New function added:
bool created(void);
to check if sprite has been rotated. Example:
if ( !spr.created() ) Serial.println("Sprite has not been created");
TFT_eFEX also needs updating so Rotated_Sprite_3 example renders correctly.
pushImage for FLASH images updated so partly off-screen images are correctly rendered.
Read_User_Setup updated to be compatible with STM32 and new structure format.
Reduction in compiler warnings
Update Sprite destructor
Update version to 2.2.1
Typical use to disable use of PSRAM for the sprite storage:
sprite.setAttribute(PSRAM_ENABLE, false); // true to enable
Minor update for recent button class update
Added 24 bit colour handling alphaBlend to reduce precision loss in multiple blend stages (e.g. in 2D colour gradients). Added option for alpha dither to reduce colour banding in gradients with 16 bit colours.
Get rid of compile warnings.
The library has been cleaned up as it has got a bit untidy due to the large number of small incremental changes.
4bit Sprite examples renaed to be consistent with others.
alphaBlend example moved to generic folder (alphaBlend fn was moved to TFT_eSPI class).
Added sections + explanatory comments to functions prototypes.
Temporary comments added for potential gotchas for noobs when using DMA.
spi_begin/end functions renamed to reflect functionality. Old fns retained for backwards compatibility with user setup.h files.
Set font for Transparent_Sprite_Demo_Colormap to correct value (4)
renamed setColorMap to createPalette
renamed cmpPixel to readPixelValue
added setPaletteColor / getPaletteColor
added error check to createPalette
Callback allows anitaliased fonts to be rendered over colour gradients
or images.
"Smooth_font_reading_TFT" example added
"Smooth_font_gradient" example added
Minor changes to avoid signed/unsigned comparison warnings.
Corrected font 2 rendering issue #402
Corrected NULL pointer issue #400
Changed grave ` character (key for this character is left of numeral 1
key) to degree symbol in font 2
Change setup24 so DC pin is not D3
Pixel function used wrong width and height for bounds check.
Remove String variable in smooth font code (not used)
Correct ESP8266UncannyEyes example for new setAddrWindow parameters
Adafruit_GFX font support extended to Unidode Basic Multilingual Plane
Print stream deocdes UTF-8
Smooth font ascent and descent (affects line spacing) changed to rely on
metrics provided by Processing IDE (issue #303)
Bug fix for font rendering with no background on RLE native fonts
Add bounds checking to graphics functions
Rationalise variable types and style used to minimse type casting needs
(this change ended up being a more extensive refactoring than
anticipated - but once started...)
Add version reporting to diagnostic sketch
Boost PDQ graphicstest performance
If the VSPI port is in use and pins are not accessible (e.g. TTGO
T-Beam)
then add or uncomment the following line in the setup header file:
//#define USE_HSPI_PORT
Minor performance tweaks for ESP32 to minimise the occurence of the slow
transaction overhead.
setAddrWindow now takes xstart, ystart, width and height as inputs
Multi-sample raw touch x and y for noisy displays
Example update for setAddrWindow change compatibility
Speed up Sprite rotation on an ESP32
Update utf8 serial decoder to handle illegal format strings
Remove need for D0_USED_FOR_xx (issue #271)
Clean up setup files
Correct various comment typos
Sprites can be rendered rotated with defined pivot points, 3 new
examples have been added "Rotated_Sprite_1/2/3".
The FLASH bitmap example has been moved to the Generic examples folder.
Boundary checks have been added to pushImage()
A new scrolling and wrapping in a Sprite example has been added.
Fixed bug where wrong wodth was returned for 1bpp Sprite
Improved speed for copying a 1bpp Sprite into another 1bpp Sprite (
affects Sprite pushImage() function only)
Added option to setup for colour inversion
Four new examples have been added to show different methods of rendering
the anta-aliased fonts. A few minor bugs have been corrected associated
with the font rendering. drawNumber and drawFloat handle fixed width
mono fonts with no digit movement.