TFT_eSPI/examples/480 x 320/Flash_Bitmap/Flash_Bitmap.ino

114 lines
3.7 KiB
C++

// Code partly derived from ILI9341_due library example
// Draws the 3 icons across the middle of the screen and pauses.
// Then draws 300 icons at random locations, clears screen and repeats
//
// This demonstrates drawing icons from FLASH
// Icons are stored in tabs, e.g. Alert.h etc
// more than one icon can be in a header file.
/*
This sketch demonstrates loading images from arrays stored in program (FLASH) memory.
Works with TFT_eSPI library here:
https://github.com/Bodmer/TFT_eSPI
This sketch does not use/need any fonts at all...
Arrays containing FLASH images can be created with UTFT library tool:
(libraries\UTFT\Tools\ImageConverter565.exe)
Convert to .c format then copy into a new tab
The number and size of icons is limited by available FLASH memory. The icon array will
use width x height x 2 bytes of FLASH, i.e. 32 x 32 icon uses ~2048 bytes
*/
#include <TFT_eSPI.h> // Hardware-specific library
#include <SPI.h>
TFT_eSPI tft = TFT_eSPI(); // Invoke custom library with default width and height
// Include the header files that contain the icons
#include "alert.h"
#include "Close.h"
#include "Info.h"
long count = 0; // Loop count
void setup()
{
Serial.begin(115200);
tft.begin();
tft.setRotation(1); // landscape
tft.fillScreen(TFT_BLACK);
// Draw the icons
drawIcon(info, (tft.width() - infoWidth)/2 - 50, (tft.height() - infoHeight)/2, infoWidth, infoHeight);
drawIcon(alert, (tft.width() - alertWidth)/2, (tft.height() - alertHeight)/2, alertWidth, alertHeight);
drawIcon(close, (tft.width() - closeWidth)/2 + 50, (tft.height() - closeHeight)/2, closeWidth, closeHeight);
// Pause here to admire the icons!
delay(4000);
}
void loop()
{
// Loop filling and clearing screen
drawIcon(info, random(tft.width() - infoWidth), random(tft.height() - infoHeight), infoWidth, infoHeight);
drawIcon(alert, random(tft.width() - alertWidth), random(tft.height() - alertHeight), alertWidth, alertHeight);
drawIcon(close, random(tft.width() - closeWidth), random(tft.height() - closeHeight), alertWidth, closeHeight);
// Clear screen after 100 x 3 = 300 icons drawn
if (100 == count++) {
count = 1;
tft.setRotation(2 * random(2)); // Rotate randomly to clear display left>right or right>left to reduce monotony!
tft.fillScreen(TFT_BLACK);
tft.setRotation(1);
Serial.println(millis());
}
}
//====================================================================================
// This is the function to draw the icon stored as an array in program memory (FLASH)
//====================================================================================
// To speed up rendering we use a 64 pixel buffer
#define BUFF_SIZE 64
// Draw array "icon" of defined width and height at coordinate x,y
// Maximum icon size is 255x255 pixels to avoid integer overflow
void drawIcon(const unsigned short* icon, int16_t x, int16_t y, int8_t width, int8_t height) {
uint16_t pix_buffer[BUFF_SIZE]; // Pixel buffer (16 bits per pixel)
// Set up a window the right size to stream pixels into
tft.setWindow(x, y, x + width - 1, y + height - 1);
// Work out the number whole buffers to send
uint16_t nb = ((uint16_t)height * width) / BUFF_SIZE;
// Fill and send "nb" buffers to TFT
for (int i = 0; i < nb; i++) {
for (int j = 0; j < BUFF_SIZE; j++) {
pix_buffer[j] = pgm_read_word(&icon[i * BUFF_SIZE + j]);
}
tft.pushColors(pix_buffer, BUFF_SIZE);
}
// Work out number of pixels not yet sent
uint16_t np = ((uint16_t)height * width) % BUFF_SIZE;
// Send any partial buffer left over
if (np) {
for (int i = 0; i < np; i++) pix_buffer[i] = pgm_read_word(&icon[nb * BUFF_SIZE + i]);
tft.pushColors(pix_buffer, np);
}
}