TFT_eSPI/examples/160 x 128/UTFT_demo_fast/UTFT_demo_fast.ino

344 lines
8.4 KiB
C++

// Demo based on:
// UTFT_Demo_320x240 by Henning Karlsen
// web: http://www.henningkarlsen.com/electronics
//
/*
This sketch uses the GLCD and font 2 only.
Make sure all the display driver and pin comnenctions are correct by
editting the User_Setup.h file in the TFT_eSPI library folder.
Note that yield() or delay(0) must be called in long duration for/while
loops to stop the ESP8266 watchdog triggering.
#########################################################################
###### DON'T FORGET TO UPDATE THE User_Setup.h FILE IN THE LIBRARY ######
#########################################################################
*/
#include <TFT_eSPI.h> // Graphics and font library for ST7735 driver chip
#include <SPI.h>
TFT_eSPI myGLCD = TFT_eSPI(); // Invoke library, pins defined in User_Setup.h
#define DELAY 500
#define TFT_GREY 0x7BEF
#define TFT_W 160
#define TFT_H 128
unsigned long runTime = 0;
void setup()
{
randomSeed(analogRead(A0));
// Setup the LCD
myGLCD.init();
myGLCD.setRotation(1);
}
void loop()
{
//randomSeed(millis());
randomSeed(1234); // This ensure test is repeatable with exact same draws each loop
int buf[TFT_W - 2];
int x, x2;
int y, y2;
int r;
runTime = millis();
// Clear the screen and draw the frame
myGLCD.fillScreen(TFT_BLACK);
myGLCD.fillRect(0, 0, TFT_W - 1, 14, TFT_RED);
myGLCD.fillRect(0, TFT_H - 14, TFT_W - 1, 14, TFT_GREY);
myGLCD.setTextColor(TFT_BLACK, TFT_RED);
myGLCD.drawCentreString("* TFT_S6D02A1 *", TFT_W / 2, 4, 1);
myGLCD.setTextColor(TFT_YELLOW, TFT_GREY);
myGLCD.drawCentreString("Adapted by Bodmer", TFT_W / 2, TFT_H - 12, 1);
myGLCD.drawRect(0, 14, TFT_W - 1, TFT_H - 28, TFT_BLUE);
// Draw crosshairs
myGLCD.drawLine(TFT_W / 2 - 1, 15, TFT_W / 2 - 1, TFT_H - 16, TFT_BLUE);
myGLCD.drawLine(1, TFT_H / 2 - 1, TFT_W - 2, TFT_H / 2 - 1, TFT_BLUE);
for (int i = 9; i < TFT_W - 1; i += 10)
myGLCD.drawLine(i, TFT_H / 2 - 3, i, TFT_H / 2 + 1, TFT_BLUE);
for (int i = 19; i < TFT_H - 20; i += 10)
myGLCD.drawLine(TFT_W / 2 - 3, i, TFT_W / 2 + 1, i, TFT_BLUE);
// Draw sin-, cos- and tan-lines
myGLCD.setTextColor(TFT_CYAN);
myGLCD.drawString("Sin", 5, 15, 2);
for (int i = 1; i < TFT_W - 2; i++)
{
myGLCD.drawPixel(i, TFT_H / 2 - 1 + (sin(((i * 2.26) * 3.14) / 180) * 48), TFT_CYAN);
}
myGLCD.setTextColor(TFT_RED);
myGLCD.drawString("Cos", 5, 30, 2);
for (int i = 1; i < TFT_W - 2; i++)
{
myGLCD.drawPixel(i, TFT_H / 2 - 1 + (cos(((i * 2.26) * 3.14) / 180) * 48), TFT_RED);
}
myGLCD.setTextColor(TFT_YELLOW);
myGLCD.drawString("Tan", 5, 45, 2);
for (int i = 1; i < TFT_W - 2; i++)
{
myGLCD.drawPixel(i, TFT_H / 2 - 1 + (tan(((i * 2.26) * 3.14) / 180)), TFT_YELLOW);
}
delay(DELAY);
myGLCD.fillRect(1, 15, TFT_W - 3, TFT_H - 31, TFT_BLACK);
myGLCD.drawLine(TFT_W / 2 - 1, 15, TFT_W / 2 - 1, TFT_H - 16, TFT_BLUE);
myGLCD.drawLine(1, TFT_H / 2 - 1, TFT_W - 2, TFT_H / 2 - 1, TFT_BLUE);
int col = 0;
// Draw a moving sinewave
x = 1;
for (int i = 1; i < ((TFT_W - 3) * 20); i++)
{
x++;
if (x == TFT_W - 2)
x = 1;
if (i > TFT_W - 2)
{
if ((x == TFT_W / 2 - 1) || (buf[x - 1] == TFT_H / 2 - 1))
col = TFT_BLUE;
else
myGLCD.drawPixel(x, buf[x - 1], TFT_BLACK);
}
y = TFT_H / 2 + (sin(((i * 2.2) * 3.14) / 180) * (49 - (i / 100)));
myGLCD.drawPixel(x, y, TFT_BLUE);
buf[x - 1] = y;
}
delay(DELAY);
myGLCD.fillRect(1, 15, TFT_W - 3, TFT_H - 31, TFT_BLACK);
// Draw some filled rectangles
for (int i = 1; i < 6; i++)
{
switch (i)
{
case 1:
col = TFT_MAGENTA;
break;
case 2:
col = TFT_RED;
break;
case 3:
col = TFT_GREEN;
break;
case 4:
col = TFT_BLUE;
break;
case 5:
col = TFT_YELLOW;
break;
}
myGLCD.fillRect(30 + (i * 10), 20 + (i * 10), 30, 30, col);
}
delay(DELAY);
myGLCD.fillRect(1, 15, TFT_W - 3, TFT_H - 31, TFT_BLACK);
// Draw some filled, rounded rectangles
for (int i = 1; i < 6; i++)
{
switch (i)
{
case 1:
col = TFT_MAGENTA;
break;
case 2:
col = TFT_RED;
break;
case 3:
col = TFT_GREEN;
break;
case 4:
col = TFT_BLUE;
break;
case 5:
col = TFT_YELLOW;
break;
}
myGLCD.fillRoundRect(TFT_W / 2 + 20 - (i * 10), 20 + (i * 10), 30, 30, 3, col);
}
delay(DELAY);
myGLCD.fillRect(1, 15, TFT_W - 3, TFT_H - 31, TFT_BLACK);
// Draw some filled circles
for (int i = 1; i < 6; i++)
{
switch (i)
{
case 1:
col = TFT_MAGENTA;
break;
case 2:
col = TFT_RED;
break;
case 3:
col = TFT_GREEN;
break;
case 4:
col = TFT_BLUE;
break;
case 5:
col = TFT_YELLOW;
break;
}
myGLCD.fillCircle(45 + (i * 10), 30 + (i * 10), 15, col);
}
delay(DELAY);
myGLCD.fillRect(1, 15, TFT_W - 3, TFT_H - 31, TFT_BLACK);
// Draw some lines in a pattern
for (int i = 15; i < TFT_H - 16; i += 5)
{
myGLCD.drawLine(1, i, (i * 1.44) - 10, TFT_H - 17, TFT_RED);
}
for (int i = TFT_H - 17; i > 15; i -= 5)
{
myGLCD.drawLine(TFT_W - 3, i, (i * 1.44) - 11, 15, TFT_RED);
}
for (int i = TFT_H - 17; i > 15; i -= 5)
{
myGLCD.drawLine(1, i, TFT_W + 11 - (i * 1.44), 15, TFT_CYAN);
}
for (int i = 15; i < TFT_H - 16; i += 5)
{
myGLCD.drawLine(TFT_W - 3, i, TFT_W + 10 - (i * 1.44), TFT_H - 17, TFT_CYAN);
}
delay(DELAY);
myGLCD.fillRect(1, 15, TFT_W - 3, TFT_H - 31, TFT_BLACK);
// Draw some random circles
for (int i = 0; i < 100; i++)
{
x = 32 + random(TFT_W - 2 - 32 - 30);
y = 45 + random(TFT_H - 19 - 45 - 30);
r = random(30);
myGLCD.drawCircle(x, y, r, random(0xFFFF));
}
delay(DELAY);
myGLCD.fillRect(1, 15, TFT_W - 3, TFT_H - 31, TFT_BLACK);
// Draw some random rectangles
for (int i = 0; i < 100; i++)
{
x = 2 + random(TFT_W - 4);
y = 16 + random(TFT_H - 33);
x2 = 2 + random(TFT_H - 4);
y2 = 16 + random(TFT_H - 33);
if (x2 < x) {
r = x; x = x2; x2 = r;
}
if (y2 < y) {
r = y; y = y2; y2 = r;
}
myGLCD.drawRect(x, y, x2 - x, y2 - y, random(0xFFFF));
}
delay(DELAY);
myGLCD.fillRect(1, 15, TFT_W - 3, TFT_H - 31, TFT_BLACK);
// Draw some random rounded rectangles
for (int i = 0; i < 100; i++)
{
x = 2 + random(TFT_W - 4);
y = 16 + random(TFT_H - 33);
x2 = 2 + random(TFT_W - 4);
y2 = 16 + random(TFT_H - 33);
// We need to get the width and height and do some window checking
if (x2 < x) {
r = x; x = x2; x2 = r;
}
if (y2 < y) {
r = y; y = y2; y2 = r;
}
// We need a minimum size of 6
if ((x2 - x) < 6) x2 = x + 6;
if ((y2 - y) < 6) y2 = y + 6;
myGLCD.drawRoundRect(x, y, x2 - x, y2 - y, 3, random(0xFFFF));
}
delay(DELAY);
myGLCD.fillRect(1, 15, TFT_W - 3, TFT_H - 31, TFT_BLACK);
//randomSeed(1234);
int colour = 0;
for (int i = 0; i < 100; i++)
{
x = 2 + random(TFT_W - 4);
y = 16 + random(TFT_H - 31);
x2 = 2 + random(TFT_W - 4);
y2 = 16 + random(TFT_H - 31);
colour = random(0xFFFF);
myGLCD.drawLine(x, y, x2, y2, colour);
}
delay(DELAY);
myGLCD.fillRect(1, 15, TFT_W - 3, TFT_H - 31, TFT_BLACK);
#define RANDOM
#ifdef RANDOM
// Draw 10,000 pixels
// It takes 30ms to calculate the 30,000 random numbers so this is not a true drawPixel speed test
for (int i=0; i<10000; i++)
{
myGLCD.drawPixel(2+random(TFT_W - 3), 16+random(TFT_H - 31),random(0xFFFF));
}
#else
// Draw 10,000 pixels to fill a 100x100 pixel box, better drawPixel speed test
// use the coords as the colour to produce the banding
byte i = 100;
while (i--) {
byte j = 100;
while (j--) myGLCD.drawPixel(i + TFT_W / 2 - 50, j + TFT_H / 2 - 50, i + j);
}
#endif
delay(DELAY);
myGLCD.fillScreen(TFT_BLUE);
myGLCD.fillRoundRect(20, 20, TFT_W - 40, TFT_H - 60, 6, TFT_RED);
myGLCD.setTextColor(TFT_WHITE, TFT_RED);
myGLCD.drawCentreString("That's it!", TFT_W / 2 - 1, 23, 2);
myGLCD.drawCentreString("Restarting in a", TFT_W / 2 - 1, 40, 2);
myGLCD.drawCentreString("few seconds...", TFT_W / 2 - 1, 57, 2);
runTime = millis() - runTime;
myGLCD.setTextColor(TFT_GREEN, TFT_BLUE);
myGLCD.drawCentreString("Draw time: (msecs)", TFT_W / 2, TFT_H - 34, 2);
myGLCD.drawNumber(runTime - 11 * DELAY, TFT_W / 2 - 20, TFT_H - 17, 2);
delay (5000);
}