// Code partly derived from ILI9341_Due library example // Draws the 3 icons across the middle of the screen and pauses. // Then draws 300 icons at random locations, clears screen and repeats // // This demonstrates drawing icons from FLASH // Icons are stored in tabs, e.g. Alert.h etc // more than one icon can be in a header file. // Original sketch header follow: /* This sketch demonstrates loading images from arrays stored in program (FLASH) memory. This sketch does not use/need any fonts at all... Arrays containing FLASH images can be created with UTFT library tool: (libraries\UTFT\Tools\ImageConverter565.exe) Convert to .c format then copy into a new tab The number and size of icons is limited by available FLASH memory. The icon array will use width x height x 2 bytes of FLASH, i.e. 32 x 32 icon uses ~2048 bytes */ #include // Graphics and font library for ST7735 driver chip #include TFT_eSPI tft = TFT_eSPI(); // Invoke library, pins defined in User_Setup.h // Include the header files that contain the icons #include "alert.h" #include "Close.h" #include "Info.h" long count = 0; // Loop count void setup() { Serial.begin(115200); tft.init(); tft.setRotation(1); // landscape tft.fillScreen(TFT_BLACK); // Draw the icons drawIcon(info, (tft.width() - infoWidth)/2 - 50, (tft.height() - infoHeight)/2, infoWidth, infoHeight); drawIcon(alert, (tft.width() - alertWidth)/2, (tft.height() - alertHeight)/2, alertWidth, alertHeight); drawIcon(close, (tft.width() - closeWidth)/2 + 50, (tft.height() - closeHeight)/2, closeWidth, closeHeight); // Pause here to admire the icons! delay(4000); } void loop() { // Loop filling and clearing screen drawIcon(info, random(tft.width() - infoWidth), random(tft.height() - infoHeight), infoWidth, infoHeight); drawIcon(alert, random(tft.width() - alertWidth), random(tft.height() - alertHeight), alertWidth, alertHeight); drawIcon(close, random(tft.width() - closeWidth), random(tft.height() - closeHeight), alertWidth, closeHeight); // Clear screen after 100 x 3 = 300 icons drawn if (100 == count++) { count = 1; tft.setRotation(2 * random(2)); // Rotate randomly to clear display left>right or right>left to reduce monotony! tft.fillScreen(TFT_BLACK); tft.setRotation(1); Serial.println(millis()); } } //==================================================================================== // This is the function to draw the icon stored as an array in program memory (FLASH) //==================================================================================== // To speed up rendering we use a 64 pixel buffer #define BUFF_SIZE 64 // Draw array "icon" of defined width and height at coordinate x,y // Maximum icon size is 255x255 pixels to avoid integer overflow void drawIcon(const unsigned short* icon, int16_t x, int16_t y, int8_t width, int8_t height) { uint16_t pix_buffer[BUFF_SIZE]; // Pixel buffer (16 bits per pixel) // Set up a window the right size to stream pixels into tft.setAddrWindow(x, y, x + width - 1, y + height - 1); // Work out the number whole buffers to send uint16_t nb = ((uint16_t)height * width) / BUFF_SIZE; // Fill and send "nb" buffers to TFT for (int i = 0; i < nb; i++) { for (int j = 0; j < BUFF_SIZE; j++) { pix_buffer[j] = pgm_read_word(&icon[i * BUFF_SIZE + j]); } tft.pushColors(pix_buffer, BUFF_SIZE); } // Work out number of pixels not yet sent uint16_t np = ((uint16_t)height * width) % BUFF_SIZE; // Send any partial buffer left over if (np) { for (int i = 0; i < np; i++) pix_buffer[i] = pgm_read_word(&icon[nb * BUFF_SIZE + i]); tft.pushColors(pix_buffer, np); } }