* Add smooth arc drawing function
Update ESP8266 architecture reference
Add pushMaskedImage() to render 16bpp images with a 1bpp mask (used for transparent PNG images plus with sprites)
New functions added using drawArc:
drawSmoothArc
drawSmoothCircle
drawSmoothRoundRect
New sqrt_fraction() added to improve smooth graphics performance on processors without a FPU (e.g. RP2040)
Faster alphaBlend() function added which retains 6bpp for green
Rename swap_coord() to transpose()
* Update TFT_eSPI.cpp
* Add arc examples
The RP2040 processors can now drive 8 bit parallel and SPI displays using the PIO hardware.
The PIO offloads the processor by providing:
1. PIO managed setWindow sequence
2. PIO managed block and screen fill
Read_User_Setup updated to be compatible with STM32 and new structure format.
Reduction in compiler warnings
Update Sprite destructor
Update version to 2.2.1
The touch screen handler was broken for the ESP8266 only. The library
uses SPI write only configuration for ESP8266 so the SPI buffer can be
recycled and it was left in write only mode. The library now switches
back to read & write mode at the end of a transaction.
Adafruit_GFX font support extended to Unidode Basic Multilingual Plane
Print stream deocdes UTF-8
Smooth font ascent and descent (affects line spacing) changed to rely on
metrics provided by Processing IDE (issue #303)
Bug fix for font rendering with no background on RLE native fonts
Add bounds checking to graphics functions
Rationalise variable types and style used to minimse type casting needs
(this change ended up being a more extensive refactoring than
anticipated - but once started...)
Add version reporting to diagnostic sketch
Boost PDQ graphicstest performance
Use line is form:
tft.init(1);
or:
tft.init(INITR_REDTAB);
// Enumerated the configurations in library are:
#define INITR_GREENTAB
0x0
#define INITR_REDTAB 0x1
#define INITR_BLACKTAB 0x2
#define
INITR_GREENTAB2 0x3 // Use if you get random pixels on two edges of
green tab display
#define INITR_GREENTAB3 0x4 // Use if you get random
pixels on edge(s) of 128x128 screen
#define INITR_GREENTAB128 0x5 // Use
if you only get part of 128x128 screen in rotation 0 & 1
#define INITB
0xB