132 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			132 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
| /*
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|   Sketch to show scrolling of the graphics in sprites.
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| 
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|   This sketch scrolls a 1 bit per pixel (1 bpp) Sprite.
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|   
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|   In a 1 bit Sprite any colour except TFT_BLACK turns a pixel "ON"
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|   TFT_BLACK turns a pixel "OFF".
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| 
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|   ON and OFF pixels can be set to any two colours before
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|   rendering to the screen with pushSprite, for example:
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|   tft.setBitmapColor(ON_COLOR, OFF_COLOR);
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| 
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|   Scrolling moves the pixels in a defined rectangle within
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|   the Sprite. By default the whole sprite is scrolled.
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|   The gap left by scrolling is filled with a defined colour.
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| 
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|   Example for library:
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|   https://github.com/Bodmer/TFT_eSPI
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| 
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|   A Sprite is notionally an invisible graphics screen that is
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|   kept in the processors RAM. Graphics can be drawn into the
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|   Sprite just as it can be drawn directly to the screen. Once
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|   the Sprite is completed it can be plotted onto the screen in
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|   any position. If there is sufficient RAM then the Sprite can
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|   be the same size as the screen and used as a frame buffer.
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| 
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|   A 1 bit Sprite occupies (width * height)/8 bytes in RAM.
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| 
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| */
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| 
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| #include <TFT_eSPI.h>
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| 
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| TFT_eSPI tft = TFT_eSPI();
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| 
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| TFT_eSprite graph1 = TFT_eSprite(&tft); // Sprite object graph1
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| 
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| TFT_eSprite stext1 = TFT_eSprite(&tft); // Sprite object stext1
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| 
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| TFT_eSprite stext2 = TFT_eSprite(&tft); // Sprite object stext2
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| 
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| int graphVal = 1;
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| int delta = 1;
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| int grid = 0;
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| int tcount = 0;
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| 
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| //==========================================================================================
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| void setup() {
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|   tft.init();
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|   tft.fillScreen(TFT_BLACK);
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| 
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|   // Create a sprite for the graph
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|   graph1.setColorDepth(1);
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|   graph1.createSprite(128, 61);
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|   graph1.fillSprite(TFT_BLACK); // Note: Sprite is filled with black when created
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| 
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|   // The scroll area is set to the full sprite size upon creation of the sprite
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|   // but we can change that by defining a smaller area using "setScrollRect()"if needed
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|   // parameters are x,y,w,h,color as in drawRect(), the color fills the gap left by scrolling
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|   //graph1.setScrollRect(64, 0, 64, 61, TFT_BLACK);  // Try this line to change the graph scroll area
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| 
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|   // Create a sprite for the scrolling numbers
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|   stext1.setColorDepth(1);
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|   stext1.createSprite(32, 64);
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|   stext1.fillSprite(TFT_BLACK); // Fill sprite with blue
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|   stext1.setScrollRect(0, 0, 32, 64, TFT_BLACK);     // here we set scroll gap fill color to blue
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|   stext1.setTextColor(TFT_WHITE); // White text, no background
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|   stext1.setTextDatum(BR_DATUM);  // Bottom right coordinate datum
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| 
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|   // Create a sprite for Hello World
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|   stext2.setColorDepth(1);
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|   stext2.createSprite(80, 16);
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|   stext2.fillSprite(TFT_BLACK);
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|   stext2.setScrollRect(0, 0, 40, 16, TFT_BLACK); // Scroll the "Hello" in the first 40 pixels
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|   stext2.setTextColor(TFT_WHITE); // White text, no background
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| }
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| 
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| //==========================================================================================
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| void loop() {
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|   // Draw point in graph1 sprite at far right edge (this will scroll left later)
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|   graph1.drawFastVLine(127,60-graphVal,2,TFT_WHITE); // draw 2 pixel point on graph
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| 
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|   // Draw number in stext1 sprite at 31,63 (bottom right datum set)
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|   stext1.drawNumber(graphVal, 31, 63, 2); // plot value in font 2
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| 
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|   // Push the sprites onto the TFT at specified coordinates
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|   tft.setBitmapColor(TFT_WHITE, TFT_BLUE); // Specify the colours of the ON and OFF pixels
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|   graph1.pushSprite(0, 0);
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| 
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|   tft.setBitmapColor(TFT_GREEN, TFT_BLACK);
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|   stext1.pushSprite(0, 64);
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| 
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|   tft.setBitmapColor(TFT_BLACK, TFT_YELLOW);
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|   stext2.pushSprite(60, 70);
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| 
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|   // Change the value to plot
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|   graphVal+=delta;
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| 
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|   // If the value reaches a limit, then change delta of value
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|   if (graphVal >= 60)     delta = -1;  // ramp down value
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|   else if (graphVal <= 1) delta = +1;  // ramp up value
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| 
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|   delay(50); // wait so things do not scroll too fast
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| 
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|   // Now scroll the sprites scroll(dt, dy) where:
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|   // dx is pixels to scroll, left = negative value, right = positive value
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|   // dy is pixels to scroll, up = negative value, down = positive value
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|   graph1.scroll(-1, 0); // scroll graph 1 pixel left, 0 up/down
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|   stext1.scroll(0,-16); // scroll stext 0 pixels left/right, 16 up
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|   stext2.scroll(1);     // scroll stext 1 pixel right, up/down default is 0
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| 
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|   // Draw the grid on far right edge of sprite as graph has now moved 1 pixel left
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|   grid++;
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|   if (grid >= 10)
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|   { // Draw a vertical line if we have scrolled 10 times (10 pixels)
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|     grid = 0;
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|     graph1.drawFastVLine(127, 0, 61, TFT_WHITE); // draw line on graph
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|   }
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|   else
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|   { // Otherwise draw points spaced 10 pixels for the horizontal grid lines
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|     for (int p = 0; p <= 60; p += 10) graph1.drawPixel(127, p, TFT_WHITE);
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|   }
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| 
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|   tcount--;
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|   if (tcount <=0)
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|   { // If we have scrolled 40 pixels the redraw text
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|     tcount = 40;
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|     stext2.drawString("Hello World", 6, 0, 2); // draw at 6,0 in sprite, font 2
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|   }
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| 
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| } // Loop back and do it all again
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| //==========================================================================================
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