Sprites (images) can now be created in RAM, written to with text and graphics and rendered to screen quickly, this makes it easier to get flicker frre screen updates. ESP8266 can typically create up to a 160x128 sprite, and ESP32 about 200x200 pixels. 16 bit colour only at the moment, may soon implement 8 bit colour to reduce RAM. |
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| .. | ||
| Sprite_RLE_Font_test | ||
| Sprite_TFT_Rainbow | ||
| Sprite_drawPixel | ||
| Sprite_scroll_text | ||