#if 0 // Change to 1 to enable this code (must enable ONE user*.cpp only!) // Christmas demo for eye + NeoPixels. Randomly sets pixels in holiday-themed colors. #include // Pin 8 is the built-in NeoPixels on Circuit Playground Express & Bluetooth. // With a TFT Gizmo attached, you can use A1 or A2 to easily connect a strand. #define LED_PIN 8 #define LED_COUNT 10 #define LED_BRIGHTNESS 50 // about 1/5 brightness (max = 255) #define TWINKLE_INTERVAL 333 // Every 333 ms (1/3 second), change a pixel #define LIT_PIXELS (LED_COUNT / 3) // Must be LESS than LED_COUNT/2 Adafruit_NeoPixel pixels(LED_COUNT, LED_PIN); uint32_t timeOfLastTwinkle = 0; // Used for timing pixel changes uint8_t litPixel[LIT_PIXELS]; // Indices of which pixels are lit uint8_t pixelIndex = LIT_PIXELS; // Index of currently-changing litPixel uint32_t colors[] = { 0xFF0000, 0x00FF00, 0xFFFFFF }; // Red, green, white #define NUM_COLORS (sizeof colors / sizeof colors[0]) void user_setup(void) { pixels.begin(); // INITIALIZE NeoPixel strip object (REQUIRED) pixels.show(); // Turn OFF all pixels ASAP pixels.setBrightness(LED_BRIGHTNESS); memset(litPixel, 255, sizeof litPixel); // Fill with out-of-range nonsense } void user_loop(void) { uint32_t t = millis(); if((t - timeOfLastTwinkle) >= TWINKLE_INTERVAL) { // Time to update pixels? timeOfLastTwinkle = t; if(++pixelIndex >= LIT_PIXELS) pixelIndex = 0; // Pick a NEW pixel that's not currently lit and not adjacent to a lit one. // This just brute-force randomly tries pixels until a valid one is found, // no mathematical cleverness. Should only take a few iterations and won't // significantly slow down the eyes. int newPixel, pixelAfter, pixelBefore; do { newPixel = random(LED_COUNT); pixelAfter = (newPixel + 1) % LED_COUNT; pixelBefore = (newPixel - 1); if(pixelBefore < 0) pixelBefore = LED_COUNT - 1; } while(pixels.getPixelColor(newPixel) || pixels.getPixelColor(pixelAfter) || pixels.getPixelColor(pixelBefore)); // Turn OFF litPixel[pixelIndex] pixels.setPixelColor(litPixel[pixelIndex], 0); // 'newPixel' is the winner. Save in the litPixel[] array for later... litPixel[pixelIndex] = newPixel; // Turn ON newPixel with a random color from the colors[] list. pixels.setPixelColor(newPixel, colors[random(NUM_COLORS)]); pixels.show(); } } #endif // 0