// Draw random coloured smooth (anti-aliased) rounded rectangles on the TFT #include TFT_eSPI tft = TFT_eSPI(); void setup(void) { tft.init(); tft.fillScreen(TFT_BLACK); // Background is black } void loop() { tft.fillScreen(TFT_BLACK); tft.setCursor(0, 0); // Draw some random smooth rounded rectangles for (int i = 0; i < 20; i++) { int radius = random(60); int w = random(2 * radius, 160); int h = random(2 * radius, 160); int t = random(1, radius / 3); int x = random(tft.width() - w); int y = random(tft.height() - h); // Random colour is anti-aliased (blended) with background colour (black in this case) tft.drawSmoothRoundRect(x, y, radius, radius - t, w, h, random(0x10000), TFT_BLACK); } tft.print("Variable thickness"); delay(2000); tft.fillScreen(TFT_BLACK); tft.setCursor(0, 0); // Draw some random minimum thickness smooth rounded rectangles for (int i = 0; i < 20; i++) { int radius = random(60); int w = random(2 * radius, 160); int h = random(2 * radius, 160); int t = 0; int x = random(tft.width() - w); int y = random(tft.height() - h); // Random colour is anti-aliased (blended) with background colour (black in this case) tft.drawSmoothRoundRect(x, y, radius, radius - t, w, h, random(0x10000), TFT_BLACK); } tft.print("Minimum thickness"); delay(2000); }