Update VLWCompress\readme.md
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Used to transform 8bit VLW file into 4bit VLW file with no padding support.
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Used to transform 8bit VLW file into 4bit VLW file with no padding support.
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**Advantage**: It will save at least 50% space.
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**Advantage**: It will save at least 50% space.
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**Limitation**: Fonts that height over 255 are not being generated properly.
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**Limitation**: Fonts that height over 255 are not being generated properly.
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To Compile,run the command below:
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To Compile,run the command below:
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#### Compressed Font format
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#### Compressed Font format
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Header of vlw file is the same as uncompressed;it comprises 6 uint32_t parameters (24 bytes total):
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Header of vlw file is the same as uncompressed;it comprises 6 uint32_t parameters (24 bytes total):
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1. The gCount (number of character glyphs)
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1. The gCount (number of character glyphs)
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2. A version number (0xB = 11 for uncompressed,0XC = 12 for compressed 4bit)
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2. A version number (0xB = 11 for uncompressed,0XC = 12 for compressed 4bit)
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3. The font size (in points, not pixels)
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3. The font size (in points, not pixels)
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6. Descent in pixels from baseline to bottom of "p"
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6. Descent in pixels from baseline to bottom of "p"
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Next are gCount sets of values for each glyph(8 bytes):
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Next are gCount sets of values for each glyph(8 bytes):
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1. (16 bits) Glyph Unicode
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1. (16 bits) Glyph Unicode
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2. (8 bits) Height of bitmap bounding box
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2. (8 bits) Height of bitmap bounding box
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3. (8 bits) Width of bitmap bounding box
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3. (8 bits) Width of bitmap bounding box
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Each pixel is 0.5 byte, an 4 bit Alpha value which represents the transparency from
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Each pixel is 0.5 byte, an 4 bit Alpha value which represents the transparency from
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0xF foreground colour, 0x0 background.When a line consist of odd number of pixels,the last byte
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0xF foreground colour, 0x0 background.When a line consist of odd number of pixels,the last byte
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for the last pixel of the line will be filled with 0 as low 4 bits.
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for the last pixel of the line will be filled with 0 as low 4 bits.
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4 bits alpha value will be generated to 8 bits before drawing.
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4 bits alpha value will be converted to 8 bits before drawing.
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After the bitmaps is (Not modified):
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After the bitmaps is (Not modified):
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1 byte for font name string length (excludes null)
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a zero terminated character string giving the font name
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- 1 byte for font name string length (excludes null)
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1 byte for Postscript name string length
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- a zero terminated character string giving the font name
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a zero/one terminated character string giving the font name
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- 1 byte for Postscript name string length
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last byte is 0 for non-anti-aliased and 1 for anti-aliased (smoothed)
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- a zero/one terminated character string giving the font name
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- last byte is 0 for non-anti-aliased and 1 for anti-aliased (smoothed)
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