Add interface driver macro
Add 8 bit parallel support
Add 8 bit parallel read support
Add ILI9481, ILI9488 and HX8357D drivers
Update version and ReadMe
Update Create_Font processing sketch
Add slightly narrower alternative font 8
1. Ability to swap bytes in pushColors() and pushImage()
2. pushImage() will handle FLASH stroed images
3. pushImage() will accept a transparent color
4. pushRect() deprecated but still works
5. setSwapBytes() to set swapping bytes in color for pushImage() and
pushColors() true or false
6. getSwapBytes() returns swap bytes parameter
7. fillCircle() and fillCircleHelper() changed to use horizontal lines
to speed up plotting in a sprite
8. fillTriangle bug fix by moving spi_begin()
9 Small performance improvement to setAddrWindow()
10. pushColor() bug fix for swapped bytes
11. pushColors() performance improvement for ESP8266 and add optional
byte swap parameter, accepts higher pixel count
12. move spi_begin() later in drawLine() incase fn returns early
13. add spi_end() in drawLine incdae return occurs early
14. Add color332() fn to convert 16 bit to 8 bit colour
15. Sprite: createSprite() checks if sprite already created and returns
pointer if it does
16. Sprite: one extra "off-screen pixel added to a sprite to point
out-of-bounds setWindow coords to
this avoids extra bounds checks in push/write color
17. Sprite: setColorDepth allows changing of depthe for existing sprtie
and returns a new pointer to the new sprite
18. Sprite: pushImage() accepts a swapped byte parameter
19. Sprite: setSwapBytes() to set swapping bytes in color for
pushImage() and pushColors() true or false
20. Sprite: getSwapBytes() returns swap bytes parameter
21. Sprite: setWindow deals with duff out of sprite coords.
22. Sprite: bug in draw char corrected which could draw too many
over-writing pixels
getTouch accepts a third optional pressure threshold, default is 600,
increasing means harder presses are needed.
getTouch(uint16_t *x, uint16_t *y, uint16_t threshold = 600);
Can now specify a colour that will not be plotted so some part of the
Sprite are "transparent" and the TFT backforund shows through. New
example added for demonstration.
This commit fixes an issue when setting screen width
and height from the constructor (e.g., user sketch),
followed by setRotation(i). Previously, setRotation
used TFT_WIDTH and TFT_HEIGHT, ignoring user overrides.
Sprites (images) can now be created in RAM, written to with text and
graphics and rendered to screen quickly, this makes it easier to get
flicker frre screen updates.
ESP8266 can typically create up to a 160x128 sprite, and ESP32 about
200x200 pixels. 16 bit colour only at the moment, may soon implement 8
bit colour to reduce RAM.
Touch reliability improved by using pressure and double sampling. Added
Adafruit compatible Button class. Added touchscreen on/off and keypad
examples.
Grabbing the mutex for exclusive SPI access by the TFT library causes a
crash when OTA updates are done. Always switching the hal mutex is only
marginally slower so that is now the default.
Using D6 (MISO) for the DC line is not recommended as transaction support and TFT reads may cause it to become and input!
However if a hardware setup has no other pins spare, then this is an option that can be tried.