Correct red blue colour swap
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a427626cfc
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189a390f34
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@ -291,8 +291,10 @@ int renderPixels()
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{
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{
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stroke(rgb[indexRed], rgb[indexGreen], rgb[indexBlue], 1000);
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stroke(rgb[indexRed], rgb[indexGreen], rgb[indexBlue], 1000);
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} else
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} else
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{
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{ // Can cater for various byte orders
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stroke( (rgb[1] & 0x1F)<<3, (rgb[1] & 0xE0)>>3 | (rgb[0] & 0x07)<<5, (rgb[0] & 0xF8));
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//stroke( (rgb[0] & 0x1F)<<3, (rgb[0] & 0xE0)>>3 | (rgb[1] & 0x07)<<5, (rgb[1] & 0xF8));
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//stroke( (rgb[1] & 0x1F)<<3, (rgb[1] & 0xE0)>>3 | (rgb[0] & 0x07)<<5, (rgb[0] & 0xF8));
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stroke( (rgb[0] & 0xF8), (rgb[1] & 0xE0)>>3 | (rgb[0] & 0x07)<<5, (rgb[1] & 0x1F)<<3);
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//stroke( (rgb[1] & 0xF8), (rgb[0] & 0xE0)>>3 | (rgb[1] & 0x07)<<5, (rgb[0] & 0x1F)<<3);
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//stroke( (rgb[1] & 0xF8), (rgb[0] & 0xE0)>>3 | (rgb[1] & 0x07)<<5, (rgb[0] & 0x1F)<<3);
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}
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}
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// We get some pixel merge aliasing if smooth() is defined, so draw pixel twice
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// We get some pixel merge aliasing if smooth() is defined, so draw pixel twice
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@ -299,8 +299,10 @@ int renderPixels()
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{
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{
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stroke(rgb[indexRed], rgb[indexGreen], rgb[indexBlue], 1000);
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stroke(rgb[indexRed], rgb[indexGreen], rgb[indexBlue], 1000);
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} else
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} else
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{
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{ // Can cater for various byte orders
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stroke( (rgb[1] & 0x1F)<<3, (rgb[1] & 0xE0)>>3 | (rgb[0] & 0x07)<<5, (rgb[0] & 0xF8));
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//stroke( (rgb[0] & 0x1F)<<3, (rgb[0] & 0xE0)>>3 | (rgb[1] & 0x07)<<5, (rgb[1] & 0xF8));
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//stroke( (rgb[1] & 0x1F)<<3, (rgb[1] & 0xE0)>>3 | (rgb[0] & 0x07)<<5, (rgb[0] & 0xF8));
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stroke( (rgb[0] & 0xF8), (rgb[1] & 0xE0)>>3 | (rgb[0] & 0x07)<<5, (rgb[1] & 0x1F)<<3);
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//stroke( (rgb[1] & 0xF8), (rgb[0] & 0xE0)>>3 | (rgb[1] & 0x07)<<5, (rgb[0] & 0x1F)<<3);
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//stroke( (rgb[1] & 0xF8), (rgb[0] & 0xE0)>>3 | (rgb[1] & 0x07)<<5, (rgb[0] & 0x1F)<<3);
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}
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}
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// We get some pixel merge aliasing if smooth() is defined, so draw pixel twice
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// We get some pixel merge aliasing if smooth() is defined, so draw pixel twice
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