Commit Graph

26 Commits

Author SHA1 Message Date
Bodmer 61f1c5f98e
Merge pull request #641 from kamorris/kamorris-patch-1
Add 4bit images to sprites, with an example and a tool to produce the images from bmp files.
2020-06-19 10:05:01 +01:00
kamorris a7be0c0ebe delete extraneous ino file 2020-06-18 20:29:10 -07:00
Bodmer b5826586fc Allow 4bpp Sprites to be rotated
4bpp Sprites can now be pushed to the TFT with a rotation
2020-06-05 16:05:04 +01:00
kamorris 5ffd4feac4 prepare for merging. 2020-05-25 17:09:56 -07:00
kamorris 0db6eed9e0 add 4bit image support, tools and examples 2020-05-25 15:29:41 -07:00
Bodmer 89bf0ce6c1 Fix #581 plus
Update 4 bit Sprite code
Update Animate_Dial example to use italic font with minimised character set, add original jpeg graphic.
Raise to 2.1.8
2020-03-25 14:27:38 +00:00
Bodmer b3db931dc5
Move label 2020-03-20 00:34:26 +00:00
Bodmer 7f7cc24b00 Add new animated dial example
See Sprite "Animated_dial" example.
2020-03-20 00:30:12 +00:00
Bodmer 0e0fd75277 Raise to version 2.0.0
The library has been cleaned up as it has got a bit untidy due to the large number of small incremental changes.

4bit Sprite examples renaed to be consistent with others.

alphaBlend example moved to generic folder (alphaBlend fn was moved to TFT_eSPI class).
Added sections + explanatory comments to functions prototypes.

Temporary comments added for potential gotchas for noobs when using DMA.

spi_begin/end functions renamed to reflect functionality. Old fns  retained for backwards compatibility with user setup.h files.
2020-01-26 21:17:49 +00:00
kamorris 7fd29d509f Suggested changes from code review
Set font for Transparent_Sprite_Demo_Colormap to correct value (4)
renamed setColorMap to createPalette
renamed cmpPixel to readPixelValue
added setPaletteColor / getPaletteColor
added error check to createPalette
2020-01-25 12:49:29 -08:00
kamorris e019b6dcf6 added color maps and examples 2020-01-24 22:07:45 -08:00
Bodmer d3210a7ee6 Fix #417 and add for 135x240 display
Setup 135 is for TTGO T Display (ESP32)
Plus minor tweaks to avoid some warnings
2019-10-07 17:56:17 +01:00
Bodmer 05359a4dff Misc updates
Speed up Sprite rotation on an ESP32
Update utf8 serial decoder to handle illegal format strings
Remove need for D0_USED_FOR_xx (issue #271)
Clean up setup files
Correct various comment typos
2019-01-06 17:45:06 +00:00
Bodmer 96228cbf44 Add Sprite rotation and examples
Sprites can be rendered rotated with defined pivot points, 3 new
examples have been added "Rotated_Sprite_1/2/3".
The FLASH bitmap example has been moved to the Generic examples folder.
Boundary checks have been added to pushImage()
A new scrolling and wrapping in a Sprite example has been added.
2019-01-06 01:14:10 +00:00
Bodmer a0e2bc97d6
Comment typo 2018-11-24 23:45:31 +00:00
Bodmer b0d56ce394 Add ability to scroll 1bpp Sprites
New example added: Sprite_scroll_1bit
2018-11-24 23:30:40 +00:00
Bodmer d9d5625e48 Add 1 bpp examples 2018-03-28 01:59:06 +01:00
Bodmer 93ba6e3716 Add scrolling inside a sprite
Added example "Sprite_scroll"
Tidy up virtual function list
Add PROGMEM bitmap image functions
2017-12-10 23:04:31 +00:00
Bodmer d2104f6d85 Add ability to plot Sprites with a "transparent" colour
Can now specify a colour that will not be plotted so some part of the
Sprite are "transparent" and the TFT backforund shows through. New
example added for demonstration.
2017-12-03 02:29:39 +00:00
Bodmer 312b7c1128 Tidy up 8 bit sprite code and fix gugs
Minor tweaks and speed improvements
2017-11-24 14:12:29 +00:00
Bodmer 3b5e673603 Version update, minor tweaks and typos 2017-11-22 00:53:09 +00:00
Bodmer 3e3d638bba Add support for 8 bit color sprites (needs less RAM)
Added setColorDepth(d) where "d" is 8 or 16.
Default is 16 bit if not specified.
2017-11-21 22:57:11 +00:00
Bodmer 1b5ffe4189
Fn changed 2017-11-15 22:41:17 +00:00
Bodmer fbb07be73b
Stop pointer error 2017-11-15 22:38:57 +00:00
Bodmer 2c6f1c70e4
typo 2017-11-15 21:55:06 +00:00
Bodmer 943c18facf Add sprite class
Sprites (images) can now be created in RAM, written to with text and
graphics and rendered to screen quickly, this makes it easier to get
flicker frre screen updates.
ESP8266 can typically create up to a 160x128 sprite, and ESP32 about
200x200 pixels. 16 bit colour only at the moment, may soon implement 8
bit colour to reduce RAM.
2017-11-15 20:26:22 +00:00