73 lines
2.2 KiB
C++
73 lines
2.2 KiB
C++
// Icon images are stored in tabs ^ e.g. Alert.h etc above this line
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// more than one icon can be in a header file
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// Arrays containing FLASH images can be created with UTFT library tool:
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// (libraries\UTFT\Tools\ImageConverter565.exe)
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// Convert to .c format then copy into a new tab
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/*
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This sketch demonstrates loading images from arrays stored in program (FLASH) memory.
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Works with TFT_eSPI library here:
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https://github.com/Bodmer/TFT_eSPI
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This sketch does not use/need any fonts at all...
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Code derived from ILI9341_due library example
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Make sure all the display driver and pin comnenctions are correct by
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editting the User_Setup.h file in the TFT_eSPI library folder.
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#########################################################################
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###### DON'T FORGET TO UPDATE THE User_Setup.h FILE IN THE LIBRARY ######
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#########################################################################
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*/
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#include <TFT_eSPI.h> // Hardware-specific library
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TFT_eSPI tft = TFT_eSPI(); // Invoke custom library
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// Include the header files that contain the icons
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#include "Alert.h"
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#include "Close.h"
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#include "Info.h"
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long count = 0; // Loop count
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void setup()
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{
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Serial.begin(115200);
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tft.begin();
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tft.setRotation(1); // landscape
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tft.fillScreen(TFT_BLACK);
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// Swap the colour byte order when rendering
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tft.setSwapBytes(true);
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// Draw the icons
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tft.pushImage(100, 100, infoWidth, infoHeight, info);
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tft.pushImage(140, 100, alertWidth, alertHeight, alert);
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tft.pushImage(180, 100, closeWidth, closeHeight, closeX);
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// Pause here to admire the icons!
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delay(2000);
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}
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void loop()
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{
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// Loop filling and clearing screen
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tft.pushImage(random(tft.width() - infoWidth), random(tft.height() - infoHeight), infoWidth, infoHeight, info);
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tft.pushImage(random(tft.width() - alertWidth), random(tft.height() - alertHeight), alertWidth, alertHeight, alert);
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tft.pushImage(random(tft.width() - closeWidth), random(tft.height() - closeHeight), alertWidth, closeHeight, closeX);
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// Clear screen after 100 x 3 = 300 icons drawn
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if (1000 == count++) {
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count = 1;
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tft.setRotation(2 * random(2)); // Rotate randomly to clear display left>right or right>left to reduce monotony!
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tft.fillScreen(TFT_BLACK);
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tft.setRotation(1);
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}
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}
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