TFT_eSPI/examples/Smooth Fonts/Font_Demo_4/Font_Demo_4.ino

129 lines
4.8 KiB
C++

/*
There are four different methods of plotting anti-aliased fonts to the screen.
This sketch uses method 4, printing "String" or character array types only to screen,
via a Sprite. The Sprite must NOT have been created already. The printToSprite()
function automatically creates a sprite of a minimal size to contain the String,
then plots to screen at the "tft" cursor position. Printing via a sprite draws the
text faster on the screen. This method minimises flicker but uses RAM for the Sprite,
the Sprite is automatically deleted after plotting to the TFT.
Number and float types must be converted to strings to use printToSprite() e.g.:
spr.printToSprite( (String) number );
spr.printToSprite( (String) (number * 55 / 1.23) ); // Put calculations within brackets
The key advantage of this method is that you do not need to calculate the size of sprite
needed to contain the text, the library does that for you. The library also fills the
the sprite with text background colour for you.
printToSprite() has a second purpose, if the sprite has been created already the String
will be printed into the Sprite at the "sprite" cursor position, which is
different to the "tft" cursor position. In this case the Sprite is not deleted and
you must use pushSprite() to plot on the screen. This method is not used in this sketch.
because in general it is better to use drawString() in an already created sprite.
printToSprite() will NOT move the tft cursor.
*/
// The fonts used are in the sketch data folder, press Ctrl+K to view.
// Upload the fonts and icons to SPIFFS (must set at least 1M for SPIFFS) using the
// "Tools" "ESP8266 (or ESP32) Sketch Data Upload" menu option in the IDE.
// To add this option follow instructions here for the ESP8266:
// https://github.com/esp8266/arduino-esp8266fs-plugin
// or for the ESP32:
// https://github.com/me-no-dev/arduino-esp32fs-plugin
// Close the IDE and open again to see the new menu option.
// A processing sketch to create new fonts can be found in the Tools folder of TFT_eSPI
// https://github.com/Bodmer/TFT_eSPI/tree/master/Tools/Create_Smooth_Font/Create_font
// This sketch uses font files created from the Noto family of fonts:
// https://www.google.com/get/noto/
#define AA_FONT_SMALL "NotoSansBold15"
#define AA_FONT_LARGE "NotoSansBold36"
// Font files are stored in SPIFFS, so load the linbrary
#include <FS.h>
#include <SPI.h>
#include <TFT_eSPI.h> // Hardware-specific library
TFT_eSPI tft = TFT_eSPI();
TFT_eSprite spr = TFT_eSprite(&tft); // Sprite class needs to be invoked
void setup(void) {
Serial.begin(250000);
tft.begin();
tft.setRotation(1);
spr.setColorDepth(16); // 16 bit colour needed to show antialiased fonts
if (!SPIFFS.begin()) {
Serial.println("SPIFFS initialisation failed!");
while (1) yield(); // Stay here twiddling thumbs waiting
}
Serial.println("\r\nSPIFFS available!");
}
void loop() {
tft.fillScreen(TFT_BLACK);
tft.setTextColor(TFT_WHITE, TFT_BLACK); // Set the font colour and the background colour
tft.setTextDatum(TC_DATUM); // Top Centre datum
int xpos = tft.width() / 2; // Half the screen width
int ypos = 50;
// >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
// Small font
// >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
spr.loadFont(AA_FONT_SMALL); // Must load the font first into the sprite class
spr.setTextColor(TFT_YELLOW, TFT_BLACK); // Set the sprite font colour and the background colour
tft.setCursor(xpos - 50, ypos); // Set the tft cursor position, yes tft position!
spr.printToSprite("Small 15pt font"); // Prints to tft cursor position, tft cursor NOT moved
ypos += spr.fontHeight(); // Get the font height and move ypos down
spr.unloadFont(); // Remove the font from sprite class to recover memory used
delay(4000);
// >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
// Large font
// >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
tft.fillScreen(TFT_BLACK);
spr.loadFont(AA_FONT_LARGE); // Load another different font
spr.setTextColor(TFT_WHITE, TFT_BLUE); // Set the font colour and the background colour
tft.setCursor(xpos - 90, ypos); // Set the tft cursor position
spr.printToSprite("36pt font"); // Text is rendered via a minimally sized sprite
ypos += spr.fontHeight(); // Get the font height and move ypos down
// Draw changing numbers - no flicker using this plot method!
for (int i = 0; i <= 200; i++) {
tft.setCursor(10, 10);
// Number is converted to String type by (String) (number)
spr.printToSprite(" " + (String) (i / 100.0) + " "); // Space padding helps over-write old numbers
delay (20);
}
spr.unloadFont(); // Remove the font to recover memory used
delay(8000);
}