HomeSpan/examples/Advanced/10NEW-TimedResets/10NEW-TimedResets.ino

81 lines
4.4 KiB
C++

////////////////////////////////////////////////////////////
// //
// HomeSpan: A HomeKit implementation for the ESP32 //
// ------------------------------------------------ //
// //
// Example 10: Timed Resets - emulating a "pushbutton" //
// in HomeKit //
// //
////////////////////////////////////////////////////////////
#include "HomeSpan.h"
#include "DEV_Blinker.h"
#include "DEV_Identify.h"
void setup() {
// Though HomeKit and the HomeKit Accessory Protocol (HAP) Specification provide a very flexible framework
// for creating iOS- and MacOS-controlled devices, they does not contain every possible desired feature.
//
// One very common Characteristic HomeKit does not seem to contain is a simple pushbutton, like the type you
// would find on a remote control. Unlike switches that can be "on" or "off", a pushbutton has no state.
// Rather, a pushbutton performs some action when it's pushed, and that's all it does until it's pushed
// again.
//
// Though HomeKit does not contain such a Characteristic, it's easy to emulate in HomeSpan. To do so, simply
// define a Service with a boolen Characteristic (such as the On Characteristic), and create an update()
// method to peform the operations to be executed when the "pushbutton" is "pressed". The update() method
// should ignore the newValue requested by HomeKit, since the only thing that matters is that update() is called.
//
// You could stop there and have something in HomeKit that acts like a pushbutton, but it won't look like a
// pushbutton because every time you press the tile for your device in HomeKit, the Controller will toggle
// between showing it's on and showing it's off. Pressing a tile that shows the status is already on, in order
// to cause HomeKit to trigger the update() to perform a new action, is not very satisfying.
//
// Ideally, we'd like HomeKit to acknowledge you've pressed the tile for the device, maybe by lighting up for a
// second or so, and then it should reset to the "off" position. This would emulate a light-up pushbutton.
//
// Fortunately, HomeSpan includes a way of doing exactly this, using an object called SpanTimedReset(). Similar
// to SpanRange(), you create a new SpanTimedReset() object with a single argument representing the number of
// milliseconds HomeSpan should wait before telling HomeKit to reset, or "turn off", the device tile it just turned
// on when you pressed it. How does SpanTimedReset() know which Characteristic it should attach itself to?
// Similar to all other HomeSpan objects, SpanTimedReset() attaches to the last object you instantiated (and
// will throw an error message at start-up if you try to instantiate a new SpanTimedReset() object without having just
// instantiated a boolean Characteristic of some type).
//
// In Example 10 below we create a single pushbutton that blinks an LED three times. This is not very useful, but
// you can think about the LED as an IR LED that is transmitting a Volume-Up command to a TV, or an RF signal to
// some remote device, like a ceiling fan.
//
// All the functionality is wrapped up in a newly-defined "DEV_Blinker" Service, which can be found in DEV_Blinker.h.
// This new Service is a copy of the DEV_LED service we've been working so far, with modifications to make it into
// a generic blinking LED. As usual, changes and new lines are notably commented.
Serial.begin(115200);
homeSpan.begin(Category::Bridges,"HomeSpan Bridge");
// Defines the Bridge Accessory
new SpanAccessory();
new DEV_Identify("Bridge #1","HomeSpan","123-ABC","HS Bridge","0.9",3);
new Service::HAPProtocolInformation();
new Characteristic::Version("1.1.0");
// *** NEW *** defines an LED Blinker Accessory attached to pin 16 which blinks 3 times
new SpanAccessory();
new DEV_Identify("LED Blinker","HomeSpan","123-ABC","20mA LED","0.9",0);
new DEV_Blinker(16,3); // DEV_Blinker takes two arguments - pin, and number of times to blink
} // end of setup()
//////////////////////////////////////
void loop(){
homeSpan.poll();
} // end of loop()