208 lines
		
	
	
		
			7.0 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			208 lines
		
	
	
		
			7.0 KiB
		
	
	
	
		
			C++
		
	
	
	
/*
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  This sketch has been written to test the Processing screenshot client.
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  It has been created to work with the TFT_eSPI library here:
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  https://github.com/Bodmer/TFT_eSPI
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  It sends screenshots to a PC running a Processing client sketch.
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  The Processing IDE that will run the client sketch can be downloaded
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  here:  https://processing.org/
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  The Processing sketch needed is contained within a tab attached to this
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  Arduino sketch. Cut and paste that tab into the Processing IDE and run.
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  Read the Procesing sketch header for instructions.
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  This sketch uses the GLCD, 2, 4, 6 fonts only.
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  Make sure all the display driver and pin comnenctions are correct by
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  editting the User_Setup.h file in the TFT_eSPI library folder.
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  Maximum recommended SPI clock rate is 27MHz when reading pixels, 40MHz
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  seems to be OK with ILI9341 displays but this is above the manufacturers
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  specifed maximum clock rate.
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  In the setup file you can define different write and read SPI clock rates
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  In the setup file you can define TFT_SDA_READ for a TFT with bi-directional
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  SDA pin (otherwise the normal MISO pin will be used to read from the TFT)
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  >>>>   NOTE: NOT ALL TFTs SUPPORT READING THE CGRAM (pixel) MEMORY   <<<<
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  #########################################################################
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  ###### DON'T FORGET TO UPDATE THE User_Setup.h FILE IN THE LIBRARY ######
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  #########################################################################
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*/
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// Created by: Bodmer  5/3/17
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// Updated by: Bodmer 10/3/17
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// Updated by: Bodmer 23/11/18 to support SDA reads and the ESP32
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// Version: 0.07
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// MIT licence applies, all text above must be included in derivative works
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#include <TFT_eSPI.h> // Hardware-specific library
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#include <SPI.h>
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TFT_eSPI tft = TFT_eSPI(); // Invoke custom library
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unsigned long targetTime = 0;
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byte red = 0x1F;
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byte green = 0;
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byte blue = 0;
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byte state = 0;
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unsigned int colour = red << 11; // Colour order is RGB 5+6+5 bits each
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void setup(void) {
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  Serial.begin(921600); // Set to a high rate for fast image transfer to a PC
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  tft.init();
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  tft.setRotation(0);
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  tft.fillScreen(TFT_BLACK);
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  randomSeed(analogRead(A0));
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  targetTime = millis() + 1000;
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}
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#define RGB_TEST false // true produces a simple RGB color test screen
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void loop() {
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  if (targetTime < millis()) {
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    if (!RGB_TEST)
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    {
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      targetTime = millis() + 1500; // Wait a minimum of 1.5s
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      tft.setRotation(random(4));
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      rainbow_fill(); // Fill the screen with rainbow colours
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      tft.setTextColor(TFT_BLACK); // Text background is not defined so it is transparent
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      tft.setTextDatum(TC_DATUM);  // Top Centre datum
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      int xpos = tft.width() / 2;  // Centre of screen
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      tft.setTextFont(0);        // Select font 0 which is the Adafruit font
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      tft.drawString("Original Adafruit font!", xpos, 5);
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      // The new larger fonts do not need to use the .setCursor call, coords are embedded
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      tft.setTextColor(TFT_BLACK); // Do not plot the background colour
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      // Overlay the black text on top of the rainbow plot (the advantage of not drawing the backgorund colour!)
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      tft.drawString("Font size 2", xpos, 14, 2); // Draw text centre at position xpos, 14 using font 2
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      tft.drawString("Font size 4", xpos, 30, 4); // Draw text centre at position xpos, 30 using font 4
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      tft.drawString("12.34", xpos, 54, 6);       // Draw text centre at position xpos, 54 using font 6
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      tft.drawString("12.34 is in font size 6", xpos, 92, 2); // Draw text centre at position xpos, 92 using font 2
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      // Note the x position is the top of the font!
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      // draw a floating point number
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      float pi = 3.1415926; // Value to print
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      int precision = 3;    // Number of digits after decimal point
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      int ypos = 110;     // y position
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      tft.setTextDatum(TR_DATUM); // Top Right datum so text butts neatly to xpos (right justified)
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      tft.drawFloat(pi, precision, xpos, ypos, 2); // Draw rounded number and return new xpos delta for next print position
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      tft.setTextDatum(TL_DATUM);  // Top Left datum so text butts neatly to xpos (left justified)
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      tft.drawString(" is pi", xpos, ypos, 2);
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      tft.setTextSize(1);           // We are using a font size multiplier of 1
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      tft.setTextDatum(TC_DATUM);   // Top Centre datum
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      tft.setTextColor(TFT_BLACK);  // Set text colour to black, no background (so transparent)
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      tft.drawString("Transparent...", xpos, 125, 4);  // Font 4
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      tft.setTextColor(TFT_WHITE, TFT_BLACK);          // Set text colour to white and background to black
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      tft.drawString("White on black", xpos, 150, 4);  // Font 4
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      tft.setTextColor(TFT_GREEN, TFT_BLACK); // This time we will use green text on a black background
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      tft.setTextFont(2); // Select font 2, now we do not need to specify the font in drawString()
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      // An easier way to position text and blank old text is to set the datum and use width padding
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      tft.setTextDatum(BC_DATUM);          // Bottom centre for text datum
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      tft.setTextPadding(tft.width() + 1); // Pad text to full screen width + 1 spare for +/-1 position rounding
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      tft.drawString("Ode to a Small Lump of Green Putty", xpos, 230 - 32);
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      tft.drawString("I Found in My Armpit One Midsummer", xpos, 230 - 16);
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      tft.drawString("Morning", xpos, 230);
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      tft.setTextDatum(TL_DATUM); // Reset to top left for text datum
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      tft.setTextPadding(0);      // Reset text padding to 0 pixels
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      // Now call the screen server to send a copy of the TFT screen to the PC running the Processing client sketch
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      screenServer();
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    }
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    else
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    {
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      tft.fillScreen(TFT_BLACK);
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      tft.fillRect( 0, 0, 16, 16, TFT_RED);
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      tft.fillRect(16, 0, 16, 16, TFT_GREEN);
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      tft.fillRect(32, 0, 16, 16, TFT_BLUE);
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      screenServer();
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    }
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  }
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}
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// Fill screen with a rainbow pattern
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void rainbow_fill()
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{
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  // The colours and state are not initialised so the start colour changes each time the funtion is called
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  int rotation = tft.getRotation();
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  tft.setRotation(random(4));
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  for (int i = tft.height() - 1; i >= 0; i--) {
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    // This is a "state machine" that ramps up/down the colour brightnesses in sequence
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    switch (state) {
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      case 0:
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        green ++;
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        if (green == 64) {
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          green = 63;
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          state = 1;
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        }
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        break;
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      case 1:
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        red--;
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        if (red == 255) {
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          red = 0;
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          state = 2;
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        }
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        break;
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      case 2:
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        blue ++;
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        if (blue == 32) {
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          blue = 31;
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          state = 3;
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        }
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        break;
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      case 3:
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        green --;
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        if (green == 255) {
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          green = 0;
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          state = 4;
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        }
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        break;
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      case 4:
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        red ++;
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        if (red == 32) {
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          red = 31;
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          state = 5;
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        }
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        break;
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      case 5:
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        blue --;
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        if (blue == 255) {
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          blue = 0;
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          state = 0;
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        }
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        break;
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    }
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    colour = red << 11 | green << 5 | blue;
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    // Draw a line 1 pixel wide in the selected colour
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    tft.drawFastHLine(0, i, tft.width(), colour); // tft.width() returns the pixel width of the display
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  }
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  tft.setRotation(rotation);
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}
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