7bf48bb179 
								
							 
						 
						
							
							
								
								Add 16 bit parallel for RP2040 processor  
							
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							Correct legacy comments
Add ESP32 S3 parallel setup 70d
Add setups 105-107 for RP2040 with 16 bit display
Add file conversion notes to PNG array example 
							
						 
						
							2022-05-16 19:58:05 +01:00  
				
					
						
							
							
								 
						
							
								7d3f4f21b1 
								
							 
						 
						
							
							
								
								Fix   #1802  
							
							
							
						 
						
							2022-04-29 20:59:25 +01:00  
				
					
						
							
							
								 
						
							
								d0494af057 
								
							 
						 
						
							
							
								
								Fix   #1776  
							
							
							
						 
						
							2022-04-14 15:14:45 +01:00  
				
					
						
							
							
								 
						
							
								810aa98fc0 
								
							 
						 
						
							
							
								
								Fix   #1735  
							
							
							
						 
						
							2022-03-22 02:26:44 +00:00  
				
					
						
							
							
								 
						
							
								8480f39a9c 
								
							 
						 
						
							
							
								
								Various updates - raise to version 2.4.43  
							
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							Sprite class uses TFT_eSPI setBitmapColor - fn deleted
Small performance improvement to RP2040 SPI PIO
Typo corrections
Correct (unused) tft_Write_32 for STM32
Update HX8357D rotation code
Enable software reset for ILI9486
Add preliminary RM68120 support 
							
						 
						
							2022-03-17 14:12:10 +00:00  
				
					
						
							
							
								 
						
							
								64afd184dc 
								
							 
						 
						
							
							
								
								Prevent TFT_eSprite::pushToSprite() to skips pixels when dealing with transparency.  
							
							
							
						 
						
							2022-02-05 11:40:55 +10:00  
				
					
						
							
							
								 
						
							
								b6db90ada4 
								
							 
						 
						
							
							
								
								Add new anit-aliased graphics functions  
							
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							Examples to follow. 
							
						 
						
							2022-02-03 15:37:44 +00:00  
				
					
						
							
							
								 
						
							
								8a2398451b 
								
							 
						 
						
							
							
								
								RP2040: add SPI PIO interface option, enhance 8 bit parallel PIO  
							
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							The RP2040 processors can now drive 8 bit parallel and SPI displays using the PIO hardware.
The PIO offloads the processor by providing:
1. PIO managed setWindow sequence
2. PIO managed block and screen fill 
							
						 
						
							2022-01-02 01:08:22 +00:00  
				
					
						
							
							
								 
						
							
								a474f4cd23 
								
							 
						 
						
							
							
								
								Fix   #1313  
							
							
							
						 
						
							2021-12-12 01:33:27 +00:00  
				
					
						
							
							
								 
						
							
								9bf9c0940f 
								
							 
						 
						
							
							
								
								Update for GC9A01 display  
							
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							Correct sprite rendering
GC9A01 expects exact number of pixels to fill setWindow area. 
							
						 
						
							2021-11-28 13:57:15 +00:00  
				
					
						
							
							
								 
						
							
								e23d8e083b 
								
							 
						 
						
							
							
								
								Correct comments  
							
							
							
						 
						
							2021-11-03 23:45:16 +00:00  
				
					
						
							
							
								 
						
							
								2bf4d15b02 
								
							 
						 
						
							
							
								
								Fix   #1022  
							
							
							
						 
						
							2021-02-23 22:38:03 +00:00  
				
					
						
							
							
								 
						
							
								9fec44b6ea 
								
							 
						 
						
							
							
								
								Implement  #896  plus minor changes  
							
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							When rendering a smooth font in a sprite the anti-aliasing will pick up the sprite background colour if the text background colour is not set. 
							
						 
						
							2020-12-31 17:58:28 +00:00  
				
					
						
							
							
								 
						
							
								63dc212061 
								
							 
						 
						
							
							
								
								Correct white=transparent bug  
							
							
							
						 
						
							2020-12-15 16:50:12 +00:00  
				
					
						
							
							
								 
						
							
								ad0130309c 
								
							 
						 
						
							
							
								
								Add pushToSprite with transparent colour  
							
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							New function:
pushToSprite(TFT_eSprite *spr, int32_t x, int32_t y, uint16_t transp)
// Note: The following sprite to sprite colour depths are currently supported:
//    Source    Destination
//    16bpp  -> 16bpp
//    16bpp  ->  8bpp
//     8bpp  ->  8bpp
//     1bpp  ->  1bpp 
							
						 
						
							2020-12-02 13:39:19 +00:00  
				
					
						
							
							
								 
						
							
								42e6fc87ff 
								
							 
						 
						
							
							
								
								Feature update  
							
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							Add ILI9225 support
Add viewport feature to Sprites
Rationalise common TFT_eSPI and Sprite functions and variables to use inherited functions width(), height(), rotation(), write(), pivot, cursor, swapBytes. 
							
						 
						
							2020-12-01 20:06:32 +00:00  
				
					
						
							
							
								 
						
							
								788048155c 
								
							 
						 
						
							
							
								
								Fix   #827  (function ambiguity with Arduino DUE)  
							
							
							
						 
						
							2020-11-17 18:40:39 +00:00  
				
					
						
							
							
								 
						
							
								13d217dc89 
								
							 
						 
						
							
							
								
								Add viewport feature  
							
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							2 new example sketches added for viewport demonstration 
							
						 
						
							2020-10-06 00:51:41 +01:00  
				
					
						
							
							
								 
						
							
								0c49b71dd4 
								
							 
						 
						
							
							
								
								Fix   #751  
							
							
							
						 
						
							2020-09-14 21:40:20 +01:00  
				
					
						
							
							
								 
						
							
								d7fdcc0991 
								
							 
						 
						
							
							
								
								Fix   #740  and  #704  
							
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							#740 : To avoid ambiguity the pushSprite for writing a sprite to another sprite has been renamed pushToSprite
#704 : Change to 18 bit colurs for SSD1963 with SPI interface
Remove outdated TFT_SPIFFS_Jpeg example 
						
							2020-09-07 22:04:42 +01:00  
				
					
						
							
							
								 
						
							
								4c314c5c33 
								
							 
						 
						
							
							
								
								Revert "Resolve ambigous pushSprite(int int int) methods"  
							
							
							
						 
						
							2020-09-07 13:05:59 +01:00  
				
					
						
							
							
								 
						
							
								ddf03d43ea 
								
							 
						 
						
							
							
								
								Resolve ambigous pushSprite(int int int) methods  
							
							
							
						 
						
							2020-09-05 16:54:24 +02:00  
				
					
						
							
							
								 
						
							
								731228d13a 
								
							 
						 
						
							
							
								
								Fix deleteSprite  
							
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							Fixes  #736  and also delete color map even if the sprite has not been created. 
						
							2020-08-28 21:18:26 +01:00  
				
					
						
							
							
								 
						
							
								52ee45b30b 
								
							 
						 
						
							
							
								
								Correct medium warnings  #702  
							
							
							
						 
						
							2020-08-05 23:37:24 +01:00  
				
					
						
							
							
								 
						
							
								cfcb9c6632 
								
							 
						 
						
							
							
								
								Revert "Elimnate some warnings  #702 "  
							
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							This reverts commit 31125ca5ac 
							
						 
						
							2020-08-05 23:13:59 +01:00  
				
					
						
							
							
								 
						
							
								31125ca5ac 
								
							 
						 
						
							
							
								
								Elimnate some warnings  #702  
							
							
							
						 
						
							2020-08-05 23:01:59 +01:00  
				
					
						
							
							
								 
						
							
								dc114db01b 
								
							 
						 
						
							
							
								
								Srite class updates + others  
							
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							Add 2 new pushSprite functions:
1. Sprite to sprite
2. windowed are of sprite to screen
Examples to follow
Bug fixes to sprite class 
							
						 
						
							2020-08-05 20:06:44 +01:00  
				
					
						
							
							
								 
						
							
								c124688ab1 
								
							 
						 
						
							
							
								
								Fix   #697  
							
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							Untested but looks correct! 
							
						 
						
							2020-07-19 10:45:36 +01:00  
				
					
						
							
							
								 
						
							
								a6d50ea5ef 
								
							 
						 
						
							
							
								
								#682  Add created() function for sprites  
							
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							New function added:
  bool created(void);
to check if sprite has been rotated. Example:
if ( !spr.created() ) Serial.println("Sprite has not been created"); 
							
						 
						
							2020-07-07 00:52:55 +01:00  
				
					
						
							
							
								 
						
							
								61f1c5f98e 
								
							 
						 
						
							
							
								
								Merge pull request  #641  from kamorris/kamorris-patch-1  
							
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							Add 4bit images to sprites, with an example and a tool to produce the images from bmp files. 
							
						 
						
							2020-06-19 10:05:01 +01:00  
				
					
						
							
							
								 
						
							
								b5826586fc 
								
							 
						 
						
							
							
								
								Allow 4bpp Sprites to be rotated  
							
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							4bpp Sprites can now be pushed to the TFT with a rotation 
							
						 
						
							2020-06-05 16:05:04 +01:00  
				
					
						
							
							
								 
						
							
								5ffd4feac4 
								
							 
						 
						
							
							
								
								prepare for merging.  
							
							
							
						 
						
							2020-05-25 17:09:56 -07:00  
				
					
						
							
							
								 
						
							
								00ac129667 
								
							 
						 
						
							
							
								
								Update Sprite.cpp  
							
							
							
						 
						
							2020-05-05 21:36:05 +01:00  
				
					
						
							
							
								 
						
							
								f6748bf906 
								
							 
						 
						
							
							
								
								Add ESP32 SPI DMA capability  
							
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							DMA test examples now work on ESP32 
							
						 
						
							2020-05-05 21:21:28 +01:00  
				
					
						
							
							
								 
						
							
								90af737fa1 
								
							 
						 
						
							
							
								
								Fix   #606  inconsistency + others  
							
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							TFT_eFEX also needs updating so Rotated_Sprite_3 example renders correctly.
pushImage for FLASH images updated so partly off-screen images are correctly rendered. 
							
						 
						
							2020-04-26 17:05:19 +01:00  
				
					
						
							
							
								 
						
							
								e937a3496f 
								
							 
						 
						
							
							
								
								Diagnostic sketch update + others  
							
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							Read_User_Setup updated to be compatible with STM32 and new structure format.
Reduction in compiler warnings
Update Sprite destructor
Update version to 2.2.1 
							
						 
						
							2020-04-16 14:33:42 +01:00  
				
					
						
							
							
								 
						
							
								875b451590 
								
							 
						 
						
							
							
								
								Fix Sprite 1bpp scroll bug  
							
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							Sprite scroll function fixed for 1bpp
readPixelValue() updated
Performance of circle drawing functions improved.
Version raised to 2.2.0 
							
						 
						
							2020-03-30 21:51:26 +01:00  
				
					
						
							
							
								 
						
							
								89bf0ce6c1 
								
							 
						 
						
							
							
								
								Fix   #581  plus  
							
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							Update 4 bit Sprite code
Update Animate_Dial example to use italic font with minimised character set, add original jpeg graphic.
Raise to 2.1.8 
							
						 
						
							2020-03-25 14:27:38 +00:00  
				
					
						
							
							
								 
						
							
								611ca4b223 
								
							 
						 
						
							
							
								
								Update Sprite.cpp  
							
							
							
						 
						
							2020-03-20 02:30:26 +00:00  
				
					
						
							
							
								 
						
							
								7f7cc24b00 
								
							 
						 
						
							
							
								
								Add new animated dial example  
							
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							See Sprite "Animated_dial" example. 
							
						 
						
							2020-03-20 00:30:12 +00:00  
				
					
						
							
							
								 
						
							
								bdf2c9ba75 
								
							 
						 
						
							
							
								
								Fix   #572  
							
							
							
						 
						
							2020-03-19 22:20:48 +00:00  
				
					
						
							
							
								 
						
							
								0161814c9a 
								
							 
						 
						
							
							
								
								Add smooth font wrapping in a Sprite  
							
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							See #558  
							
						 
						
							2020-03-01 18:40:54 +00:00  
				
					
						
							
							
								 
						
							
								db7a9987d3 
								
							 
						 
						
							
							
								
								Increase precision for Sprite to Sprite rotations  
							
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							Based on pull request #543  
							
						 
						
							2020-02-16 17:06:58 +00:00  
				
					
						
							
							
								 
						
							
								83d202dd08 
								
							 
						 
						
							
							
								
								Merge pull request  #543  from lovyan03/master  
							
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							update: pushRotated tweak. 
							
						 
						
							2020-02-16 16:57:28 +00:00  
				
					
						
							
							
								 
						
							
								0fd8803ba2 
								
							 
						 
						
							
							
								
								Add smooth fonts in program memory for ESP32/8266  
							
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							The 4 new smooth font  "Font_Demo_1/2/3/4_Array" examples now work on ESP32 and ESP8266. 
							
						 
						
							2020-02-15 23:58:21 +00:00  
				
					
						
							
							
								 
						
							
								c689b4211d 
								
							 
						 
						
							
							
								
								Add FLASH based anti-aliased fonts  
							
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							Processors (such as STM32) that are not supported by a SPIFFS library can now use anti-aliased (smooth) fonts stored in FLASH (program) memory. 
							
						 
						
							2020-02-14 23:54:37 +00:00  
				
					
						
							
							
								 
						
							
								39fe08f987 
								
							 
						 
						
							
							
								
								update: pushRotated tweak.  
							
							
							
						 
						
							2020-02-11 12:50:04 +09:00  
				
					
						
							
							
								 
						
							
								443be934a7 
								
							 
						 
						
							
							
								
								Add PSRAM switch  
							
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							Typical use to disable use of PSRAM for the sprite storage:
sprite.setAttribute(PSRAM_ENABLE, false); // true to enable
Minor update for recent button class update 
							
						 
						
							2020-02-06 20:34:36 +00:00  
				
					
						
							
							
								 
						
							
								c8530d7ae4 
								
							 
						 
						
							
							
								
								4 bpp Sprite bug fix  
							
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							OR has precedence over AND so brackets needed.
Remove unused varaible. 
							
						 
						
							2020-02-01 01:43:16 +00:00  
				
					
						
							
							
								 
						
							
								8209c00316 
								
							 
						 
						
							
							
								
								Add new alphaBlend functions  
							
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							Added 24 bit colour handling alphaBlend to reduce precision loss in multiple blend stages (e.g. in 2D colour gradients). Added option for alpha dither to reduce colour banding in gradients with 16 bit colours.
Get rid of compile warnings. 
							
						 
						
							2020-01-30 16:01:36 +00:00