Bodmer
810aa98fc0
Fix #1735
2022-03-22 02:26:44 +00:00
Bodmer
8480f39a9c
Various updates - raise to version 2.4.43
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Sprite class uses TFT_eSPI setBitmapColor - fn deleted
Small performance improvement to RP2040 SPI PIO
Typo corrections
Correct (unused) tft_Write_32 for STM32
Update HX8357D rotation code
Enable software reset for ILI9486
Add preliminary RM68120 support
2022-03-17 14:12:10 +00:00
LeFauve
64afd184dc
Prevent TFT_eSprite::pushToSprite() to skips pixels when dealing with transparency.
2022-02-05 11:40:55 +10:00
Bodmer
b6db90ada4
Add new anit-aliased graphics functions
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Examples to follow.
2022-02-03 15:37:44 +00:00
Bodmer
e61fb8c78d
Fix #1547 for RP2040 processor with ST7789 TFT
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Add Arduino Nano Connect setup example 62
2022-01-26 22:20:34 +00:00
Bodmer
73ff86b85b
Support external font classes in button class
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Original Adafruit button rendering code can be used with an external font class if "textFont" is set to 255.
See #1536
2022-01-08 14:50:44 +00:00
Bodmer
1242ba14d1
Bug fix
2022-01-08 02:02:29 +00:00
Bodmer
8a2398451b
RP2040: add SPI PIO interface option, enhance 8 bit parallel PIO
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The RP2040 processors can now drive 8 bit parallel and SPI displays using the PIO hardware.
The PIO offloads the processor by providing:
1. PIO managed setWindow sequence
2. PIO managed block and screen fill
2022-01-02 01:08:22 +00:00
Bodmer
a474f4cd23
Fix #1313
2021-12-12 01:33:27 +00:00
Bodmer
9bf9c0940f
Update for GC9A01 display
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Correct sprite rendering
GC9A01 expects exact number of pixels to fill setWindow area.
2021-11-28 13:57:15 +00:00
Bodmer
e23d8e083b
Correct comments
2021-11-03 23:45:16 +00:00
Bodmer
8164629397
Fix #1168
2021-05-11 21:38:26 +01:00
Bodmer
91c34afc49
Replace deprecated boolean type
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Note that Processing sketches (pde type) do not accept bool, so boolean is correct.
2021-03-31 13:52:42 +01:00
Bodmer
2bf4d15b02
Fix #1022
2021-02-23 22:38:03 +00:00
Bodmer
5f171eeefd
Fix #923 and #915
2021-01-08 23:53:28 +00:00
Bodmer
9fec44b6ea
Implement #896 plus minor changes
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When rendering a smooth font in a sprite the anti-aliasing will pick up the sprite background colour if the text background colour is not set.
2020-12-31 17:58:28 +00:00
Bodmer
63dc212061
Correct white=transparent bug
2020-12-15 16:50:12 +00:00
Bodmer
ad0130309c
Add pushToSprite with transparent colour
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New function:
pushToSprite(TFT_eSprite *spr, int32_t x, int32_t y, uint16_t transp)
// Note: The following sprite to sprite colour depths are currently supported:
// Source Destination
// 16bpp -> 16bpp
// 16bpp -> 8bpp
// 8bpp -> 8bpp
// 1bpp -> 1bpp
2020-12-02 13:39:19 +00:00
Bodmer
42e6fc87ff
Feature update
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Add ILI9225 support
Add viewport feature to Sprites
Rationalise common TFT_eSPI and Sprite functions and variables to use inherited functions width(), height(), rotation(), write(), pivot, cursor, swapBytes.
2020-12-01 20:06:32 +00:00
Bodmer
788048155c
Fix #827 (function ambiguity with Arduino DUE)
2020-11-17 18:40:39 +00:00
Bodmer
505ca81a70
Complete viewport update
2020-10-11 22:36:02 +01:00
Bodmer
13d217dc89
Add viewport feature
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2 new example sketches added for viewport demonstration
2020-10-06 00:51:41 +01:00
Bodmer
0c49b71dd4
Fix #751
2020-09-14 21:40:20 +01:00
Bodmer
d7fdcc0991
Fix #740 and #704
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#740 : To avoid ambiguity the pushSprite for writing a sprite to another sprite has been renamed pushToSprite
#704 : Change to 18 bit colurs for SSD1963 with SPI interface
Remove outdated TFT_SPIFFS_Jpeg example
2020-09-07 22:04:42 +01:00
Bodmer
4c314c5c33
Revert "Resolve ambigous pushSprite(int int int) methods"
2020-09-07 13:05:59 +01:00
QrackEE
ddf03d43ea
Resolve ambigous pushSprite(int int int) methods
2020-09-05 16:54:24 +02:00
Bodmer
731228d13a
Fix deleteSprite
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Fixes #736 and also delete color map even if the sprite has not been created.
2020-08-28 21:18:26 +01:00
Bodmer
52ee45b30b
Correct medium warnings #702
2020-08-05 23:37:24 +01:00
Bodmer
cfcb9c6632
Revert "Elimnate some warnings #702 "
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This reverts commit 31125ca5ac .
2020-08-05 23:13:59 +01:00
Bodmer
31125ca5ac
Elimnate some warnings #702
2020-08-05 23:01:59 +01:00
Bodmer
dc114db01b
Srite class updates + others
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Add 2 new pushSprite functions:
1. Sprite to sprite
2. windowed are of sprite to screen
Examples to follow
Bug fixes to sprite class
2020-08-05 20:06:44 +01:00
Bodmer
c124688ab1
Fix #697
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Untested but looks correct!
2020-07-19 10:45:36 +01:00
Bodmer
a6d50ea5ef
#682 Add created() function for sprites
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New function added:
bool created(void);
to check if sprite has been rotated. Example:
if ( !spr.created() ) Serial.println("Sprite has not been created");
2020-07-07 00:52:55 +01:00
Bodmer
61f1c5f98e
Merge pull request #641 from kamorris/kamorris-patch-1
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Add 4bit images to sprites, with an example and a tool to produce the images from bmp files.
2020-06-19 10:05:01 +01:00
Bodmer
b5826586fc
Allow 4bpp Sprites to be rotated
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4bpp Sprites can now be pushed to the TFT with a rotation
2020-06-05 16:05:04 +01:00
kamorris
5ffd4feac4
prepare for merging.
2020-05-25 17:09:56 -07:00
Bodmer
00ac129667
Update Sprite.cpp
2020-05-05 21:36:05 +01:00
Bodmer
f6748bf906
Add ESP32 SPI DMA capability
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DMA test examples now work on ESP32
2020-05-05 21:21:28 +01:00
Bodmer
90af737fa1
Fix #606 inconsistency + others
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TFT_eFEX also needs updating so Rotated_Sprite_3 example renders correctly.
pushImage for FLASH images updated so partly off-screen images are correctly rendered.
2020-04-26 17:05:19 +01:00
Bodmer
e937a3496f
Diagnostic sketch update + others
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Read_User_Setup updated to be compatible with STM32 and new structure format.
Reduction in compiler warnings
Update Sprite destructor
Update version to 2.2.1
2020-04-16 14:33:42 +01:00
Bodmer
875b451590
Fix Sprite 1bpp scroll bug
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Sprite scroll function fixed for 1bpp
readPixelValue() updated
Performance of circle drawing functions improved.
Version raised to 2.2.0
2020-03-30 21:51:26 +01:00
Bodmer
5ab0a08d1d
Fix #588
2020-03-29 18:42:25 +01:00
Bodmer
89bf0ce6c1
Fix #581 plus
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Update 4 bit Sprite code
Update Animate_Dial example to use italic font with minimised character set, add original jpeg graphic.
Raise to 2.1.8
2020-03-25 14:27:38 +00:00
Bodmer
611ca4b223
Update Sprite.cpp
2020-03-20 02:30:26 +00:00
Bodmer
7f7cc24b00
Add new animated dial example
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See Sprite "Animated_dial" example.
2020-03-20 00:30:12 +00:00
Bodmer
bdf2c9ba75
Fix #572
2020-03-19 22:20:48 +00:00
Bodmer
0161814c9a
Add smooth font wrapping in a Sprite
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See #558
2020-03-01 18:40:54 +00:00
Bodmer
db7a9987d3
Increase precision for Sprite to Sprite rotations
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Based on pull request #543
2020-02-16 17:06:58 +00:00
Bodmer
83d202dd08
Merge pull request #543 from lovyan03/master
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update: pushRotated tweak.
2020-02-16 16:57:28 +00:00
Bodmer
0fd8803ba2
Add smooth fonts in program memory for ESP32/8266
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The 4 new smooth font "Font_Demo_1/2/3/4_Array" examples now work on ESP32 and ESP8266.
2020-02-15 23:58:21 +00:00