65 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			65 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
| // This sketch draws BMP images pulled from SPIFFS onto the TFT. It is an
 | |
| // an example from this library: https://github.com/Bodmer/TFT_eSPI
 | |
| 
 | |
| // Images in SPIFFS must be put in the root folder (top level) to be found
 | |
| // Use the SPIFFS library example to verify SPIFFS works!
 | |
| 
 | |
| // The example image used to test this sketch can be found in the sketch
 | |
| // Data folder, press Ctrl+K to see this folder. Use the IDE "Tools" menu
 | |
| // option to upload the sketches data folder to the SPIFFS
 | |
| 
 | |
| // This sketch has been tested on the ESP32 and ESP8266
 | |
| 
 | |
| //----------------------------------------------------------------------------------------------------
 | |
| 
 | |
| //====================================================================================
 | |
| //                                  Libraries
 | |
| //====================================================================================
 | |
| // Call up the SPIFFS FLASH filing system this is part of the ESP Core
 | |
| #define FS_NO_GLOBALS
 | |
| #include <FS.h>
 | |
| 
 | |
| #ifdef ESP32
 | |
|   #include "SPIFFS.h"  // For ESP32 only
 | |
| #endif
 | |
| 
 | |
| // Call up the TFT library
 | |
| #include <TFT_eSPI.h> // Hardware-specific library for ESP8266
 | |
| 
 | |
| // Invoke TFT library
 | |
| TFT_eSPI tft = TFT_eSPI();
 | |
| 
 | |
| //====================================================================================
 | |
| //                                    Setup
 | |
| //====================================================================================
 | |
| void setup()
 | |
| {
 | |
|   Serial.begin(115200);
 | |
| 
 | |
|   if (!SPIFFS.begin()) {
 | |
|     Serial.println("SPIFFS initialisation failed!");
 | |
|     while (1) yield(); // Stay here twiddling thumbs waiting
 | |
|   }
 | |
|   Serial.println("\r\nSPIFFS initialised.");
 | |
| 
 | |
|   // Now initialise the TFT
 | |
|   tft.begin();
 | |
|   tft.setRotation(0);  // 0 & 2 Portrait. 1 & 3 landscape
 | |
|   tft.fillScreen(TFT_BLACK);
 | |
| }
 | |
| 
 | |
| //====================================================================================
 | |
| //                                    Loop
 | |
| //====================================================================================
 | |
| void loop()
 | |
| {
 | |
|   int x = random(tft.width()  - 128);
 | |
|   int y = random(tft.height() - 160);
 | |
| 
 | |
|   drawBmp("/parrot.bmp", x, y);
 | |
| 
 | |
|   delay(1000);
 | |
| }
 | |
| //====================================================================================
 | |
| 
 |