// USER DEFINED SETTINGS // Set driver type, fonts to be loaded etc // // See the User_Setup_Select.h file if you wish to be able to define multiple // setups and then easily select which setup file is used by the compiler. // // If this file is edited correctly then all the library example sketches should // run without the need to make any more changes for a particular hardware setup! // ################################################################################## // // Section 0. Call up the right driver file and any options for it // // ################################################################################## #define EPD_DRIVER // ePaper driver // ################################################################################## // // Section 1. Define the pins that are used to interface with the display here // // ################################################################################## // READ THIS READ THIS READ THIS READ THIS READ THIS READ THIS // Install the ePaper library for your own display size and type // from here: // https://github.com/Bodmer/EPD_Libraries // Note: Pin allocations for the ePaper signals are defined in // the ePaper library's epdif.h file. There follows the default // pins already included in epdif.h file for the ESP8266: /////////////////////////////////////////////////////////////////// // For ESP8266 connect as follows: // // Display 3.3V to NodeMCU 3V3 // // Display GND to NodeMCU GND // // // // Display GPIO NodeMCU pin // // BUSY 5 D1 // // RESET 4 D2 // // DC 0 D3 // // CS 2 D4 // // CLK 14 D5 // // D6 (MISO not connected to display) // // DIN 13 D7 // // // /////////////////////////////////////////////////////////////////// // ################################################################################## // // Section 2. Not used // // ################################################################################## // ################################################################################## // // Section 3. Define the fonts that are to be used here // // ################################################################################## // Comment out the #defines below with // to stop that font being loaded // The ESP8366 and ESP32 have plenty of memory so commenting out fonts is not // normally necessary. If all fonts are loaded the extra FLASH space required is // about 17Kbytes. To save FLASH space only enable the fonts you need! #define LOAD_GLCD // Font 1. Original Adafruit 8 pixel font needs ~1820 bytes in FLASH #define LOAD_FONT2 // Font 2. Small 16 pixel high font, needs ~3534 bytes in FLASH, 96 characters #define LOAD_FONT4 // Font 4. Medium 26 pixel high font, needs ~5848 bytes in FLASH, 96 characters #define LOAD_FONT6 // Font 6. Large 48 pixel font, needs ~2666 bytes in FLASH, only characters 1234567890:-.apm #define LOAD_FONT7 // Font 7. 7 segment 48 pixel font, needs ~2438 bytes in FLASH, only characters 1234567890:-. //#define LOAD_FONT8N // Font 8. Alternative to Font 8 below, slightly narrower, so 3 digits fit a 160 pixel TFT #define LOAD_FONT8 // Font 8. Large 75 pixel font needs ~3256 bytes in FLASH, only characters 1234567890:-. #define LOAD_GFXFF // FreeFonts. Include access to the 48 Adafruit_GFX free fonts FF1 to FF48 and custom fonts // Comment out the #define below to stop the SPIFFS filing system and smooth font code being loaded // this will save ~20kbytes of FLASH #define SMOOTH_FONT // ################################################################################## // // Section 4. Not used // // ################################################################################## // ################################################################################## // // Section 5. Not used // // ##################################################################################