141 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			141 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			C++
		
	
	
	
/*
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  There are four different methods of plotting anti-aliased fonts to the screen.
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  This sketch uses method 4, printing "String" or character array types only to screen,
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  via a Sprite. The Sprite must NOT have been created already. The printToSprite()
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  function automatically creates a sprite of a minimal size to contain the String,
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  then plots to screen at the "tft" cursor position. Printing via a sprite draws the
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  text faster on the screen. This method minimises flicker but uses RAM for the Sprite,
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  the Sprite is automatically deleted after plotting to the TFT.
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  Number and float types must be converted to strings to use printToSprite() e.g.:
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  spr.printToSprite( (String) number );
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  spr.printToSprite( (String) (number * 55 / 1.23) );  // Put calculations within brackets
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  The key advantage of this method is that you do not need to calculate the size of sprite
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  needed to contain the text, the library does that for you. The library also fills the
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  the sprite with text background colour for you.
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  printToSprite() has a second purpose, if the sprite has been created already the String
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  will be printed into the Sprite at the "sprite" cursor position, which is
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  different to the "tft" cursor position. In this case the Sprite is not deleted and
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  you must use pushSprite() to plot on the screen. This method is not used in this sketch.
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  because in general it is better to use drawString() in an already created sprite.
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  printToSprite() will NOT move the tft cursor.
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*/
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//  The fonts used are in the sketch data folder, press Ctrl+K to view.
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//  Upload the fonts and icons to SPIFFS (must set at least 1M for SPIFFS) using the
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//  "Tools"  "ESP8266 (or ESP32) Sketch Data Upload" menu option in the IDE.
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//  To add this option follow instructions here for the ESP8266:
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//  https://github.com/esp8266/arduino-esp8266fs-plugin
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//  or for the ESP32:
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//  https://github.com/me-no-dev/arduino-esp32fs-plugin
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//  Close the IDE and open again to see the new menu option.
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// A processing sketch to create new fonts can be found in the Tools folder of TFT_eSPI
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// https://github.com/Bodmer/TFT_eSPI/tree/master/Tools/Create_Smooth_Font/Create_font
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// This sketch uses font files created from the Noto family of fonts:
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// https://www.google.com/get/noto/
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#define AA_FONT_SMALL "NotoSansBold15"
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#define AA_FONT_LARGE "NotoSansBold36"
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// Font files are stored in SPIFFS, so load the linbrary
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#include <FS.h>
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#include <SPI.h>
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#include <TFT_eSPI.h>       // Hardware-specific library
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TFT_eSPI    tft = TFT_eSPI();
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TFT_eSprite spr = TFT_eSprite(&tft); // Sprite class needs to be invoked
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void setup(void) {
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  Serial.begin(250000);
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  tft.begin();
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  tft.setRotation(1);
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  spr.setColorDepth(16); // 16 bit colour needed to show antialiased fonts
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  if (!SPIFFS.begin()) {
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    Serial.println("SPIFFS initialisation failed!");
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    while (1) yield(); // Stay here twiddling thumbs waiting
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  }
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  Serial.println("\r\nSPIFFS available!");
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  // ESP32 will crash if any of the fonts are missing
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  bool font_missing = false;
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  if (SPIFFS.exists("/NotoSansBold15.vlw")    == false) font_missing = true;
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  if (SPIFFS.exists("/NotoSansBold36.vlw")    == false) font_missing = true;
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  if (font_missing)
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  {
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    Serial.println("\r\nFont missing in SPIFFS, did you upload it?");
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    while(1) yield();
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  }
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  else Serial.println("\r\nFonts found OK.");
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}
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void loop() {
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  tft.fillScreen(TFT_BLACK);
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  tft.setTextColor(TFT_WHITE, TFT_BLACK); // Set the font colour and the background colour
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  tft.setTextDatum(TC_DATUM); // Top Centre datum
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  int xpos = tft.width() / 2; // Half the screen width
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  int ypos = 50;
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  // >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
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  // Small font
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  // >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
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  spr.loadFont(AA_FONT_SMALL); // Must load the font first into the sprite class
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  spr.setTextColor(TFT_YELLOW, TFT_BLACK); // Set the sprite font colour and the background colour
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  tft.setCursor(xpos - 50, ypos);          // Set the tft cursor position, yes tft position!
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  spr.printToSprite("Small 15pt font");    // Prints to tft cursor position, tft cursor NOT moved
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  ypos += spr.fontHeight();   // Get the font height and move ypos down
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  spr.unloadFont(); // Remove the font from sprite class to recover memory used
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  delay(4000);
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  // >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
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  // Large font
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  // >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
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  tft.fillScreen(TFT_BLACK);
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  spr.loadFont(AA_FONT_LARGE); // Load another different font
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  spr.setTextColor(TFT_WHITE, TFT_BLUE); // Set the font colour and the background colour
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  tft.setCursor(xpos - 90, ypos);  // Set the tft cursor position
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  spr.printToSprite("36pt font");  // Text is rendered via a minimally sized sprite
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  ypos += spr.fontHeight();  // Get the font height and move ypos down
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  // Draw changing numbers - no flicker using this plot method!
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  for (int i = 0; i <= 200; i++) {
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    tft.setCursor(10, 10);
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    // Number is converted to String type by (String) (number)
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    spr.printToSprite(" " + (String) (i / 100.0) + " "); // Space padding helps over-write old numbers
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    delay (20);
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  }
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  spr.unloadFont(); // Remove the font to recover memory used
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  delay(8000);
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}
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