88 lines
6.6 KiB
C++
88 lines
6.6 KiB
C++
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////////////////////////////////////////////////////////////
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// //
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// HomeSpan: A HomeKit implementation for the ESP32 //
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// ------------------------------------------------ //
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// //
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// Example 14: Target States and Current States //
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// //
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////////////////////////////////////////////////////////////
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#include "HomeSpan.h"
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#include "DEV_Identify.h"
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#include "DEV_Doors.h"
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void setup() {
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// HomeKit is designed for two-way communication: HomeSpan devices not only receive and act on operational instructions from HomeKit Controllers, but
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// HomeSpan can also send HomeKit unsolicited messages regarding changes to the state of the device. Though it may not be apparent, this has already been
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// ocurring in the background in all prior examples. This is because when a HomeKit Controller sends an operational request to any HomeKit device, it expects
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// to receive a status message back indicating whether the request was successful or not. This is the purpose of returning StatusCode:OK in custom update()
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// methods. With this information returned, HomeKit can update its own status and properly reflect a change in the device, such as by showing a light is now
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// turned on instead of off. However, HomeKit unfortunately does NOT inform any other HomeKit Controllers of this new information. So if you have two iPhones
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// and use one to turn on a light, the other first iPhone does not relay a message to the second iPhone that a light has been turned on. This is the case even
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// if you are using an AppleTV or HomePod as a central hub for HomeKit.
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// Normally this does not matter much, since the second iPhone will naturally update itself as to the status of all HomeKit devices as soon as the HomeKit
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// application is launched on that iPhone. It does this by sending every HomeKit device a message asking for a status update. In this fashion the second
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// iPhone quickly synchronizes itself as soon as the HomeKit app is opened, but ONLY when it is first opened (or re-opened if you first close it). But if you
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// have two iPhones BOTH opened to the HomeKit app (or one iPhone and one Mac opened to the HomeKit app) and you use one Controller app to turn on a light, the
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// resulting change in status of that light will NOT be reflected in the second Controller app, unless you close tha app and re-open (at which point it goes
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// through the request procedure discussed above). This is very annoying and counterintuitive.
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// Fortunately, HomeKit provides a solution to this in the form of an Event Notification protcol. This protcol allows a device to send unsoliciated messages
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// to all Controllers that have previously registered themselves with the device indicating the Characteristics for which they would like to receive an event
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// message from the device whenever there is a change in the status of one or more of those Characteristics.
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// The good news is that HomeSpan takes care of this automatically. To see this for yourself, use two iPhones (or an iPhone and Mac) with any of the previous examples
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// and open the HomeKit app on both. Any changes you make to the device using one of the Controllers, such as turning on an LED, is immediately reflected
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// in the other Controller. Not quite magic, but close.
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// A different use of Event Notifications was also working behind in the scenes in Example 10 - Timed Resets. In this case, HomeSpan sent an unsolited Event message
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// to all registered Controllers letting them know that a device that was previously turned on, is now in fact turned off.
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// In this Example 13 we explore the explicit use of Event Notifications to support Services that require constants updates from the device to all HomeKit Controllers.
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// The two Services we will use below are a Temperature Sensor and an Air Quality Sensor. Neither of these Services have any operational controls. They cannot be
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// turn on or off, or operated in any way. As such, they do not need to implement an update() method, since HomeKit Controllers will never ask them to change
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// any of their Characteristics.
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// Rather, HomeKit is expecting to get periodic Event Notification messages from such Services so that the HomeKit Controllers can accurately reflect the status
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// and values of the Characteristics for those Services, such as the temperature, in the HomeKit Controller.
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// There are two steps to accomplishing this. The first is to implement an event() method for each Service that uses a setVal() function to change the values
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// for one or more Characteristics for that Service. The second step is to instantiate a new SpanEvent() object for each Service that you want HomeSpan to invoke your
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// event() method. The SpanEvent object take only one argument - the number of milliseconds to wait between calls to a Service's event() method.
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// As usual, all of the logic for this is encapsulated in new standalone derived Services. You'll find fully-commented definitions for the DEV_TempSensor() and
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// the DEV_AirQualitySensor() Services instantiated below, in the DEV_Sensors.h file. Note that this example is for instructional purposes only -- we do not actually
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// connect a Temperature Sensor or Air Quality Sensor to our ESP32 device. As such, we did not define the Services to take any arguments to specify pin numbers or any
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// other information needed to implement an actual sensor. Instead, in order to see how real a device would work, we will send Event messages by manufacturing simulated
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// updates. See DEV_Sensors.h for complete details.
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// Once you understand these examples, you should be able to use Event Notifications for any combination of HomeKit Services with Characteristics that require your device to
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// send periodic update messages to HomeKit Controllers, ranging from Smoke Alarms to Door Sensors.
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Serial.begin(115200);
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homeSpan.begin(Category::Bridges,"HomeSpan Bridge Test");
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new SpanAccessory();
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new DEV_Identify("Bridge #1","HomeSpan","123-ABC","HS Bridge","0.9",3);
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new Service::HAPProtocolInformation();
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new Characteristic::Version("1.1.0");
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new SpanAccessory();
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new DEV_Identify("Garage Door","HomeSpan","123-ABC","Door","0.9",0);
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new DEV_GarageDoor(); // Create a Garage Door Opener (see DEV_Doors.h for definition)
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} // end of setup()
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//////////////////////////////////////
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void loop(){
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homeSpan.poll();
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} // end of loop()
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