TFT_eSPI/Extensions
Bodmer 9666314eb6 Support for ESP32 PSRAM added
If PSRAM is fitted and enabled the Sprites are now created in PSRAM.
This makes multiple full screen buffers possible!
2018-10-21 21:22:20 +01:00
..
Button.cpp Add smooth (antialiased) fonts 2018-02-24 19:02:20 +00:00
Button.h Add smooth (antialiased) fonts 2018-02-24 19:02:20 +00:00
Smooth_font.cpp Add new anti-aliased (smooth) font examples + bug fixes 2018-10-21 17:53:27 +01:00
Smooth_font.h Add new anti-aliased (smooth) font examples + bug fixes 2018-10-21 17:53:27 +01:00
Sprite.cpp Support for ESP32 PSRAM added 2018-10-21 21:22:20 +01:00
Sprite.h Add support for 1 bit per pixel in Sprite class 2018-03-26 01:02:23 +01:00
Touch.cpp Allow more settle time for raw values read from touch controller 2018-08-26 23:17:58 +01:00
Touch.h Add smooth (antialiased) fonts 2018-02-24 19:02:20 +00:00