103 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			103 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			C
		
	
	
	
| //                            USER DEFINED SETTINGS
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| //   Set driver type, fonts to be loaded, pins used and SPI control method etc
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| //
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| //   See the User_Setup_Select.h file if you wish to be able to define multiple
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| //   setups and then easily select which setup file is used by the compiler.
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| //
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| //   If this file is edited correctly then all the library example sketches should
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| //   run without the need to make any more changes for a particular hardware setup!
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| 
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| #define USER_SETUP_ID 27
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| 
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| // ##################################################################################
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| //
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| // Section 0. Call up the right driver file and any options for it
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| //
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| // ##################################################################################
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| 
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| // Display type -  only define if RPi display
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| #define RPI_DISPLAY_TYPE
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| 
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| // Only define one driver
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| #define ST7796_DRIVER
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| 
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| // ##################################################################################
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| //
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| // Section 1. Define the pins that are used to interface with the display here
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| //
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| // ##################################################################################
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| 
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| // >>>>> EDIT THE PIN NUMBERS IN THE LINES FOLLOWING TO SUIT YOUR ESP32 SETUP   <<<<<
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| 
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| // The ESP32 hardware SPI can be mapped to any pins, these are the recommended default
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| 
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| #define TFT_MISO 19
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| #define TFT_MOSI 23
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| #define TFT_SCLK 18
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| #define TFT_CS   15   // Chip select control pin
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| #define TFT_DC    2   // Data Command control pin
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| #define TFT_RST   4   // Reset pin (could connect to RST pin)
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| //#define TFT_RST  -1 // Set TFT_RST to -1 if display RESET is connected to ESP32 board RST
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| 
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| #define TOUCH_CS 22     // Chip select pin (T_CS) of touch screen
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| 
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| // ##################################################################################
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| //
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| // Section 2. Not used for ESP32
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| //
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| // ##################################################################################
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| 
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| 
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| // ##################################################################################
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| //
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| // Section 3. Define the fonts that are to be used here
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| //
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| // ##################################################################################
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| 
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| // Comment out the #defines below with // to stop that font being loaded
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| // The ESP8366 and ESP32 have plenty of memory so commenting out fonts is not
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| // normally necessary. If all fonts are loaded the extra FLASH space required is
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| // about 17Kbytes. To save FLASH space only enable the fonts you need!
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| 
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| #define LOAD_GLCD   // Font 1. Original Adafruit 8 pixel font needs ~1820 bytes in FLASH
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| #define LOAD_FONT2  // Font 2. Small 16 pixel high font, needs ~3534 bytes in FLASH, 96 characters
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| #define LOAD_FONT4  // Font 4. Medium 26 pixel high font, needs ~5848 bytes in FLASH, 96 characters
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| #define LOAD_FONT6  // Font 6. Large 48 pixel font, needs ~2666 bytes in FLASH, only characters 1234567890:-.apm
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| #define LOAD_FONT7  // Font 7. 7 segment 48 pixel font, needs ~2438 bytes in FLASH, only characters 1234567890:.
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| #define LOAD_FONT8  // Font 8. Large 75 pixel font needs ~3256 bytes in FLASH, only characters 1234567890:-.
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| //#define LOAD_FONT8N // Font 8. Alternative to Font 8 above, slightly narrower, so 3 digits fit a 160 pixel TFT
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| #define LOAD_GFXFF  // FreeFonts. Include access to the 48 Adafruit_GFX free fonts FF1 to FF48 and custom fonts
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| 
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| // Comment out the #define below to stop the SPIFFS filing system and smooth font code being loaded
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| // this will save ~20kbytes of FLASH
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| #define SMOOTH_FONT
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| 
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| // ##################################################################################
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| //
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| // Section 4. Not used
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| //
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| // ##################################################################################
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| 
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| 
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| // ##################################################################################
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| //
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| // Section 5. Other options
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| //
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| // ##################################################################################
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| 
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| // Define the SPI clock frequency, this affects the graphics rendering speed. Too
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| // fast and the TFT driver will not keep up and display corruption appears.
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| // With an RPi ST7796 MH4.0 display 80MHz is OK for ESP32, 40MHz maximum for ESP8266
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| 
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| // #define SPI_FREQUENCY  20000000
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| // #define SPI_FREQUENCY  40000000
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|    #define SPI_FREQUENCY  80000000
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| 
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| // The ESP32 has 2 free SPI ports i.e. VSPI and HSPI, the VSPI is the default.
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| // If the VSPI port is in use and pins are not accessible (e.g. TTGO T-Beam)
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| // then uncomment the following line:
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| //#define USE_HSPI_PORT
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| 
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| // The XPT2046 requires a lower SPI clock rate of 2.5MHz so we define that here:
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|    #define SPI_TOUCH_FREQUENCY  2500000
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