// Icons are stored in tabs ^ e.g. Alert.h etc above this line // more than one icon can be in a header file /* This sketch demonstrates loading images from arrays stored in program (FLASH) memory. Works with TFT_eSPI library here: https://github.com/Bodmer/TFT_eSPI This sketch does not use/need any fonts at all... Code derived from ILI9341_due example Make sure all the display driver and pin comnenctions are correct by editting the User_Setup.h file in the TFT_eSPI library folder. ######################################################################### ###### DON'T FORGET TO UPDATE THE User_Setup.h FILE IN THE LIBRARY ###### ######################################################################### */ #include // Hardware-specific library TFT_eSPI tft = TFT_eSPI(); // Invoke custom library // Include the header files that contain the icons #include "Alert.h" #include "Close.h" #include "Info.h" long count = 0; // Loop count void setup() { Serial.begin(115200); tft.begin(); tft.setRotation(1); // landscape tft.fillScreen(TFT_BLACK); // Draw the icons drawIcon(info, 100, 100, infoWidth, infoHeight); drawIcon(alert, 140, 100, alertWidth, alertHeight); drawIcon(closeX, 180, 100, closeWidth, closeHeight); // Pause here to admire the icons! delay(2000); } void loop() { // Loop filling and clearing screen drawIcon(info, random(tft.width() - infoWidth), random(tft.height() - infoHeight), infoWidth, infoHeight); drawIcon(alert, random(tft.width() - alertWidth), random(tft.height() - alertHeight), alertWidth, alertHeight); drawIcon(closeX, random(tft.width() - closeWidth), random(tft.height() - closeHeight), alertWidth, closeHeight); // Clear screen after 100 x 3 = 300 icons drawn if (100 == count++) { count = 1; tft.setRotation(2 * random(2)); // Rotate randomly to clear display left>right or right>left to reduce monotony! tft.fillScreen(TFT_BLACK); tft.setRotation(1); //Serial.println(millis()); } } //==================================================================================== // This is the function to draw the icon stored as an array in program memory (FLASH) //==================================================================================== // To speed up rendering we use a 64 pixel buffer #define BUFF_SIZE 64 // Draw array "icon" of defined width and height at coordinate x,y // Maximum icon size is 255x255 pixels to avoid integer overflow void drawIcon(const unsigned short* icon, int16_t x, int16_t y, uint16_t width, uint16_t height) { uint16_t pix_buffer[BUFF_SIZE]; // Pixel buffer (16 bits per pixel) // Set up a window the right size to stream pixels into tft.setWindow(x, y, x + width - 1, y + height - 1); // Work out the number whole buffers to send uint16_t nb = ((uint16_t)height * width) / BUFF_SIZE; // Fill and send "nb" buffers to TFT for (int i = 0; i < nb; i++) { for (int j = 0; j < BUFF_SIZE; j++) { pix_buffer[j] = pgm_read_word(&icon[i * BUFF_SIZE + j]); } tft.pushColors(pix_buffer, BUFF_SIZE); } // Work out number of pixels not yet sent uint16_t np = ((uint16_t)height * width) % BUFF_SIZE; // Send any partial buffer left over if (np) { for (int i = 0; i < np; i++) pix_buffer[i] = pgm_read_word(&icon[nb * BUFF_SIZE + i]); tft.pushColors(pix_buffer, np); } }