166 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			166 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			C++
		
	
	
	
| /*
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|   This example draws rainbow colours on the screen, adds text in various
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|   fast rendering fonts and then sends the TFT screen to a PC over the serial
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|   port to a processing sketch.
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| 
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|   This sketch uses the GLCD, 2, 4, 6 fonts.
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| 
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|   Make sure all the display driver and pin comnenctions are correct by
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|   editting the User_Setup.h file in the TFT_eSPI library folder.
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| 
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|   #########################################################################
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|   ###### DON'T FORGET TO UPDATE THE User_Setup.h FILE IN THE LIBRARY ######
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|   #########################################################################
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| */
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| 
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| #include <TFT_eSPI.h> // Hardware-specific library
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| #include <SPI.h>
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| 
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| TFT_eSPI tft = TFT_eSPI();                   // Invoke custom library with default width and height
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| 
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| //TFT_eSPI tft = TFT_eSPI(240, 320);       // Could invoke custom library declaring width and height
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| 
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| unsigned long targetTime = 0;
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| byte red = 31;
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| byte green = 0;
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| byte blue = 0;
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| byte state = 0;
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| unsigned int colour = red << 11; // Colour order is RGB 5+6+5 bits each
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| 
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| void setup(void) {
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|   Serial.begin(921600);
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| 
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|   tft.init();
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|   tft.setRotation(0);
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|   tft.fillScreen(TFT_BLACK);
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| 
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|   targetTime = millis() + 1000;
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| }
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| 
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| void loop() {
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| 
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|   if (targetTime < millis()) {
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|     targetTime = millis() + 4000;
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| 
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|     rainbow_fill(); // Fill the screen with rainbow colours
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| 
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|     // The standard AdaFruit font still works as before
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|     tft.setTextColor(TFT_BLACK); // Background is not defined so it is transparent
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| 
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|     tft.setCursor (60, 5);
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|     tft.setTextFont(0);        // Select font 0 which is the Adafruit font
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|     tft.print("Original Adafruit font!");
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| 
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|     //tft.drawString("Original Adafruit font!",60,5,1);
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| 
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|     // The new larger fonts do not need to use the .setCursor call, coords are embedded
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|     tft.setTextColor(TFT_BLACK); // Do not plot the background colour
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|     // Overlay the black text on top of the rainbow plot (the advantage of not drawing the backgorund colour!)
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|     tft.drawCentreString("Font size 2", 120, 14, 2); // Draw text centre at position 120, 14 using font 2
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|     tft.drawCentreString("Font size 4", 120, 30, 4); // Draw text centre at position 120, 30 using font 4
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|     tft.drawCentreString("12.34", 120, 54, 6);       // Draw text centre at position 120, 54 using font 6
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| 
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|     tft.drawCentreString("12.34 is in font size 6", 120, 92, 2); // Draw text centre at position 120, 92 using font 2
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|     // Note the x position is the top of the font!
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| 
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|     // draw a floating point number
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|     float pi = 3.14159; // Value to print
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|     int precision = 3;  // Number of digits after decimal point
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|     int xpos = 90;      // x position
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|     int ypos = 110;     // y position
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|     int font = 2;       // font number 2
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|     xpos += tft.drawFloat(pi, precision, xpos, ypos, font); // Draw rounded number and return new xpos delta for next print position
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|     tft.drawString(" is pi", xpos, ypos, font);             // Continue printing from new x position
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| 
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|     tft.setTextSize(1);           // We are using a size multiplier of 1
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| 
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|     tft.setTextColor(TFT_BLACK);  // Set text colour to black, no background (so transparent)
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| 
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|     tft.setCursor(36, 150, 4);    // Set cursor to x = 36, y = 150 and use font 4
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|     tft.println("Transparent...");  // As we use println, the cursor moves to the next line
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| 
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|     tft.setCursor(30, 175);    // Set cursor to x = 30, y = 175
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|     tft.setTextColor(TFT_WHITE, TFT_BLACK);  // Set text colour to white and background to black
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|     tft.println(" White on black ");
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| 
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|     tft.setTextFont(4);        // Select font 4 without moving cursor
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|     tft.setCursor(50, 210);    // Set cursor to x = 50, y = 210 without changing the font
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|     tft.setTextColor(TFT_WHITE);
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|     // By using #TFT print we can use all the formatting features like printing HEX
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|     tft.print(57005, HEX);    // Cursor does no move to next line
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|     tft.println(48879, HEX);  // print and move cursor to next line
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| 
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|     tft.setTextColor(TFT_GREEN, TFT_BLACK); // This time we will use green text on a black background
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|     tft.setTextFont(2); // Select font 2
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| 
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|     // An easier way to position text and blank old text is to set the datum and use width padding
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|     tft.setTextDatum(BC_DATUM); // Bottom centre for text datum
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|     tft.setTextPadding(241);    // Pad text to full screen wdth (240 pixels + 1 spare for +/-1 position rounding)
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|     tft.drawString("Ode to a Small Lump of Green Putty", 120, 300 - 32);
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|     tft.drawString("I Found in My Armpit One Midsummer", 120, 300 - 16);
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|     tft.drawString("Morning", 120, 300);
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|     tft.setTextDatum(TL_DATUM); // Reset to top left for text datum
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|     screenServer();
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|   }
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| }
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| 
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| // Fill screen with a rainbow pattern
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| void rainbow_fill()
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| {
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|   // The colours and state are not initialised so the start colour changes each time the funtion is called
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| 
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|   for (int i = 319; i >= 0; i--) {
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|     // This is a "state machine" that ramps up/down the colour brightnesses in sequence
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|     switch (state) {
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|       case 0:
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|         green ++;
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|         if (green == 64) {
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|           green = 63;
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|           state = 1;
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|         }
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|         break;
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|       case 1:
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|         red--;
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|         if (red == 255) {
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|           red = 0;
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|           state = 2;
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|         }
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|         break;
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|       case 2:
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|         blue ++;
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|         if (blue == 32) {
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|           blue = 31;
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|           state = 3;
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|         }
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|         break;
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|       case 3:
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|         green --;
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|         if (green == 255) {
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|           green = 0;
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|           state = 4;
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|         }
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|         break;
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|       case 4:
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|         red ++;
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|         if (red == 32) {
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|           red = 31;
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|           state = 5;
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|         }
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|         break;
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|       case 5:
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|         blue --;
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|         if (blue == 255) {
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|           blue = 0;
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|           state = 0;
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|         }
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|         break;
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|     }
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|     colour = red << 11 | green << 5 | blue;
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|     // Draw a line 1 pixel wide in the selected colour
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|     tft.drawFastHLine(0, i, tft.width(), colour); // in this example tft.width() returns the pixel width of the display
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|   }
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| }
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| 
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| 
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| 
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