Bodmer
7bf48bb179
Add 16 bit parallel for RP2040 processor
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Correct legacy comments
Add ESP32 S3 parallel setup 70d
Add setups 105-107 for RP2040 with 16 bit display
Add file conversion notes to PNG array example
2022-05-16 19:58:05 +01:00
Bodmer
7d3f4f21b1
Fix #1802
2022-04-29 20:59:25 +01:00
Bodmer
d0494af057
Fix #1776
2022-04-14 15:14:45 +01:00
Bodmer
810aa98fc0
Fix #1735
2022-03-22 02:26:44 +00:00
Bodmer
8480f39a9c
Various updates - raise to version 2.4.43
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Sprite class uses TFT_eSPI setBitmapColor - fn deleted
Small performance improvement to RP2040 SPI PIO
Typo corrections
Correct (unused) tft_Write_32 for STM32
Update HX8357D rotation code
Enable software reset for ILI9486
Add preliminary RM68120 support
2022-03-17 14:12:10 +00:00
LeFauve
64afd184dc
Prevent TFT_eSprite::pushToSprite() to skips pixels when dealing with transparency.
2022-02-05 11:40:55 +10:00
Bodmer
b6db90ada4
Add new anit-aliased graphics functions
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Examples to follow.
2022-02-03 15:37:44 +00:00
Bodmer
8a2398451b
RP2040: add SPI PIO interface option, enhance 8 bit parallel PIO
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The RP2040 processors can now drive 8 bit parallel and SPI displays using the PIO hardware.
The PIO offloads the processor by providing:
1. PIO managed setWindow sequence
2. PIO managed block and screen fill
2022-01-02 01:08:22 +00:00
Bodmer
a474f4cd23
Fix #1313
2021-12-12 01:33:27 +00:00
Bodmer
9bf9c0940f
Update for GC9A01 display
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Correct sprite rendering
GC9A01 expects exact number of pixels to fill setWindow area.
2021-11-28 13:57:15 +00:00
Bodmer
e23d8e083b
Correct comments
2021-11-03 23:45:16 +00:00
Bodmer
2bf4d15b02
Fix #1022
2021-02-23 22:38:03 +00:00
Bodmer
9fec44b6ea
Implement #896 plus minor changes
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When rendering a smooth font in a sprite the anti-aliasing will pick up the sprite background colour if the text background colour is not set.
2020-12-31 17:58:28 +00:00
Bodmer
63dc212061
Correct white=transparent bug
2020-12-15 16:50:12 +00:00
Bodmer
ad0130309c
Add pushToSprite with transparent colour
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New function:
pushToSprite(TFT_eSprite *spr, int32_t x, int32_t y, uint16_t transp)
// Note: The following sprite to sprite colour depths are currently supported:
// Source Destination
// 16bpp -> 16bpp
// 16bpp -> 8bpp
// 8bpp -> 8bpp
// 1bpp -> 1bpp
2020-12-02 13:39:19 +00:00
Bodmer
42e6fc87ff
Feature update
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Add ILI9225 support
Add viewport feature to Sprites
Rationalise common TFT_eSPI and Sprite functions and variables to use inherited functions width(), height(), rotation(), write(), pivot, cursor, swapBytes.
2020-12-01 20:06:32 +00:00
Bodmer
788048155c
Fix #827 (function ambiguity with Arduino DUE)
2020-11-17 18:40:39 +00:00
Bodmer
13d217dc89
Add viewport feature
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2 new example sketches added for viewport demonstration
2020-10-06 00:51:41 +01:00
Bodmer
0c49b71dd4
Fix #751
2020-09-14 21:40:20 +01:00
Bodmer
d7fdcc0991
Fix #740 and #704
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#740 : To avoid ambiguity the pushSprite for writing a sprite to another sprite has been renamed pushToSprite
#704 : Change to 18 bit colurs for SSD1963 with SPI interface
Remove outdated TFT_SPIFFS_Jpeg example
2020-09-07 22:04:42 +01:00
Bodmer
4c314c5c33
Revert "Resolve ambigous pushSprite(int int int) methods"
2020-09-07 13:05:59 +01:00
QrackEE
ddf03d43ea
Resolve ambigous pushSprite(int int int) methods
2020-09-05 16:54:24 +02:00
Bodmer
731228d13a
Fix deleteSprite
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Fixes #736 and also delete color map even if the sprite has not been created.
2020-08-28 21:18:26 +01:00
Bodmer
52ee45b30b
Correct medium warnings #702
2020-08-05 23:37:24 +01:00
Bodmer
cfcb9c6632
Revert "Elimnate some warnings #702 "
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This reverts commit 31125ca5ac .
2020-08-05 23:13:59 +01:00
Bodmer
31125ca5ac
Elimnate some warnings #702
2020-08-05 23:01:59 +01:00
Bodmer
dc114db01b
Srite class updates + others
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Add 2 new pushSprite functions:
1. Sprite to sprite
2. windowed are of sprite to screen
Examples to follow
Bug fixes to sprite class
2020-08-05 20:06:44 +01:00
Bodmer
c124688ab1
Fix #697
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Untested but looks correct!
2020-07-19 10:45:36 +01:00
Bodmer
a6d50ea5ef
#682 Add created() function for sprites
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New function added:
bool created(void);
to check if sprite has been rotated. Example:
if ( !spr.created() ) Serial.println("Sprite has not been created");
2020-07-07 00:52:55 +01:00
Bodmer
61f1c5f98e
Merge pull request #641 from kamorris/kamorris-patch-1
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Add 4bit images to sprites, with an example and a tool to produce the images from bmp files.
2020-06-19 10:05:01 +01:00
Bodmer
b5826586fc
Allow 4bpp Sprites to be rotated
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4bpp Sprites can now be pushed to the TFT with a rotation
2020-06-05 16:05:04 +01:00
kamorris
5ffd4feac4
prepare for merging.
2020-05-25 17:09:56 -07:00
Bodmer
00ac129667
Update Sprite.cpp
2020-05-05 21:36:05 +01:00
Bodmer
f6748bf906
Add ESP32 SPI DMA capability
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DMA test examples now work on ESP32
2020-05-05 21:21:28 +01:00
Bodmer
90af737fa1
Fix #606 inconsistency + others
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TFT_eFEX also needs updating so Rotated_Sprite_3 example renders correctly.
pushImage for FLASH images updated so partly off-screen images are correctly rendered.
2020-04-26 17:05:19 +01:00
Bodmer
e937a3496f
Diagnostic sketch update + others
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Read_User_Setup updated to be compatible with STM32 and new structure format.
Reduction in compiler warnings
Update Sprite destructor
Update version to 2.2.1
2020-04-16 14:33:42 +01:00
Bodmer
875b451590
Fix Sprite 1bpp scroll bug
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Sprite scroll function fixed for 1bpp
readPixelValue() updated
Performance of circle drawing functions improved.
Version raised to 2.2.0
2020-03-30 21:51:26 +01:00
Bodmer
89bf0ce6c1
Fix #581 plus
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Update 4 bit Sprite code
Update Animate_Dial example to use italic font with minimised character set, add original jpeg graphic.
Raise to 2.1.8
2020-03-25 14:27:38 +00:00
Bodmer
611ca4b223
Update Sprite.cpp
2020-03-20 02:30:26 +00:00
Bodmer
7f7cc24b00
Add new animated dial example
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See Sprite "Animated_dial" example.
2020-03-20 00:30:12 +00:00
Bodmer
bdf2c9ba75
Fix #572
2020-03-19 22:20:48 +00:00
Bodmer
0161814c9a
Add smooth font wrapping in a Sprite
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See #558
2020-03-01 18:40:54 +00:00
Bodmer
db7a9987d3
Increase precision for Sprite to Sprite rotations
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Based on pull request #543
2020-02-16 17:06:58 +00:00
Bodmer
83d202dd08
Merge pull request #543 from lovyan03/master
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update: pushRotated tweak.
2020-02-16 16:57:28 +00:00
Bodmer
0fd8803ba2
Add smooth fonts in program memory for ESP32/8266
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The 4 new smooth font "Font_Demo_1/2/3/4_Array" examples now work on ESP32 and ESP8266.
2020-02-15 23:58:21 +00:00
Bodmer
c689b4211d
Add FLASH based anti-aliased fonts
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Processors (such as STM32) that are not supported by a SPIFFS library can now use anti-aliased (smooth) fonts stored in FLASH (program) memory.
2020-02-14 23:54:37 +00:00
lovyan03
39fe08f987
update: pushRotated tweak.
2020-02-11 12:50:04 +09:00
Bodmer
443be934a7
Add PSRAM switch
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Typical use to disable use of PSRAM for the sprite storage:
sprite.setAttribute(PSRAM_ENABLE, false); // true to enable
Minor update for recent button class update
2020-02-06 20:34:36 +00:00
Bodmer
c8530d7ae4
4 bpp Sprite bug fix
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OR has precedence over AND so brackets needed.
Remove unused varaible.
2020-02-01 01:43:16 +00:00
Bodmer
8209c00316
Add new alphaBlend functions
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Added 24 bit colour handling alphaBlend to reduce precision loss in multiple blend stages (e.g. in 2D colour gradients). Added option for alpha dither to reduce colour banding in gradients with 16 bit colours.
Get rid of compile warnings.
2020-01-30 16:01:36 +00:00