TFT_eSPI/examples/Smooth Fonts/Font_Demo_3/Font_Demo_3.ino

219 lines
7.3 KiB
C++

/*
There are four different methods of plotting anti-aliased fonts to the screen.
This sketch uses method 3, the font characters are first plotted in a Sprite, then the
Sprite is pushed to the screen. This method is very flexible and the Sprite can be
created, deleted, resized as needed. To render anit-aliased fonts well the Sprite
needs to be 16 bit. The fonts will render in 1 bit per pixel sprites but there
will then be no anti-aliasing. Using 1 bit per pixel Sprites is however useful
to use the extended Unicode range in fonts on mono displays like ePaper.
A single Sprite can be re-used for plotting different values and graphics to
different positions on the screen. This makes this method a very powerful display tool,
for example round buttons can be created, making use of transparent colour plotting.
*/
// The fonts used are in the sketch data folder, press Ctrl+K to view.
// Upload the fonts and icons to SPIFFS (must set at least 1M for SPIFFS) using the
// "Tools" "ESP8266 (or ESP32) Sketch Data Upload" menu option in the IDE.
// To add this option follow instructions here for the ESP8266:
// https://github.com/esp8266/arduino-esp8266fs-plugin
// or for the ESP32:
// https://github.com/me-no-dev/arduino-esp32fs-plugin
// Close the IDE and open again to see the new menu option.
// A processing sketch to create new fonts can be found in the Tools folder of TFT_eSPI
// https://github.com/Bodmer/TFT_eSPI/tree/master/Tools/Create_Smooth_Font/Create_font
// This sketch uses font files created from the Noto family of fonts:
// https://www.google.com/get/noto/
#define AA_FONT_SMALL "NotoSansBold15"
#define AA_FONT_LARGE "NotoSansBold36"
#define AA_FONT_MONO "NotoSansMonoSCB20" // NotoSansMono-SemiCondensedBold 20pt
// Font files are stored in SPIFFS, so load the linbrary
#include <FS.h>
#include <SPI.h>
#include <TFT_eSPI.h> // Hardware-specific library
TFT_eSPI tft = TFT_eSPI();
TFT_eSprite spr = TFT_eSprite(&tft); // Sprite class needs to be invoked
void setup(void) {
Serial.begin(250000);
tft.begin();
tft.setRotation(1);
spr.setColorDepth(16); // 16 bit colour needed to show antialiased fonts
if (!SPIFFS.begin()) {
Serial.println("SPIFFS initialisation failed!");
while (1) yield(); // Stay here twiddling thumbs waiting
}
Serial.println("\r\nSPIFFS available!");
}
void loop() {
tft.fillScreen(TFT_DARKGREY);
int xpos = tft.width() / 2; // Half the screen width
int ypos = 50;
// >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
// Small font
// >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
spr.loadFont(AA_FONT_SMALL); // Must load the font first into the sprite class
spr.createSprite(100, 50); // Create a sprite 100 pixels wide and 50 high
spr.fillSprite(TFT_BLUE);
spr.drawRect(0, 0, 100, 50, TFT_WHITE); // Draw sprite border outline (so we see extent)
spr.setTextColor(TFT_YELLOW, TFT_DARKGREY); // Set the sprite font colour and the background colour
spr.setTextDatum(MC_DATUM); // Middle Centre datum
spr.drawString("15pt font", 50, 25 ); // Coords of middle of 100 x 50 Sprite
spr.pushSprite(10, 10); // Push to TFT screen coord 10, 10
spr.pushSprite(10, 70, TFT_BLUE); // Push to TFT screen, TFT_BLUE is transparent
spr.unloadFont(); // Remove the font from sprite class to recover memory used
delay(4000);
// >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
// Large font
// >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
tft.fillScreen(TFT_BLACK);
// Beware: Sprites are a differerent "class" to TFT, so different fonts can be loaded
// in the tft and sprite instances, so load the font in the class instance you use!
// In this example this means the spr. instance.
spr.loadFont(AA_FONT_LARGE); // Load another different font into the sprite instance
// 100 x 50 sprite was created above and still exists...
spr.fillSprite(TFT_GREEN);
spr.setTextColor(TFT_BLACK, TFT_GREEN); // Set the font colour and the background colour
spr.setTextDatum(MC_DATUM); // Middle Centre datum
spr.drawString("Fits", 50, 25); // Make sure text fits in the Sprite!
spr.pushSprite(10, 10); // Push to TFT screen coord 10, 10
spr.fillSprite(TFT_RED);
spr.setTextColor(TFT_WHITE, TFT_RED); // Set the font colour and the background colour
spr.drawString("Too big", 50, 25); // Text is too big to all fit in the Sprite!
spr.pushSprite(10, 70); // Push to TFT screen coord 10, 70
// Draw changing numbers - no flicker using this plot method!
// >>>> Note: it is best to use drawNumber() and drawFloat() for numeric values <<<<
// >>>> this reduces digit position movement when the value changes <<<<
// >>>> drawNumber() and drawFloat() functions behave like drawString() and are <<<<
// >>>> supported by setTextDatum() and setTextPadding() <<<<
spr.setTextDatum(TC_DATUM); // Top Centre datum
spr.setTextColor(TFT_WHITE, TFT_BLUE); // Set the font colour and the background colour
for (int i = 0; i <= 200; i++) {
spr.fillSprite(TFT_BLUE);
spr.drawFloat(i / 100.0, 2, 50, 10); // draw with 2 decimal places at 50,10 in sprite
spr.pushSprite(10, 130); // Push to TFT screen coord 10, 130
delay (20);
}
spr.unloadFont(); // Remove the font to recover memory used
spr.deleteSprite(); // Recover memory
delay(1000);
// >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
// Mono spaced font
// >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
spr.loadFont(AA_FONT_MONO); // Mono spaced fonts have fixed intercharacter gaps to
// aid formatting
int bnum = 1;
// Example of drawing buttons
for (int j = 0; j < 4; j++)
{
for (int k = 0; k < 4; k++)
{
int x = 120 + k * 45;
int y = 40 + j * 30;
button(x, y, bnum++);
}
}
for (int i = 0; i < 100; i++)
{
button(120, 160, i);
delay(50);
}
spr.unloadFont();
delay(8000);
}
// #########################################################################
// Draw a number in a rounded rectangle with some transparent pixels
// Load the font before calling
// #########################################################################
void button(int x, int y, int num )
{
// Size of sprite
#define IWIDTH 40
#define IHEIGHT 25
// Create a 16 bit sprite 40 pixels wide, 25 high (2000 bytes of RAM needed)
spr.setColorDepth(16);
spr.createSprite(IWIDTH, IHEIGHT);
// Fill it with black (this will be the transparent colour this time)
spr.fillSprite(TFT_BLACK);
// Draw a background for the numbers
spr.fillRoundRect( 0, 0, IWIDTH, IHEIGHT, 8, TFT_RED);
spr.drawRoundRect( 0, 0, IWIDTH, IHEIGHT, 8, TFT_WHITE);
// Set the font parameters
// Set text coordinate datum to middle centre
spr.setTextDatum(MC_DATUM);
// Set the font colour and the background colour
spr.setTextColor(TFT_WHITE, TFT_RED);
// Draw the number
spr.drawNumber(num, IWIDTH/2, 1 + IHEIGHT/2);
// Push sprite to TFT screen CGRAM at coordinate x,y (top left corner)
// All black pixels will not be drawn hence will show as "transparent"
spr.pushSprite(x, y, TFT_BLACK);
// Delete sprite to free up the RAM
spr.deleteSprite();
}