HomeSpan/src/Utils.cpp

296 lines
7.3 KiB
C++

/*********************************************************************************
* MIT License
*
* Copyright (c) 2020-2024 Gregg E. Berman
*
* https://github.com/HomeSpan/HomeSpan
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
********************************************************************************/
#include "Utils.h"
#include "HomeSpan.h"
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Contains various generic utility functions and classes:
//
// Utils::readSerial - reads all characters from Serial port and saves only up to max specified
// Utils::mask - masks a string with asterisks (good for displaying passwords)
//
// class PushButton - tracks Single, Double, and Long Presses of a pushbutton that connects a specified pin to ground
//
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
char *Utils::readSerial(char *c, int max){
if(homeSpan.getSerialInputDisable()){
c[0]='\0';
return(c);
}
int i=0;
char buf;
while(1){
while(!Serial.available()); // wait until there is a new character
buf=Serial.read();
if(buf=='\n'){ // exit upon newline
if(i>0) // characters have been typed
c[i]='\0'; // replace newline with string terminator
return(c); // return updated string
}
if(buf!='\r'){ // save any character except carriage return
c[i]=buf; // store new character
if(i<max) // do not store more than max characters (excluding string terminator)
i++;
}
} // while(1)
} // readSerial
//////////////////////////////////////
char *Utils::stripBackslash(char *c){
size_t n=strlen(c);
char *p=c;
for(int i=0;i<=n;i++){
*p=c[i];
if(*p!='\\')
p++;
}
return(c);
}
//////////////////////////////////////
String Utils::mask(char *c, int n){
String s="";
int len=strlen(c);
for(int i=0;i<len;i++){
if(i<n || i>=len-n)
s+=c[i];
else
s+='*';
}
return(s);
} // mask
////////////////////////////////
// PushButton //
////////////////////////////////
PushButton::PushButton(int pin, triggerType_t triggerType){
this->pin=pin;
this->triggerType=triggerType;
status=0;
doubleCheck=false;
if(triggerType==TRIGGER_ON_LOW)
pinMode(pin, INPUT_PULLUP);
else if(triggerType==TRIGGER_ON_HIGH)
pinMode(pin, INPUT_PULLDOWN);
#if SOC_TOUCH_SENSOR_NUM > 0
else if (triggerType==TRIGGER_ON_TOUCH && threshold==0){
for(int i=0;i<calibCount;i++)
threshold+=touchRead(pin);
threshold/=calibCount;
#if SOC_TOUCH_VERSION_1
threshold/=2;
LOG0("Touch Sensor at pin=%d used for calibration. Triggers when sensor reading < %d.\n",pin,threshold);
#elif SOC_TOUCH_VERSION_2
threshold*=2;
LOG0("Touch Sensor at pin=%d used for calibration. Triggers when sensor reading > %d.\n",pin,threshold);
#endif
}
#endif
if(triggerType(pin)){
pressType=CLOSED;
toggleStatus=2;
} else {
pressType=OPEN;
toggleStatus=0;
}
}
//////////////////////////////////////
boolean PushButton::triggered(uint16_t singleTime, uint16_t longTime, uint16_t doubleTime){
unsigned long cTime=millis();
switch(status){
case 0:
if(doubleCheck && cTime>doubleAlarm){
doubleCheck=false;
pressType=SINGLE;
return(true);
}
if(triggerType(pin)){ // button is "pressed"
singleAlarm=cTime+singleTime;
if(!doubleCheck){
status=1;
doubleAlarm=singleAlarm+doubleTime;
longAlarm=cTime+longTime;
} else {
status=4;
}
}
break;
case 1:
case 2:
if(!triggerType(pin)){ // button is released
status=0;
if(cTime>singleAlarm){
doubleCheck=true;
}
} else
if(cTime>longAlarm){ // button is long-pressed
longAlarm=cTime+longTime;
status=3;
pressType=LONG;
return(true);
}
break;
case 3:
if(!triggerType(pin)) // button has been released after a long press
status=0;
else if(cTime>longAlarm){
longAlarm=cTime+longTime;
pressType=LONG;
return(true);
}
break;
case 4:
if(!triggerType(pin)){ // button is released
status=0;
} else
if(cTime>singleAlarm){ // button is still pressed
status=5;
pressType=DOUBLE;
doubleCheck=false;
return(true);
}
break;
case 5:
if(!triggerType(pin)) // button has been released after double-click
status=0;
break;
}
return(false);
}
//////////////////////////////////////
boolean PushButton::toggled(uint16_t toggleTime){
unsigned long cTime=millis();
switch(toggleStatus){
case 0:
if(triggerType(pin)){ // switch is toggled CLOSED
singleAlarm=cTime+toggleTime;
toggleStatus=1;
}
break;
case 1:
if(!triggerType(pin)){ // switch is toggled back OPEN too soon
toggleStatus=0;
}
else if(cTime>singleAlarm){ // switch has been in CLOSED state for sufficient time
toggleStatus=2;
pressType=CLOSED;
return(true);
}
break;
case 2:
if(!triggerType(pin)){ // switch is toggled OPEN after being in CLOSED state
toggleStatus=0;
pressType=OPEN;
return(true);
}
break;
} // switch
return(false);
}
//////////////////////////////////////
boolean PushButton::primed(){
if(millis()>singleAlarm && status==1){
status=2;
return(true);
}
return(false);
}
//////////////////////////////////////
int PushButton::type(){
return(pressType);
}
//////////////////////////////////////
void PushButton::wait(){
while(triggerType(pin));
}
//////////////////////////////////////
void PushButton::reset(){
status=0;
}
//////////////////////////////////////
PushButton::touch_value_t PushButton::threshold=0;