206 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			206 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			C++
		
	
	
	
| /*
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|   Display "flicker free" scrolling text and updating number
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| 
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|   This sketch uses 8 bit colour sprites to save RAM.
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| 
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|   Example for library:
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|   https://github.com/Bodmer/TFT_eSPI
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| 
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|   The sketch has been tested on a 320x240 ILI9341 based TFT, it
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|   coule be adapted for other screen sizes.
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| 
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|   A Sprite is notionally an invisible graphics screen that is
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|   kept in the processors RAM. Graphics can be drawn into the
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|   Sprite just as it can be drawn directly to the screen. Once
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|   the Sprite is completed it can be plotted onto the screen in
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|   any position. If there is sufficient RAM then the Sprite can
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|   be the same size as the screen and used as a frame buffer.
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| 
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|   A 16 bit colour Sprite occupies (2 * width * height) bytes.
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| 
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|   An 8 bit colour Sprite occupies (width * height) bytes.
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| 
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|   On a ESP8266, 16 bit Sprite sizes up to 128 x 160 can be accommodated,
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|   this size requires 128*160*2 bytes (40kBytes) of RAM.
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| 
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|   This sketch sets the colour depth to 8 bits so larger sprites can be
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|   created. 8 bit colour sprites use half amount of RAM. If the colour
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|   depth is not specified then 16 bits is assumed.
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| 
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|   You need to make the sprite  small enough to fit, with RAM spare for
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|   any "local variables" that may be needed by your sketch and libraries.
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| 
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|   Created by Bodmer 21/11/17
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| 
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|   #########################################################################
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|   ###### DON'T FORGET TO UPDATE THE User_Setup.h FILE IN THE LIBRARY ######
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|   #########################################################################
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| */
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| 
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| // Size of sprite image for the scrolling text, this requires ~14 Kbytes of RAM
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| #define IWIDTH  240
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| #define IHEIGHT 30
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| 
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| // Pause in milliseconds to set scroll speed
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| #define WAIT 0
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| 
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| #include <TFT_eSPI.h>                 // Include the graphics library (this includes the sprite functions)
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| 
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| TFT_eSPI    tft = TFT_eSPI();         // Create object "tft"
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| 
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| TFT_eSprite img = TFT_eSprite(&tft);  // Create Sprite object "img" with pointer to "tft" object
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| //                                    // the pointer is used by pushSprite() to push it onto the TFT
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| 
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| // -------------------------------------------------------------------------
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| // Setup
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| // -------------------------------------------------------------------------
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| void setup(void) {
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|   tft.init();
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|   tft.setRotation(0);
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| 
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|   tft.fillScreen(TFT_BLUE);
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| }
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| 
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| // -------------------------------------------------------------------------
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| // Main loop
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| // -------------------------------------------------------------------------
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| void loop() {
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| 
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|   while (1)
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|   {
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|     // Set colour depth of Sprite to 8 (or 16) bits
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|     img.setColorDepth(8);
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|     
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|     // Create the sprite and clear background to black
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|     img.createSprite(IWIDTH, IHEIGHT);
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|     //img.fillSprite(TFT_BLACK); // Optional here as we fill the sprite later anyway
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| 
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|     for (int pos = IWIDTH; pos > 0; pos--)
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|     {
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|       build_banner("Hello World", pos);
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|       img.pushSprite(0, 0);
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| 
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|       build_banner("TFT_eSPI sprite" , pos);
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|       img.pushSprite(0, 50);
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| 
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|       delay(WAIT);
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|     }
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| 
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|     // Delete sprite to free up the memory
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|     img.deleteSprite();
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| 
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|     // Create a sprite of a different size
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|     numberBox(random(100), 60, 100);
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| 
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|   }
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| }
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| 
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| // #########################################################################
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| // Build the scrolling sprite image from scratch, draw text at x = xpos
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| // #########################################################################
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| 
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| void build_banner(String msg, int xpos)
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| {
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|   int h = IHEIGHT;
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| 
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|   // We could just use fillSprite(color) but lets be a bit more creative...
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| 
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|   // Fill with rainbow stripes
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|   while (h--) img.drawFastHLine(0, h, IWIDTH, rainbow(h * 4));
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| 
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|   // Draw some graphics, the text will appear to scroll over these
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|   img.fillRect  (IWIDTH / 2 - 20, IHEIGHT / 2 - 10, 40, 20, TFT_YELLOW);
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|   img.fillCircle(IWIDTH / 2, IHEIGHT / 2, 10, TFT_ORANGE);
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| 
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|   // Now print text on top of the graphics
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|   img.setTextSize(1);           // Font size scaling is x1
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|   img.setTextFont(4);           // Font 4 selected
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|   img.setTextColor(TFT_BLACK);  // Black text, no background colour
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|   img.setTextWrap(false);       // Turn of wrap so we can print past end of sprite
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| 
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|   // Need to print twice so text appears to wrap around at left and right edges
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|   img.setCursor(xpos, 2);  // Print text at xpos
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|   img.print(msg);
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| 
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|   img.setCursor(xpos - IWIDTH, 2); // Print text at xpos - sprite width
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|   img.print(msg);
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| }
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| 
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| // #########################################################################
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| // Create sprite, plot graphics in it, plot to screen, then delete sprite
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| // #########################################################################
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| void numberBox(int num, int x, int y)
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| {
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|   // Create a sprite 80 pixels wide, 50 high (8kbytes of RAM needed)
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|   img.createSprite(80, 50);
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| 
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|   // Fill it with black
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|   img.fillSprite(TFT_BLACK);
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| 
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|   // Draw a backgorund of 2 filled triangles
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|   img.fillTriangle(  0, 0,  0, 49, 40, 25, TFT_RED);
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|   img.fillTriangle( 79, 0, 79, 49, 40, 25, TFT_DARKGREEN);
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| 
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|   // Set the font parameters
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|   img.setTextSize(1);           // Font size scaling is x1
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|   img.setFreeFont(&FreeSerifBoldItalic24pt7b);  // Select free font
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|   img.setTextColor(TFT_WHITE);  // White text, no background colour
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| 
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|   // Set text coordinate datum to middle centre
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|   img.setTextDatum(MC_DATUM);
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| 
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|   // Draw the number in middle of 80 x 50 sprite
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|   img.drawNumber(num, 40, 25);
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| 
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|   // Push sprite to TFT screen CGRAM at coordinate x,y (top left corner)
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|   img.pushSprite(x, y);
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| 
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|   // Delete sprite to free up the RAM
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|   img.deleteSprite();
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| }
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| 
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| 
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| // #########################################################################
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| // Return a 16 bit rainbow colour
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| // #########################################################################
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| unsigned int rainbow(byte value)
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| {
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|   // Value is expected to be in range 0-127
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|   // The value is converted to a spectrum colour from 0 = red through to 127 = blue
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| 
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|   byte red   = 0; // Red is the top 5 bits of a 16 bit colour value
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|   byte green = 0;// Green is the middle 6 bits
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|   byte blue  = 0; // Blue is the bottom 5 bits
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| 
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|   byte sector = value >> 5;
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|   byte amplit = value & 0x1F;
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| 
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|   switch (sector)
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|   {
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|     case 0:
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|       red   = 0x1F;
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|       green = amplit;
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|       blue  = 0;
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|       break;
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|     case 1:
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|       red   = 0x1F - amplit;
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|       green = 0x1F;
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|       blue  = 0;
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|       break;
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|     case 2:
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|       red   = 0;
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|       green = 0x1F;
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|       blue  = amplit;
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|       break;
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|     case 3:
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|       red   = 0;
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|       green = 0x1F - amplit;
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|       blue  = 0x1F;
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|       break;
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|   }
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| 
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|   return red << 11 | green << 6 | blue;
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| }
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| 
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| 
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