/* // Create a viewport at TFT screen coordinated X,y of width W and height H tft.setViewport(X, Y, W, H); // By default the 0,0 coordinate datum is moved to top left // corner of viewport // Note: tft.width() and tft.height() now return viewport size! // The above command is identical to: tft.setViewport(VP_X, VP_Y, VP_W, VP_H, true); // true parameter is optional // To create a viewport that keeps the coordinate datum at top left of TFT, use false parameter tft.setViewport(VP_X, VP_Y, VP_W, VP_H, false); // Note: tft.width() and tft.height() return TFT size! // To get width of viewport uint16_t w = tft.getViewportWidth(); // Always returns width of viewport // To get height of viewport uint16_t h = tft.getViewportHeight(); // Always returns height of viewport // To draw a rectangular frame outside viewport of width W (when W is negative) tft.frameViewport(TFT_RED, -W); // Note setting the width to a large negative value will clear the screen // outside the viewport // To draw a rectangular frame inside viewport of width W (when W is positive) tft.frameViewport(TFT_RED, W); // Note setting the width to a large positive value will clear the screen // inside the viewport // To reset the viewport to the normal TFT full screen tft.resetViewport(); // Note: Graphics will NOT be drawn to the TFT outside a viewport until // this command is used! ( The exception is using the frameViewport command // detailed above with a negative width.) */