TFT_eSPI/examples/Sprite/Rotated_Sprite_2/Rotated_Sprite_2.ino

182 lines
7.4 KiB
C++

// This example plots a rotated Sprite into another Sprite and then the resultant composited
// Sprite is pushed to the TFT screen. This example is for a 240 x 320 screen.
// The motivation for developing this capability is that animated dials can be drawn easily
// and the complex calculations involved are handled by the TFT_eSPI library. To create a dial
// with a moving needle a graphic of a meter needle is plotted at a specified angle into another
// Sprite that contains the dial face. When the needle Sprite is pushed to the dial Sprite the
// plotting ensures two pivot points for each Sprite coincide with pixel level accuracy.
// Two rotation pivot points must be set, one for the first Sprite and one for the second
// Sprite using setPivot(). These pivot points do not need to be within the Sprite boundaries.
// In this example a needle graphic is also be plotted direct to a defined TFT pivot point.
// The rotation angle is in degrees, an angle of 0 means no Sprite rotation.
// The pushRotated() function works with 1, 8 and 16 bit per pixel (bpp) Sprites.
// For 1 bpp Sprites the foreground and background colours are defined with the
// member function setBitmapColor(foregroundColor, backgroundColor).
// Created by Bodmer 6/1/19 as an example to the TFT_eSPI library:
// https://github.com/Bodmer/TFT_eSPI
#include <TFT_eSPI.h>
TFT_eSPI tft = TFT_eSPI();
TFT_eSprite dial = TFT_eSprite(&tft); // Sprite object for dial
TFT_eSprite needle = TFT_eSprite(&tft); // Sprite object for needle
uint32_t startMillis;
int16_t angle = 0;
// =======================================================================================
// Setup
// =======================================================================================
void setup() {
Serial.begin(250000); // Debug only
tft.begin();
tft.setRotation(1);
// Clear TFT screen
tft.fillScreen(TFT_NAVY);
// Create the dial Sprite and dial (this temporarily hijacks the use of the needle Sprite)
createDialScale(-120, 120, 30); // create scale (start angle, end angle, increment angle)
drawEmptyDial("Label", 12345); // draw the centre of dial in the Sprite
dial.pushSprite(110, 0); // push a copy of the dial to the screen so we can see it
// Create the needle Sprite
createNeedle(); // draw the needle graphic
needle.pushSprite(95, 7); // push a copy of the needle to the screen so we can see it
}
// =======================================================================================
// Loop
// =======================================================================================
void loop() {
// Push the needle sprite to the dial Sprite at different angles and then push the dial to the screen
// Use angle increments in range 1 to 6 for smoother or faster movement
for (int16_t angle = -120; angle <= 120; angle += 2) {
plotDial(0, 0, angle, "RPM", angle + 120);
delay(25);
yield(); // Avoid a watchdog time-out
}
delay(1000); // Pause
// Update the dial Sprite with decreasing angle and plot to screen at 0,0, no delay
for (int16_t angle = 120; angle >= -120; angle -= 2) {
plotDial(0, 0, angle, "RPM", angle + 120);
yield(); // Avoid a watchdog time-out
}
// Now show plotting of the rotated needle direct to the TFT
tft.setPivot(45, 150); // Set the TFT pivot point that the needle will rotate around
// The needle graphic has a black border so if the angle increment is small
// (6 degrees or less in this case) it wipes the last needle position when
// it is rotated and hence it clears the swept area to black
for (int16_t angle = 0; angle <= 360; angle += 5)
{
needle.pushRotated(angle); // Plot direct to TFT at specifed angle
yield(); // Avoid a watchdog time-out
}
}
// =======================================================================================
// Create the dial sprite, the dial outer and place scale markers
// =======================================================================================
void createDialScale(int16_t start_angle, int16_t end_angle, int16_t increment)
{
// Create the dial Sprite
dial.setColorDepth(8); // Size is odd (i.e. 91) so there is a centre pixel at 45,45
dial.createSprite(91, 91); // 8bpp requires 91 * 91 = 8281 bytes
dial.setPivot(45, 45); // set pivot in middle of dial Sprite
// Draw dial outline
dial.fillSprite(TFT_TRANSPARENT); // Fill with transparent colour
dial.fillCircle(45, 45, 43, TFT_DARKGREY); // Draw dial outer
// Hijack the use of the needle Sprite since that has not been used yet!
needle.createSprite(3, 3); // 3 pixels wide, 3 high
needle.fillSprite(TFT_WHITE); // Fill with white
needle.setPivot(1, 43); // Set pivot point x to the Sprite centre and y to marker radius
for (int16_t angle = start_angle; angle <= end_angle; angle += increment) {
needle.pushRotated(&dial, angle); // Sprite is used to make scale markers
yield(); // Avoid a watchdog time-out
}
needle.deleteSprite(); // Delete the hijacked Sprite
}
// =======================================================================================
// Add the empty dial face with label and value
// =======================================================================================
void drawEmptyDial(String label, int16_t val)
{
// Draw black face
dial.fillCircle(45, 45, 40, TFT_BLACK);
dial.drawPixel(45, 45, TFT_WHITE); // For demo only, mark pivot point with a while pixel
dial.setTextDatum(TC_DATUM); // Draw dial text
dial.drawString(label, 45, 15, 2);
dial.drawNumber(val, 45, 60, 2);
}
// =======================================================================================
// Update the dial and plot to screen with needle at defined angle
// =======================================================================================
void plotDial(int16_t x, int16_t y, int16_t angle, String label, uint16_t val)
{
// Draw the blank dial in the Sprite, add label and number
drawEmptyDial(label, val);
// Push a rotated needle Sprite to the dial Sprite, with black as transparent colour
needle.pushRotated(&dial, angle, TFT_BLACK); // dial is the destination Sprite
// Push the resultant dial Sprite to the screen, with transparent colour
dial.pushSprite(x, y, TFT_TRANSPARENT);
}
// =======================================================================================
// Create the needle Sprite and the image of the needle
// =======================================================================================
void createNeedle(void)
{
needle.setColorDepth(8);
needle.createSprite(11, 49); // create the needle Sprite 11 pixels wide by 49 high
needle.fillSprite(TFT_BLACK); // Fill with black
// Define needle pivot point
uint16_t piv_x = needle.width() / 2; // x pivot of Sprite (middle)
uint16_t piv_y = needle.height() - 10; // y pivot of Sprite (10 pixels from bottom)
needle.setPivot(piv_x, piv_y); // Set pivot point in this Sprite
// Draw the red needle with a yellow tip
// Keep needle tip 1 pixel inside dial circle to avoid leaving stray pixels
needle.fillRect(piv_x - 1, 2, 3, piv_y + 8, TFT_RED);
needle.fillRect(piv_x - 1, 2, 3, 5, TFT_YELLOW);
// Draw needle centre boss
needle.fillCircle(piv_x, piv_y, 5, TFT_MAROON);
needle.drawPixel( piv_x, piv_y, TFT_WHITE); // Mark needle pivot point with a white pixel
}
// =======================================================================================