189 lines
		
	
	
		
			9.3 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			189 lines
		
	
	
		
			9.3 KiB
		
	
	
	
		
			C++
		
	
	
	
| /***************************************************************************************
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| // The following class creates Sprites in RAM, graphics can then be drawn in the Sprite
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| // and rendered quickly onto the TFT screen. The class inherits the graphics functions
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| // from the TFT_eSPI class. Some functions are overridden by this class so that the
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| // graphics are written to the Sprite rather than the TFT.
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| ***************************************************************************************/
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| 
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| class TFT_eSprite : public TFT_eSPI {
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| 
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|  public:
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| 
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|   explicit TFT_eSprite(TFT_eSPI *tft);
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|   ~TFT_eSprite(void);
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| 
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|            // Create a sprite of width x height pixels, return a pointer to the RAM area
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|            // Sketch can cast returned value to (uint16_t*) for 16 bit depth if needed
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|            // RAM required is:
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|            //  - 1 bit per pixel for 1 bit colour depth
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|            //  - 1 nibble per pixel for 4 bit colour (with palette table)
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|            //  - 1 byte per pixel for 8 bit colour (332 RGB format)
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|            //  - 2 bytes per pixel for 16 bit color depth (565 RGB format)
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|   void*    createSprite(int16_t width, int16_t height, uint8_t frames = 1);
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| 
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|            // Returns a pointer to the sprite or nullptr if not created, user must cast to pointer type
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|   void*    getPointer(void);
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| 
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|            // Returns true if sprite has been created
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|   bool     created(void);
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| 
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|            // Delete the sprite to free up the RAM
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|   void     deleteSprite(void);
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| 
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|            // Select the frame buffer for graphics write (for 2 colour ePaper and DMA toggle buffer)
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|            // Returns a pointer to the Sprite frame buffer
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|   void*    frameBuffer(int8_t f);
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|   
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|            // Set or get the colour depth to 1, 4, 8 or 16 bits. Can be used to change depth an existing
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|            // sprite, but clears it to black, returns a new pointer if sprite is re-created.
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|   void*    setColorDepth(int8_t b);
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|   int8_t   getColorDepth(void);
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| 
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|            // Set the palette for a 4 bit depth sprite.  Only the first 16 colours in the map are used.
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|   void     createPalette(uint16_t *palette = nullptr, uint8_t colors = 16);       // Palette in RAM
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|   void     createPalette(const uint16_t *palette = nullptr, uint8_t colors = 16); // Palette in FLASH
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| 
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|            // Set a single palette index to the given color
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|   void     setPaletteColor(uint8_t index, uint16_t color);
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| 
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|            // Get the color at the given palette index
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|   uint16_t getPaletteColor(uint8_t index);
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| 
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|            // Set foreground and background colours for 1 bit per pixel Sprite
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|   void     setBitmapColor(uint16_t fg, uint16_t bg);
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| 
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|            // Draw a single pixel at x,y
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|   void     drawPixel(int32_t x, int32_t y, uint32_t color);
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| 
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|            // Draw a single character in the GLCD or GFXFF font
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|   void     drawChar(int32_t x, int32_t y, uint16_t c, uint32_t color, uint32_t bg, uint8_t size),
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| 
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|            // Fill Sprite with a colour
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|            fillSprite(uint32_t color),
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| 
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|            // Define a window to push 16 bit colour pixels into in a raster order
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|            // Colours are converted to the set Sprite colour bit depth
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|            setWindow(int32_t x0, int32_t y0, int32_t x1, int32_t y1),
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|            // Push a color (aka singe pixel) to the sprite's set window area
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|            pushColor(uint16_t color),
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|            // Push len colors (pixels) to the sprite's set window area
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|            pushColor(uint16_t color, uint32_t len),
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|            // Push a pixel pre-formatted as a 1, 4, 8 or 16 bit colour (avoids conversion overhead)
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|            writeColor(uint16_t color),
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| 
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|            // Set the scroll zone, top left corner at x,y with defined width and height
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|            // The colour (optional, black is default) is used to fill the gap after the scroll
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|            setScrollRect(int32_t x, int32_t y, int32_t w, int32_t h, uint16_t color = TFT_BLACK),
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|            // Scroll the defined zone dx,dy pixels. Negative values left,up, positive right,down
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|            // dy is optional (default is 0, so no up/down scroll).
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|            // The sprite coordinate frame does not move because pixels are moved
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|            scroll(int16_t dx, int16_t dy = 0),
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| 
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|            // Draw lines
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|            drawLine(int32_t x0, int32_t y0, int32_t x1, int32_t y1, uint32_t color),
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|            drawFastVLine(int32_t x, int32_t y, int32_t h, uint32_t color),
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|            drawFastHLine(int32_t x, int32_t y, int32_t w, uint32_t color),
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| 
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|            // Fill a rectangular area with a color (aka draw a filled rectangle)
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|            fillRect(int32_t x, int32_t y, int32_t w, int32_t h, uint32_t color);
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| 
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|            // Set the coordinate rotation of the Sprite (for 1bpp Sprites only)
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|            // Note: this uses coordinate rotation and is primarily for ePaper which does not support
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|            // CGRAM rotation (like TFT drivers do) within the displays internal hardware
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|   void     setRotation(uint8_t rotation);
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|   uint8_t  getRotation(void);
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| 
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|            // Push a rotated copy of Sprite to TFT with optional transparent colour
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|   bool     pushRotated(int16_t angle, uint32_t transp = 0x00FFFFFF);
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|            // Push a rotated copy of Sprite to another different Sprite with optional transparent colour
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|   bool     pushRotated(TFT_eSprite *spr, int16_t angle, uint32_t transp = 0x00FFFFFF);
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| 
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|            // Get the TFT bounding box for a rotated copy of this Sprite
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|   bool     getRotatedBounds(int16_t angle, int16_t *min_x, int16_t *min_y, int16_t *max_x, int16_t *max_y);
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|            // Get the destination Sprite bounding box for a rotated copy of this Sprite
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|   bool     getRotatedBounds(TFT_eSprite *spr, int16_t angle, int16_t *min_x, int16_t *min_y,
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|                                                              int16_t *max_x, int16_t *max_y);
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|            // Bounding box support function
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|   void     getRotatedBounds(int16_t angle, int16_t w, int16_t h, int16_t xp, int16_t yp,
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|                             int16_t *min_x, int16_t *min_y, int16_t *max_x, int16_t *max_y);
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| 
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|            // Read the colour of a pixel at x,y and return value in 565 format 
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|   uint16_t readPixel(int32_t x0, int32_t y0);
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| 
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|            // return the numerical value of the pixel at x,y (used when scrolling)
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|            // 16bpp = colour, 8bpp = byte, 4bpp = colour index, 1bpp = 1 or 0
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|   uint16_t readPixelValue(int32_t x, int32_t y);
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| 
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|            // Write an image (colour bitmap) to the sprite.
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|   void     pushImage(int32_t x0, int32_t y0, int32_t w, int32_t h, uint16_t *data, uint8_t sbpp = 0);
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|   void     pushImage(int32_t x0, int32_t y0, int32_t w, int32_t h, const uint16_t *data);
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| 
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|            // Push the sprite to the TFT screen, this fn calls pushImage() in the TFT class.
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|            // Optionally a "transparent" colour can be defined, pixels of that colour will not be rendered
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|   void     pushSprite(int32_t x, int32_t y);
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|   void     pushSprite(int32_t x, int32_t y, uint16_t transparent);
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| 
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|            // Push a windowed area of the sprite to the TFT at tx, ty
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|   bool     pushSprite(int32_t tx, int32_t ty, int32_t sx, int32_t sy, int32_t sw, int32_t sh);
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| 
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|            // Push the sprite to another sprite at x,y. This fn calls pushImage() in the destination sprite (dspr) class.
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|   bool     pushToSprite(TFT_eSprite *dspr, int32_t x, int32_t y);
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|   bool     pushToSprite(TFT_eSprite *dspr, int32_t x, int32_t y, uint16_t transparent);
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| 
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|            // Draw a single character in the selected font
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|   int16_t  drawChar(uint16_t uniCode, int32_t x, int32_t y, uint8_t font),
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|            drawChar(uint16_t uniCode, int32_t x, int32_t y);
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| 
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|            // Return the width and height of the sprite
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|   int16_t  width(void),
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|            height(void);
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| 
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|            // Functions associated with anti-aliased fonts
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|            // Draw a single unicode character using the loaded font
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|   void     drawGlyph(uint16_t code);
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|            // Print string to sprite using loaded font at cursor position
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|   void     printToSprite(String string);
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|            // Print char array to sprite using loaded font at cursor position
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|   void     printToSprite(char *cbuffer, uint16_t len);
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|            // Print indexed glyph to sprite using loaded font at x,y
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|   int16_t  printToSprite(int16_t x, int16_t y, uint16_t index);
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| 
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|  private:
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| 
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|   TFT_eSPI *_tft;
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| 
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|            // Reserve memory for the Sprite and return a pointer
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|   void*    callocSprite(int16_t width, int16_t height, uint8_t frames = 1);
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| 
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|            // Override the non-inlined TFT_eSPI functions
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|   void     begin_nin_write(void) { ; }
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|   void     end_nin_write(void) { ; }
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| 
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|  protected:
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| 
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|   uint8_t  _bpp;     // bits per pixel (1, 4, 8 or 16)
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|   uint16_t *_img;    // pointer to 16 bit sprite
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|   uint8_t  *_img8;   // pointer to  1 and 8 bit sprite frame 1 or frame 2
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|   uint8_t  *_img4;   // pointer to  4 bit sprite (uses color map)
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|   uint8_t  *_img8_1; // pointer to frame 1
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|   uint8_t  *_img8_2; // pointer to frame 2
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| 
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|   uint16_t *_colorMap; // color map pointer: 16 entries, used with 4 bit color map.
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| 
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|   int32_t  _sinra;   // Sine of rotation angle in fixed point
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|   int32_t  _cosra;   // Cosine of rotation angle in fixed point
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| 
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|   bool     _created; // A Sprite has been created and memory reserved
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|   bool     _gFont = false; 
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| 
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|   int32_t  _xs, _ys, _xe, _ye, _xptr, _yptr; // for setWindow
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|   int32_t  _sx, _sy; // x,y for scroll zone
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|   uint32_t _sw, _sh; // w,h for scroll zone
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|   uint32_t _scolor;  // gap fill colour for scroll zone
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| 
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|   int32_t  _iwidth, _iheight; // Sprite memory image bit width and height (swapped during rotations)
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|   int32_t  _dwidth, _dheight; // Real sprite width and height (for <8bpp Sprites)
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|   int32_t  _bitwidth;         // Sprite image bit width for drawPixel (for <8bpp Sprites, not swapped)
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| 
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| };
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