SpanRange(), SpanTimedReset() automatically
// attaches to the last Characteristic instantiated, which in this case the the "power" Characteristic::On above.
// SpanTimedReset() will notify HomeKit that the Characteristic has been turned off by HomeSpan 2000 milliseconds
// after HomeKit requests it be turned on. This DOES NOT cause HomeKit to send an "off" request to HomeSpan (with
// one exception --- see * below). Rather, HomeSpan is notifying HomeKit that HomeSpan itself has turned "off" the
// Characteristic, and that HomeKit should reflect this new "off" status in the Tile shown for this device in the
// HomeKit Controller.
//
// Note that in practice you'll want to set the reset time to 500ms or less to better emulate a pushbutton.
// We've used a full 2 seconds in this example for illustrative purposes only.
new SpanTimedReset(1000); // *** NEW!! instantiate SpanTimedReset with a delay of 2000 milliseconds
this->ledPin=ledPin;
this->nBlinks=nBlinks; // NEW! number of blinks
pinMode(ledPin,OUTPUT);
Serial.print("Configuring LED Blinker: Pin="); // initialization message
Serial.print(ledPin);
Serial.print(" Blinks="); // NEW! add output message for number of blinks
Serial.print(nBlinks);
Serial.print("\n");
} // end constructor
StatusCode update(){ // update() method
// Instead of turning on or off the LED according to newValue, we blink it for
// the number of times specified, and leave it in the off position when finished.
// This line is deleted...
// digitalWrite(ledPin,power->getNewVal());
// and is replaced by...
if(power->getNewVal()){ // check to ensure HomeKit is requesting we "turn on" this device (else ignore)
LOG1("Activating the LED Blinker on pin=");
LOG1(ledPin);
LOG1("\n");
for(int i=0;i<nBlinks;i++){ // loop over number of blinks specified
digitalWrite(ledPin,HIGH); // turn pin on
delay(100); // wait 100 ms
digitalWrite(ledPin,LOW); // turn pin off
delay(250); // wait 250 ms
}
} // if newVal=true
// Note that the delays above of 100ms and 250ms are for illustrative purposes only
// (and so you can see the LED blink). In practice, if you were controlling an IR LED
// or an RF transmitter, the whole signal would likely transmit in 10ms total.
return(StatusCode::OK); // return OK status code
} // update
};
//////////////////////////////////
// * EXCEPTION: There is an apparent bug in HomeKit such that if you have an Accessory with three or more
// Services, and the Accessory receives a notification message from the device, AND the HomeKit interface is
// open to show the detailed control for Service in the Accessory, then for some reason HomeKit tries to
// update the device with the same status it just received from the device, even though this is contrary to
// the purpose of notification requests. This is why it's a good idea to check that newValue.BOOL==true. It
// avoids triggering the device if for some reason HomeKit should send a reqeust to update newValue to false.

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@ -1,80 +0,0 @@
////////////////////////////////////////////////////////////
// //
// HomeSpan: A HomeKit implementation for the ESP32 //
// ------------------------------------------------ //
// //
// Example 10: Timed Resets - emulating a "pushbutton" //
// in HomeKit //
// //
////////////////////////////////////////////////////////////
#include "HomeSpan.h"
#include "DEV_Blinker.h"
#include "DEV_Identify.h"
void setup() {
// Though HomeKit and the HomeKit Accessory Protocol (HAP) Specification provide a very flexible framework
// for creating iOS- and MacOS-controlled devices, they does not contain every possible desired feature.
//
// One very common Characteristic HomeKit does not seem to contain is a simple pushbutton, like the type you
// would find on a remote control. Unlike switches that can be "on" or "off", a pushbutton has no state.
// Rather, a pushbutton performs some action when it's pushed, and that's all it does until it's pushed
// again.
//
// Though HomeKit does not contain such a Characteristic, it's easy to emulate in HomeSpan. To do so, simply
// define a Service with a boolen Characteristic (such as the On Characteristic), and create an update()
// method to peform the operations to be executed when the "pushbutton" is "pressed". The update() method
// should ignore the newValue requested by HomeKit, since the only thing that matters is that update() is called.
//
// You could stop there and have something in HomeKit that acts like a pushbutton, but it won't look like a
// pushbutton because every time you press the tile for your device in HomeKit, the Controller will toggle
// between showing it's on and showing it's off. Pressing a tile that shows the status is already on, in order
// to cause HomeKit to trigger the update() to perform a new action, is not very satisfying.
//
// Ideally, we'd like HomeKit to acknowledge you've pressed the tile for the device, maybe by lighting up for a
// second or so, and then it should reset to the "off" position. This would emulate a light-up pushbutton.
//
// Fortunately, HomeSpan includes a way of doing exactly this, using an object called SpanTimedReset(). Similar
// to SpanRange(), you create a new SpanTimedReset() object with a single argument representing the number of
// milliseconds HomeSpan should wait before telling HomeKit to reset, or "turn off", the device tile it just turned
// on when you pressed it. How does SpanTimedReset() know which Characteristic it should attach itself to?
// Similar to all other HomeSpan objects, SpanTimedReset() attaches to the last object you instantiated (and
// will throw an error message at start-up if you try to instantiate a new SpanTimedReset() object without having just
// instantiated a boolean Characteristic of some type).
//
// In Example 10 below we create a single pushbutton that blinks an LED three times. This is not very useful, but
// you can think about the LED as an IR LED that is transmitting a Volume-Up command to a TV, or an RF signal to
// some remote device, like a ceiling fan.
//
// All the functionality is wrapped up in a newly-defined "DEV_Blinker" Service, which can be found in DEV_Blinker.h.
// This new Service is a copy of the DEV_LED service we've been working so far, with modifications to make it into
// a generic blinking LED. As usual, changes and new lines are notably commented.
Serial.begin(115200);
homeSpan.begin(Category::Bridges,"HomeSpan Bridge");
// Defines the Bridge Accessory
new SpanAccessory();
new DEV_Identify("Bridge #1","HomeSpan","123-ABC","HS Bridge","0.9",3);
new Service::HAPProtocolInformation();
new Characteristic::Version("1.1.0");
// *** NEW *** defines an LED Blinker Accessory attached to pin 16 which blinks 3 times
new SpanAccessory();
new DEV_Identify("LED Blinker","HomeSpan","123-ABC","20mA LED","0.9",0);
new DEV_Blinker(16,3); // DEV_Blinker takes two arguments - pin, and number of times to blink
} // end of setup()
//////////////////////////////////////
void loop(){
homeSpan.poll();
} // end of loop()

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@ -1,38 +0,0 @@
//////////////////////////////////
// DEVICE-SPECIFIC SERVICES //
//////////////////////////////////
struct DEV_Identify : Service::AccessoryInformation {
int nBlinks; // number of times to blink built-in LED in identify routine
SpanCharacteristic *identify; // reference to the Identify Characteristic
DEV_Identify(char *name, char *manu, char *sn, char *model, char *version, int nBlinks) : Service::AccessoryInformation(){
new Characteristic::Name(name); // create all the required Characteristics with values set based on above arguments
new Characteristic::Manufacturer(manu);
new Characteristic::SerialNumber(sn);
new Characteristic::Model(model);
new Characteristic::FirmwareRevision(version);
identify=new Characteristic::Identify(); // store a reference to the Identify Characteristic for use below
this->nBlinks=nBlinks; // store the number of times to blink the built-in LED
pinMode(LED_BUILTIN,OUTPUT); // make sure built-in LED is set for output
}
StatusCode update(){
for(int i=0;i<nBlinks;i++){
digitalWrite(LED_BUILTIN,LOW);
delay(250);
digitalWrite(LED_BUILTIN,HIGH);
delay(250);
}
return(StatusCode::OK);
} // update
};

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@ -4,8 +4,7 @@
// HomeSpan: A HomeKit implementation for the ESP32 //
// ------------------------------------------------ //
// //
// Example 10: Timed Resets - emulating a "pushbutton" //
// in HomeKit //
// Example 14: Pushbuttons //
// //
////////////////////////////////////////////////////////////
@ -25,32 +24,30 @@ void setup() {
//
// Though HomeKit does not contain such a Characteristic, it's easy to emulate in HomeSpan. To do so, simply
// define a Service with a boolen Characteristic (such as the On Characteristic), and create an update()
// method to peform the operations to be executed when the "pushbutton" is "pressed". The update() method
// should ignore the newValue requested by HomeKit, since the only thing that matters is that update() is called.
// method to peform the operations to be executed when the "pushbutton" is "pressed" (i.e. set to true).
//
// You could stop there and have something in HomeKit that acts like a pushbutton, but it won't look like a
// pushbutton because every time you press the tile for your device in HomeKit, the Controller will toggle
// between showing it's on and showing it's off. Pressing a tile that shows the status is already on, in order
// to cause HomeKit to trigger the update() to perform a new action, is not very satisfying.
// between showing it's on and showing it's off. Pressing a tile that shows the status is already ON, and will
// change to OFF, when you actually want to re-trigger some sort of "on" action is not very satisfying.
//
// Ideally, we'd like HomeKit to acknowledge you've pressed the tile for the device, maybe by lighting up for a
// second or so, and then it should reset to the "off" position. This would emulate a light-up pushbutton.
// Ideally, we'd like HomeKit to acknowledge you've pressed the tile for the device by lighting up, sending
// a request to update(), AND THEN resetting itself automatically to the "off" position a second or two later.
// This would indeed emulate a light-up pushbutton.
//
// Fortunately, HomeSpan includes a way of doing exactly this, using an object called SpanTimedReset(). Similar
// to SpanRange(), you create a new SpanTimedReset() object with a single argument representing the number of
// milliseconds HomeSpan should wait before telling HomeKit to reset, or "turn off", the device tile it just turned
// on when you pressed it. How does SpanTimedReset() know which Characteristic it should attach itself to?
// Similar to all other HomeSpan objects, SpanTimedReset() attaches to the last object you instantiated (and
// will throw an error message at start-up if you try to instantiate a new SpanTimedReset() object without having just
// instantiated a boolean Characteristic of some type).
// Fortunately, it is easy to emulate this in HomeSpan through the use of a Service's loop() function. Simply
// code a derived Service as you normally would with its own update() method, and implement a loop() method
// that "resets" one or more Characteristics after a set period of time. This is similar to what we did in the
// with loop() methods in the prior two examples, except a lot simpler since the only logic is to set the value
// of a Characteristic to "off" after a few seconds using timeVal() and setVal().
//
// In Example 10 below we create a single pushbutton that blinks an LED three times. This is not very useful, but
// you can think about the LED as an IR LED that is transmitting a Volume-Up command to a TV, or an RF signal to
// some remote device, like a ceiling fan.
// Example 14 demonstrates this by implementing a "pushbutton" Service to blink an LED three times. By itself, this
// is not very useful. But it is a good model for showing how to implement an IR LED that sends a Volume-Up command to
// a TV; or an RF Transmitter to control to some remote device, like a ceiling fan.
//
// All the functionality is wrapped up in a newly-defined "DEV_Blinker" Service, which can be found in DEV_Blinker.h.
// This new Service is a copy of the DEV_LED service we've been working so far, with modifications to make it into
// a generic blinking LED. As usual, changes and new lines are notably commented.
// This new Service is a copy of the DEV_LED service from Example 9, with modifications to make it into a generic
// blinking LED. As usual, changes and new lines between this Example 14, and original Example 9, are notably commented.
Serial.begin(115200);

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@ -4,15 +4,18 @@
////////////////////////////////////
// NOTE: This example is constructed only for the purpose of demonstrating how to
// use SpanTimedReset() to emulate a pushbutton in HomeSpan. The length of the blinking
// routine is much longer than HomeSpan should spend on an update(). To see how this
// effects HomeKit, try changing the number of blinks to 50, or keep it at 3 and
// increase the delay times in update() so that the blink routine takes 10 seconds or more.
// When activated, HomeKit will think the device has become non-responsive.
//
// emulate a pushbutton in HomeSpan. The length of the blinking routine is MUCH longer
// than HomeSpan should spend on an update(). To see how this effects HomeKit, try changing
// the number of blinks to 50, or keep it at 3 and increase the delay times in update() so
// that the blink routine takes 10 seconds or more. When activated, HomeKit will think the
// device has become non-responsive if it does not receive a return message from update() within
// a certain period of time.
// In practice, pushbuton emulation is used for very short routines, such as driving
// an IR LED or an RF transmitter to send a code to a remote device.
// New and changed lines in comparison with Example 9 are noted as "NEW!"
struct DEV_Blinker : Service::LightBulb { // LED Blinker
int ledPin; // pin number defined for this LED
@ -24,17 +27,6 @@ struct DEV_Blinker : Service::LightBulb { // LED Blinker
power=new Characteristic::On();
// Here we create a new Timed Reset of 2000 milliseconds. Similar to SpanRange(), SpanTimedReset() automatically
// attaches to the last Characteristic instantiated, which in this case the the "power" Characteristic::On above.
// SpanTimedReset() will notify HomeKit that the Characteristic has been turned off by HomeSpan 2000 milliseconds
// after HomeKit requests it be turned on. This DOES NOT cause HomeKit to send an "off" request to HomeSpan (with
// one exception --- see * below). Rather, HomeSpan is notifying HomeKit that HomeSpan itself has turned "off" the
// Characteristic, and that HomeKit should reflect this new "off" status in the Tile shown for this device in the
// HomeKit Controller.
//
// Note that in practice you'll want to set the reset time to 500ms or less to better emulate a pushbutton.
// We've used a full 2 seconds in this example for illustrative purposes only.
this->ledPin=ledPin;
this->nBlinks=nBlinks; // NEW! number of blinks
pinMode(ledPin,OUTPUT);
@ -49,7 +41,7 @@ struct DEV_Blinker : Service::LightBulb { // LED Blinker
StatusCode update(){ // update() method
// Instead of turning on or off the LED according to newValue, we blink it for
// NEW! Instead of turning on or off the LED according to newValue, we blink it for
// the number of times specified, and leave it in the off position when finished.
// This line is deleted...
@ -80,11 +72,14 @@ struct DEV_Blinker : Service::LightBulb { // LED Blinker
} // update
// NEW! Here we implement a very simple loop() method that checks to see if the power Characteristic
// is "on" for at least 3 seconds. If so, it resets the value to "off" (false).
void loop(){
if(power->getVal() && power->timeVal()>3000){
LOG1("Resetting Blinking LED Control\n");
power->setVal(false);
if(power->getVal() && power->timeVal()>3000){ // check that power is true, and that time since last modification is greater than 3 seconds
LOG1("Resetting Blinking LED Control\n"); // log message
power->setVal(false); // set power to false
}
} // loop
@ -93,9 +88,9 @@ struct DEV_Blinker : Service::LightBulb { // LED Blinker
//////////////////////////////////
// * EXCEPTION: There is an apparent bug in HomeKit such that if you have an Accessory with three or more
// Services, and the Accessory receives a notification message from the device, AND the HomeKit interface is
// open to show the detailed control for Service in the Accessory, then for some reason HomeKit tries to
// update the device with the same status it just received from the device, even though this is contrary to
// the purpose of notification requests. This is why it's a good idea to check that newValue.BOOL==true. It
// avoids triggering the device if for some reason HomeKit should send a reqeust to update newValue to false.
// HomeKit Bug Note: There is an apparent bug in HomeKit uncovered during the development of this example.
// If you have an Accessory with three or more Services, and the Accessory receives a notification message
// from the device, AND the HomeKit interface is open to show the detailed control for this Service tile
// in the HomeKit app, then for some reason HomeKit sends an update() request back to the device asking to
// set the Characteristic to the value that it just received from an Event Notification. HomeKit is not supposed
// to send update requests in response to an Event Notification.