152 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			152 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
/*
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 Font draw speed and flicker test, draws all numbers 0-999 in each font
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 Average time in milliseconds to draw each character is shown in red
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 A total of 2890 characters are drawn in each font then the time per
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 character printed on screen
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  #########################################################################
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  ###### DON'T FORGET TO UPDATE THE User_Setup.h FILE IN THE LIBRARY ######
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  #########################################################################
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 */
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#include <SPI.h>
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#include <TFT_eSPI.h> // Hardware-specific library
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TFT_eSPI tft = TFT_eSPI();       // Invoke custom library
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unsigned long drawTime = 0;
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void setup(void) {
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  tft.begin();
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  tft.setRotation(1);
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}
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void loop() {
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  int xpos;
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  //Measure time to clear screen
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  //drawTime = millis();
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  tft.fillScreen(TFT_BLACK);
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  //drawTime = millis() - drawTime;
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  tft.setTextColor(TFT_WHITE, TFT_BLACK);
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  //tft.drawNumber(drawTime, 10, 100, 4);
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  //delay(1000);
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  drawTime = millis();
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  // Print all numbers from 0 to 999 in font 1 and calculate character draw time
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  for (int i = 0; i < 1000; i++) {
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    yield(); tft.drawNumber(i, 100, 80, 1);
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  }
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  drawTime = millis() - drawTime;
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  tft.setTextColor(TFT_RED, TFT_BLACK);
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  xpos = 50;
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  xpos += tft.drawFloat(drawTime / 2890.0, 3, xpos, 180, 4);
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  tft.drawString("ms per character", xpos, 180, 4);
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  if (drawTime < 100) tft.drawString("Font 1 not loaded!", 50, 210, 4);
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  delay(4000);
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  tft.fillScreen(TFT_BLACK);
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  tft.setTextColor(TFT_WHITE, TFT_BLACK);
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    drawTime = millis();
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  // Print all numbers from 0 to 999 in font 2 and calculate character draw time
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  for (int i = 0; i < 1000; i++) {
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    yield(); tft.drawNumber(i, 100, 80, 2);
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  }
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  drawTime = millis() - drawTime;
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  tft.setTextColor(TFT_RED, TFT_BLACK);
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  xpos = 50;
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  xpos += tft.drawFloat(drawTime / 2890.0, 3, xpos, 180, 4);
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  tft.drawString("ms per character", xpos, 180, 4);
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  if (drawTime < 200) tft.drawString("Font 2 not loaded!", 50, 210, 4);
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  delay(4000);
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  tft.fillScreen(TFT_BLACK);
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  tft.setTextColor(TFT_WHITE, TFT_BLACK);
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    drawTime = millis();
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  // Print all numbers from 0 to 999 in font 4 and calculate character draw time
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  for (int i = 0; i < 1000; i++) {
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    yield(); tft.drawNumber(i, 100, 80, 4);
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  }
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  drawTime = millis() - drawTime;
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  tft.setTextColor(TFT_RED, TFT_BLACK);
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  xpos = 50;
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  xpos += tft.drawFloat(drawTime / 2890.0, 3, xpos, 180, 4);
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  tft.drawString("ms per character", xpos, 180, 4);
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  if (drawTime < 200) tft.drawString("Font 4 not loaded!", 50, 210, 4);
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  delay(4000);
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  tft.fillScreen(TFT_BLACK);
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  tft.setTextColor(TFT_WHITE, TFT_BLACK);
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    drawTime = millis();
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  // Print all numbers from 0 to 999 in font 6 and calculate character draw time
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  for (int i = 0; i < 1000; i++) {
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    yield(); tft.drawNumber(i, 100, 80, 6);
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  }
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  drawTime = millis() - drawTime;
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  tft.setTextColor(TFT_RED, TFT_BLACK);
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  xpos = 50;
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  xpos += tft.drawFloat(drawTime / 2890.0, 3, xpos, 180, 4);
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  tft.drawString("ms per character", xpos, 180, 4);
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  if (drawTime < 200) tft.drawString("Font 6 not loaded!", 50, 210, 4);
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  delay(4000);
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  tft.fillScreen(TFT_BLACK);
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  tft.setTextColor(TFT_WHITE, TFT_BLACK);
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    drawTime = millis();
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  // Print all numbers from 0 to 999 in font 7 and calculate character draw time
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  for (int i = 0; i < 1000; i++) {
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    yield(); tft.drawNumber(i, 100, 80, 7);
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  }
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  drawTime = millis() - drawTime;
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  tft.setTextColor(TFT_RED, TFT_BLACK);
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  xpos = 50;
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  xpos += tft.drawFloat(drawTime / 2890.0, 3, xpos, 180, 4);
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  tft.drawString("ms per character", xpos, 180, 4);
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  if (drawTime < 200) tft.drawString("Font 7 not loaded!", 50, 210, 4);
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  delay(4000);
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  tft.fillScreen(TFT_BLACK);
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  tft.setTextColor(TFT_WHITE, TFT_BLACK);
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    drawTime = millis();
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  // Print all numbers from 0 to 999 in font 8 and calculate character draw time
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  for (int i = 0; i < 1000; i++) {
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    yield(); tft.drawNumber(i, 100, 80, 8);
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  }
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  drawTime = millis() - drawTime;
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  tft.setTextColor(TFT_RED, TFT_BLACK);
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  xpos = 50;
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  xpos += tft.drawFloat(drawTime / 2890.0, 3, xpos, 180, 4);
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  tft.drawString("ms per character", xpos, 180, 4);
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  if (drawTime < 200) tft.drawString("Font 8 not loaded!", 50, 210, 4);
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  delay(4000);
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}
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