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Bodmer
b93a40a54f
Correct datum marker for different screen sizes
...
datum marker was not in correct position on screens that are not 320x240 pixels
2018-10-23 14:20:45 +01:00
Bodmer
d12a68a49d
Add checks in examples for missing font files
2018-10-21 21:57:30 +01:00
Bodmer
1a0b37097a
Add new anti-aliased (smooth) font examples + bug fixes
...
Four new examples have been added to show different methods of rendering
the anta-aliased fonts. A few minor bugs have been corrected associated
with the font rendering. drawNumber and drawFloat handle fixed width
mono fonts with no digit movement.
2018-10-21 17:53:27 +01:00
Bodmer
a38efa5330
Add missing image files
2018-10-10 22:52:21 +01:00
per1234
30c01c94ef
Rename file to match #include directive
...
Mismatch of case between filename and #include directive causes compilation to fail in case sensitive operating systems such as Linux. Rather than correct the filename in the #include directive I have chosen to change the filename to make it consistent with the other file of the similar name. A search indicates that this is also consistent with the official spelling of the font.
2018-06-02 05:41:08 -07:00
Bodmer
4a52f5e685
Add ability to set ST7735 tab color from sketch
...
Use line is form:
tft.init(1);
or:
tft.init(INITR_REDTAB);
// Enumerated the configurations in library are:
#define INITR_GREENTAB
0x0
#define INITR_REDTAB 0x1
#define INITR_BLACKTAB 0x2
#define
INITR_GREENTAB2 0x3 // Use if you get random pixels on two edges of
green tab display
#define INITR_GREENTAB3 0x4 // Use if you get random
pixels on edge(s) of 128x128 screen
#define INITR_GREENTAB128 0x5 // Use
if you only get part of 128x128 screen in rotation 0 & 1
#define INITB
0xB
2018-05-25 22:48:22 +01:00
Bodmer
96916c2bce
Add SPIFFS BMP (bitmap) image file rendering example
2018-05-01 16:44:41 +01:00
Bodmer
151dd60913
Add ESP32 SDcard jpeg file rendering sketch
2018-04-23 21:02:50 +01:00
Bodmer
235887d860
Update weather station example
...
Corrected jpeg render fn to handle any width image
Minor tweaks
Remove version number from sketch name, put in settings.h
2018-04-23 20:05:50 +01:00
Bodmer
54b3f0f63d
Add drawXBitmap() function and example
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Example is in Generic folder, draw the Espressif logo on the screen.
2018-04-23 17:16:18 +01:00
Bodmer
f56184e9cd
Add diagnostic sketches
...
Do not load button class is touch screen chip select not defined
2018-04-11 01:03:26 +01:00
Bodmer
f2c92fb75f
Free the memory in example!
2018-04-03 01:09:10 +01:00
Bodmer
ada678d76e
Added Waveshare ePaper support
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Also added ability to push 1bpp bitmaps to a Sprite to support rendering
images on an EPaper screen.
Floyd-Steinberg dithering and basic graphics example added as first
ePaper demo.
2018-04-02 02:53:42 +01:00
Bodmer
d9d5625e48
Add 1 bpp examples
2018-03-28 01:59:06 +01:00
Bodmer
0f22d124f6
Add note rthat Read ID sketch does not work with parallel displays
2018-03-22 22:33:01 +00:00
Bodmer
bbacd3a8a3
Fix issue in #110
...
Array name close[] clashes with a ESP32 function name.
Renamed array to closeX[]
2018-03-22 22:27:09 +00:00
Bodmer
8752236ac2
Add smooth (antialiased) fonts
2018-02-24 19:02:20 +00:00
Bodmer
5ed1bb6777
Allow larger images
2017-12-16 01:38:09 +00:00
Bodmer
0dacb156ed
Allow larger images
2017-12-16 01:37:22 +00:00
Bodmer
ca13757c9b
Allow larger images
...
width or height over 127 pixels got converted to a negative number!
2017-12-16 01:36:16 +00:00
Bodmer
93ba6e3716
Add scrolling inside a sprite
...
Added example "Sprite_scroll"
Tidy up virtual function list
Add PROGMEM bitmap image functions
2017-12-10 23:04:31 +00:00
Bodmer
d2104f6d85
Add ability to plot Sprites with a "transparent" colour
...
Can now specify a colour that will not be plotted so some part of the
Sprite are "transparent" and the TFT backforund shows through. New
example added for demonstration.
2017-12-03 02:29:39 +00:00
Bodmer
312b7c1128
Tidy up 8 bit sprite code and fix gugs
...
Minor tweaks and speed improvements
2017-11-24 14:12:29 +00:00
Bodmer
3b5e673603
Version update, minor tweaks and typos
2017-11-22 00:53:09 +00:00
Bodmer
3e3d638bba
Add support for 8 bit color sprites (needs less RAM)
...
Added setColorDepth(d) where "d" is 8 or 16.
Default is 16 bit if not specified.
2017-11-21 22:57:11 +00:00
Bodmer
1b5ffe4189
Fn changed
2017-11-15 22:41:17 +00:00
Bodmer
fbb07be73b
Stop pointer error
2017-11-15 22:38:57 +00:00