Commit Graph

14 Commits

Author SHA1 Message Date
Bodmer 05359a4dff Misc updates
Speed up Sprite rotation on an ESP32
Update utf8 serial decoder to handle illegal format strings
Remove need for D0_USED_FOR_xx (issue #271)
Clean up setup files
Correct various comment typos
2019-01-06 17:45:06 +00:00
Bodmer 96228cbf44 Add Sprite rotation and examples
Sprites can be rendered rotated with defined pivot points, 3 new
examples have been added "Rotated_Sprite_1/2/3".
The FLASH bitmap example has been moved to the Generic examples folder.
Boundary checks have been added to pushImage()
A new scrolling and wrapping in a Sprite example has been added.
2019-01-06 01:14:10 +00:00
Bodmer a0e2bc97d6
Comment typo 2018-11-24 23:45:31 +00:00
Bodmer b0d56ce394 Add ability to scroll 1bpp Sprites
New example added: Sprite_scroll_1bit
2018-11-24 23:30:40 +00:00
Bodmer d9d5625e48 Add 1 bpp examples 2018-03-28 01:59:06 +01:00
Bodmer 93ba6e3716 Add scrolling inside a sprite
Added example "Sprite_scroll"
Tidy up virtual function list
Add PROGMEM bitmap image functions
2017-12-10 23:04:31 +00:00
Bodmer d2104f6d85 Add ability to plot Sprites with a "transparent" colour
Can now specify a colour that will not be plotted so some part of the
Sprite are "transparent" and the TFT backforund shows through. New
example added for demonstration.
2017-12-03 02:29:39 +00:00
Bodmer 312b7c1128 Tidy up 8 bit sprite code and fix gugs
Minor tweaks and speed improvements
2017-11-24 14:12:29 +00:00
Bodmer 3b5e673603 Version update, minor tweaks and typos 2017-11-22 00:53:09 +00:00
Bodmer 3e3d638bba Add support for 8 bit color sprites (needs less RAM)
Added setColorDepth(d) where "d" is 8 or 16.
Default is 16 bit if not specified.
2017-11-21 22:57:11 +00:00
Bodmer 1b5ffe4189
Fn changed 2017-11-15 22:41:17 +00:00
Bodmer fbb07be73b
Stop pointer error 2017-11-15 22:38:57 +00:00
Bodmer 2c6f1c70e4
typo 2017-11-15 21:55:06 +00:00
Bodmer 943c18facf Add sprite class
Sprites (images) can now be created in RAM, written to with text and
graphics and rendered to screen quickly, this makes it easier to get
flicker frre screen updates.
ESP8266 can typically create up to a 160x128 sprite, and ESP32 about
200x200 pixels. 16 bit colour only at the moment, may soon implement 8
bit colour to reduce RAM.
2017-11-15 20:26:22 +00:00