HomeSpan/examples/Advanced/10-TimedResets/DEV_Blinker.h

94 lines
4.7 KiB
C

////////////////////////////////////
// DEVICE-SPECIFIC LED SERVICES //
////////////////////////////////////
// NOTE: This example is constructed only for the purpose of demonstrating how to
// use SpanTimedReset() to emulate a pushbutton in HomeSpan. The length of the blinking
// routine is much longer than HomeSpan should spend on an update(). To see how this
// effects HomeKit, try changing the number of blinks to 50, or keep it at 3 and
// increase the delay times in update() so that the blink routine takes 10 seconds or more.
// When activated, HomeKit will think the device has become non-responsive.
//
// In practice, pushbuton emulation is used for very short routines, such as driving
// an IR LED or an RF transmitter to send a code to a remote device.
struct DEV_Blinker : Service::LightBulb { // LED Blinker
int ledPin; // pin number defined for this LED
int nBlinks; // NEW! number of times to blink
SpanCharacteristic *power; // reference to the On Characteristic
DEV_Blinker(int ledPin, int nBlinks) : Service::LightBulb(){ // constructor() method
power=new Characteristic::On();
// Here we create a new Timed Reset of 2000 milliseconds. Similar to SpanRange(), SpanTimedReset() automatically
// attaches to the last Characteristic instantiated, which in this case the the "power" Characteristic::On above.
// SpanTimedReset() will notify HomeKit that the Characteristic has been turned off by HomeSpan 2000 milliseconds
// after HomeKit requests it be turned on. This DOES NOT cause HomeKit to send an "off" request to HomeSpan (with
// one exception --- see * below). Rather, HomeSpan is notifying HomeKit that HomeSpan itself has turned "off" the
// Characteristic, and that HomeKit should reflect this new "off" status in the Tile shown for this device in the
// HomeKit Controller.
//
// Note that in practice you'll want to set the reset time to 500ms or less to better emulate a pushbutton.
// We've used a full 2 seconds in this example for illustrative purposes only.
new SpanTimedReset(1000); // *** NEW!! instantiate SpanTimedReset with a delay of 2000 milliseconds
this->ledPin=ledPin;
this->nBlinks=nBlinks; // NEW! number of blinks
pinMode(ledPin,OUTPUT);
Serial.print("Configuring LED Blinker: Pin="); // initialization message
Serial.print(ledPin);
Serial.print(" Blinks="); // NEW! add output message for number of blinks
Serial.print(nBlinks);
Serial.print("\n");
} // end constructor
StatusCode update(){ // update() method
// Instead of turning on or off the LED according to newValue, we blink it for
// the number of times specified, and leave it in the off position when finished.
// This line is deleted...
// digitalWrite(ledPin,power->getNewVal());
// and is replaced by...
if(power->getNewVal()){ // check to ensure HomeKit is requesting we "turn on" this device (else ignore)
LOG1("Activating the LED Blinker on pin=");
LOG1(ledPin);
LOG1("\n");
for(int i=0;i<nBlinks;i++){ // loop over number of blinks specified
digitalWrite(ledPin,HIGH); // turn pin on
delay(100); // wait 100 ms
digitalWrite(ledPin,LOW); // turn pin off
delay(250); // wait 250 ms
}
} // if newVal=true
// Note that the delays above of 100ms and 250ms are for illustrative purposes only
// (and so you can see the LED blink). In practice, if you were controlling an IR LED
// or an RF transmitter, the whole signal would likely transmit in 10ms total.
return(StatusCode::OK); // return OK status code
} // update
};
//////////////////////////////////
// * EXCEPTION: There is an apparent bug in HomeKit such that if you have an Accessory with three or more
// Services, and the Accessory receives a notification message from the device, AND the HomeKit interface is
// open to show the detailed control for Service in the Accessory, then for some reason HomeKit tries to
// update the device with the same status it just received from the device, even though this is contrary to
// the purpose of notification requests. This is why it's a good idea to check that newValue.BOOL==true. It
// avoids triggering the device if for some reason HomeKit should send a reqeust to update newValue to false.