Correct Unicode format reference
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@ -41,7 +41,7 @@ I have made some changes that will be uploaded soon that improves sprite and ima
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**2. Anti-aliased fonts - done 24/2/18**
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I have been experimenting with anti-aliased font files in "vlw" format generated by the free [Processing IDE](https://processing.org/). This IDE can be used to generate font files from your computer's font set and include **any** Unicode characters. This means Greek, Japanese and any other UTF-16 glyphs can be used.
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I have been experimenting with anti-aliased font files in "vlw" format generated by the free [Processing IDE](https://processing.org/). This IDE can be used to generate font files from your computer's font set and include **any** 16 bit Unicode characters. This means Greek, Japanese and any other UCS-2 glyphs can be used. Character arrays and Strings in UTF-8 format are supported.
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It would be possible to compress the vlw font files but the rendering performance to a TFT is still good when storing the font file(s) in SPIFFS.
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