e61fb8c78d 
								
							 
						 
						
							
							
								
								Fix   #1547  for RP2040 processor with ST7789 TFT  
							
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							Add Arduino Nano Connect setup example 62 
							
						 
						
							2022-01-26 22:20:34 +00:00  
				
					
						
							
							
								 
						
							
								73ff86b85b 
								
							 
						 
						
							
							
								
								Support external font classes in button class  
							
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							Original Adafruit button rendering code can be used with an external font class if "textFont" is set to 255.
See #1536  
							
						 
						
							2022-01-08 14:50:44 +00:00  
				
					
						
							
							
								 
						
							
								1242ba14d1 
								
							 
						 
						
							
							
								
								Bug fix  
							
							
							
						 
						
							2022-01-08 02:02:29 +00:00  
				
					
						
							
							
								 
						
							
								8a2398451b 
								
							 
						 
						
							
							
								
								RP2040: add SPI PIO interface option, enhance 8 bit parallel PIO  
							
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							The RP2040 processors can now drive 8 bit parallel and SPI displays using the PIO hardware.
The PIO offloads the processor by providing:
1. PIO managed setWindow sequence
2. PIO managed block and screen fill 
							
						 
						
							2022-01-02 01:08:22 +00:00  
				
					
						
							
							
								 
						
							
								a474f4cd23 
								
							 
						 
						
							
							
								
								Fix   #1313  
							
							
							
						 
						
							2021-12-12 01:33:27 +00:00  
				
					
						
							
							
								 
						
							
								9bf9c0940f 
								
							 
						 
						
							
							
								
								Update for GC9A01 display  
							
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							Correct sprite rendering
GC9A01 expects exact number of pixels to fill setWindow area. 
							
						 
						
							2021-11-28 13:57:15 +00:00  
				
					
						
							
							
								 
						
							
								e23d8e083b 
								
							 
						 
						
							
							
								
								Correct comments  
							
							
							
						 
						
							2021-11-03 23:45:16 +00:00  
				
					
						
							
							
								 
						
							
								8164629397 
								
							 
						 
						
							
							
								
								Fix   #1168  
							
							
							
						 
						
							2021-05-11 21:38:26 +01:00  
				
					
						
							
							
								 
						
							
								91c34afc49 
								
							 
						 
						
							
							
								
								Replace deprecated boolean type  
							
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							Note that Processing sketches (pde type) do not accept bool, so boolean is correct. 
							
						 
						
							2021-03-31 13:52:42 +01:00  
				
					
						
							
							
								 
						
							
								2bf4d15b02 
								
							 
						 
						
							
							
								
								Fix   #1022  
							
							
							
						 
						
							2021-02-23 22:38:03 +00:00  
				
					
						
							
							
								 
						
							
								5f171eeefd 
								
							 
						 
						
							
							
								
								Fix   #923  and  #915  
							
							
							
						 
						
							2021-01-08 23:53:28 +00:00  
				
					
						
							
							
								 
						
							
								9fec44b6ea 
								
							 
						 
						
							
							
								
								Implement  #896  plus minor changes  
							
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							When rendering a smooth font in a sprite the anti-aliasing will pick up the sprite background colour if the text background colour is not set. 
							
						 
						
							2020-12-31 17:58:28 +00:00  
				
					
						
							
							
								 
						
							
								63dc212061 
								
							 
						 
						
							
							
								
								Correct white=transparent bug  
							
							
							
						 
						
							2020-12-15 16:50:12 +00:00  
				
					
						
							
							
								 
						
							
								ad0130309c 
								
							 
						 
						
							
							
								
								Add pushToSprite with transparent colour  
							
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							New function:
pushToSprite(TFT_eSprite *spr, int32_t x, int32_t y, uint16_t transp)
// Note: The following sprite to sprite colour depths are currently supported:
//    Source    Destination
//    16bpp  -> 16bpp
//    16bpp  ->  8bpp
//     8bpp  ->  8bpp
//     1bpp  ->  1bpp 
							
						 
						
							2020-12-02 13:39:19 +00:00  
				
					
						
							
							
								 
						
							
								42e6fc87ff 
								
							 
						 
						
							
							
								
								Feature update  
							
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							Add ILI9225 support
Add viewport feature to Sprites
Rationalise common TFT_eSPI and Sprite functions and variables to use inherited functions width(), height(), rotation(), write(), pivot, cursor, swapBytes. 
							
						 
						
							2020-12-01 20:06:32 +00:00  
				
					
						
							
							
								 
						
							
								788048155c 
								
							 
						 
						
							
							
								
								Fix   #827  (function ambiguity with Arduino DUE)  
							
							
							
						 
						
							2020-11-17 18:40:39 +00:00  
				
					
						
							
							
								 
						
							
								505ca81a70 
								
							 
						 
						
							
							
								
								Complete viewport update  
							
							
							
						 
						
							2020-10-11 22:36:02 +01:00  
				
					
						
							
							
								 
						
							
								13d217dc89 
								
							 
						 
						
							
							
								
								Add viewport feature  
							
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							2 new example sketches added for viewport demonstration 
							
						 
						
							2020-10-06 00:51:41 +01:00  
				
					
						
							
							
								 
						
							
								0c49b71dd4 
								
							 
						 
						
							
							
								
								Fix   #751  
							
							
							
						 
						
							2020-09-14 21:40:20 +01:00  
				
					
						
							
							
								 
						
							
								d7fdcc0991 
								
							 
						 
						
							
							
								
								Fix   #740  and  #704  
							
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							#740 : To avoid ambiguity the pushSprite for writing a sprite to another sprite has been renamed pushToSprite
#704 : Change to 18 bit colurs for SSD1963 with SPI interface
Remove outdated TFT_SPIFFS_Jpeg example 
						
							2020-09-07 22:04:42 +01:00  
				
					
						
							
							
								 
						
							
								4c314c5c33 
								
							 
						 
						
							
							
								
								Revert "Resolve ambigous pushSprite(int int int) methods"  
							
							
							
						 
						
							2020-09-07 13:05:59 +01:00  
				
					
						
							
							
								 
						
							
								ddf03d43ea 
								
							 
						 
						
							
							
								
								Resolve ambigous pushSprite(int int int) methods  
							
							
							
						 
						
							2020-09-05 16:54:24 +02:00  
				
					
						
							
							
								 
						
							
								731228d13a 
								
							 
						 
						
							
							
								
								Fix deleteSprite  
							
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							Fixes  #736  and also delete color map even if the sprite has not been created. 
						
							2020-08-28 21:18:26 +01:00  
				
					
						
							
							
								 
						
							
								52ee45b30b 
								
							 
						 
						
							
							
								
								Correct medium warnings  #702  
							
							
							
						 
						
							2020-08-05 23:37:24 +01:00  
				
					
						
							
							
								 
						
							
								cfcb9c6632 
								
							 
						 
						
							
							
								
								Revert "Elimnate some warnings  #702 "  
							
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							This reverts commit 31125ca5ac 
							
						 
						
							2020-08-05 23:13:59 +01:00  
				
					
						
							
							
								 
						
							
								31125ca5ac 
								
							 
						 
						
							
							
								
								Elimnate some warnings  #702  
							
							
							
						 
						
							2020-08-05 23:01:59 +01:00  
				
					
						
							
							
								 
						
							
								dc114db01b 
								
							 
						 
						
							
							
								
								Srite class updates + others  
							
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							Add 2 new pushSprite functions:
1. Sprite to sprite
2. windowed are of sprite to screen
Examples to follow
Bug fixes to sprite class 
							
						 
						
							2020-08-05 20:06:44 +01:00  
				
					
						
							
							
								 
						
							
								c124688ab1 
								
							 
						 
						
							
							
								
								Fix   #697  
							
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							Untested but looks correct! 
							
						 
						
							2020-07-19 10:45:36 +01:00  
				
					
						
							
							
								 
						
							
								a6d50ea5ef 
								
							 
						 
						
							
							
								
								#682  Add created() function for sprites  
							
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							New function added:
  bool created(void);
to check if sprite has been rotated. Example:
if ( !spr.created() ) Serial.println("Sprite has not been created"); 
							
						 
						
							2020-07-07 00:52:55 +01:00  
				
					
						
							
							
								 
						
							
								61f1c5f98e 
								
							 
						 
						
							
							
								
								Merge pull request  #641  from kamorris/kamorris-patch-1  
							
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							Add 4bit images to sprites, with an example and a tool to produce the images from bmp files. 
							
						 
						
							2020-06-19 10:05:01 +01:00  
				
					
						
							
							
								 
						
							
								b5826586fc 
								
							 
						 
						
							
							
								
								Allow 4bpp Sprites to be rotated  
							
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							4bpp Sprites can now be pushed to the TFT with a rotation 
							
						 
						
							2020-06-05 16:05:04 +01:00  
				
					
						
							
							
								 
						
							
								5ffd4feac4 
								
							 
						 
						
							
							
								
								prepare for merging.  
							
							
							
						 
						
							2020-05-25 17:09:56 -07:00  
				
					
						
							
							
								 
						
							
								00ac129667 
								
							 
						 
						
							
							
								
								Update Sprite.cpp  
							
							
							
						 
						
							2020-05-05 21:36:05 +01:00  
				
					
						
							
							
								 
						
							
								f6748bf906 
								
							 
						 
						
							
							
								
								Add ESP32 SPI DMA capability  
							
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							DMA test examples now work on ESP32 
							
						 
						
							2020-05-05 21:21:28 +01:00  
				
					
						
							
							
								 
						
							
								90af737fa1 
								
							 
						 
						
							
							
								
								Fix   #606  inconsistency + others  
							
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							TFT_eFEX also needs updating so Rotated_Sprite_3 example renders correctly.
pushImage for FLASH images updated so partly off-screen images are correctly rendered. 
							
						 
						
							2020-04-26 17:05:19 +01:00  
				
					
						
							
							
								 
						
							
								e937a3496f 
								
							 
						 
						
							
							
								
								Diagnostic sketch update + others  
							
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							Read_User_Setup updated to be compatible with STM32 and new structure format.
Reduction in compiler warnings
Update Sprite destructor
Update version to 2.2.1 
							
						 
						
							2020-04-16 14:33:42 +01:00  
				
					
						
							
							
								 
						
							
								875b451590 
								
							 
						 
						
							
							
								
								Fix Sprite 1bpp scroll bug  
							
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							Sprite scroll function fixed for 1bpp
readPixelValue() updated
Performance of circle drawing functions improved.
Version raised to 2.2.0 
							
						 
						
							2020-03-30 21:51:26 +01:00  
				
					
						
							
							
								 
						
							
								5ab0a08d1d 
								
							 
						 
						
							
							
								
								Fix   #588  
							
							
							
						 
						
							2020-03-29 18:42:25 +01:00  
				
					
						
							
							
								 
						
							
								89bf0ce6c1 
								
							 
						 
						
							
							
								
								Fix   #581  plus  
							
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							Update 4 bit Sprite code
Update Animate_Dial example to use italic font with minimised character set, add original jpeg graphic.
Raise to 2.1.8 
							
						 
						
							2020-03-25 14:27:38 +00:00  
				
					
						
							
							
								 
						
							
								611ca4b223 
								
							 
						 
						
							
							
								
								Update Sprite.cpp  
							
							
							
						 
						
							2020-03-20 02:30:26 +00:00  
				
					
						
							
							
								 
						
							
								7f7cc24b00 
								
							 
						 
						
							
							
								
								Add new animated dial example  
							
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							See Sprite "Animated_dial" example. 
							
						 
						
							2020-03-20 00:30:12 +00:00  
				
					
						
							
							
								 
						
							
								bdf2c9ba75 
								
							 
						 
						
							
							
								
								Fix   #572  
							
							
							
						 
						
							2020-03-19 22:20:48 +00:00  
				
					
						
							
							
								 
						
							
								0161814c9a 
								
							 
						 
						
							
							
								
								Add smooth font wrapping in a Sprite  
							
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							See #558  
							
						 
						
							2020-03-01 18:40:54 +00:00  
				
					
						
							
							
								 
						
							
								db7a9987d3 
								
							 
						 
						
							
							
								
								Increase precision for Sprite to Sprite rotations  
							
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							Based on pull request #543  
							
						 
						
							2020-02-16 17:06:58 +00:00  
				
					
						
							
							
								 
						
							
								83d202dd08 
								
							 
						 
						
							
							
								
								Merge pull request  #543  from lovyan03/master  
							
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							update: pushRotated tweak. 
							
						 
						
							2020-02-16 16:57:28 +00:00  
				
					
						
							
							
								 
						
							
								0fd8803ba2 
								
							 
						 
						
							
							
								
								Add smooth fonts in program memory for ESP32/8266  
							
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							The 4 new smooth font  "Font_Demo_1/2/3/4_Array" examples now work on ESP32 and ESP8266. 
							
						 
						
							2020-02-15 23:58:21 +00:00  
				
					
						
							
							
								 
						
							
								771b52f841 
								
							 
						 
						
							
							
								
								Fix   #546  
							
							
							
						 
						
							2020-02-15 11:28:31 +00:00  
				
					
						
							
							
								 
						
							
								c689b4211d 
								
							 
						 
						
							
							
								
								Add FLASH based anti-aliased fonts  
							
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							Processors (such as STM32) that are not supported by a SPIFFS library can now use anti-aliased (smooth) fonts stored in FLASH (program) memory. 
							
						 
						
							2020-02-14 23:54:37 +00:00  
				
					
						
							
							
								 
						
							
								39fe08f987 
								
							 
						 
						
							
							
								
								update: pushRotated tweak.  
							
							
							
						 
						
							2020-02-11 12:50:04 +09:00  
				
					
						
							
							
								 
						
							
								443be934a7 
								
							 
						 
						
							
							
								
								Add PSRAM switch  
							
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							Typical use to disable use of PSRAM for the sprite storage:
sprite.setAttribute(PSRAM_ENABLE, false); // true to enable
Minor update for recent button class update 
							
						 
						
							2020-02-06 20:34:36 +00:00