225 lines
7.4 KiB
C++
225 lines
7.4 KiB
C++
/*********************************************************************************
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* MIT License
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*
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* Copyright (c) 2020-2021 Gregg E. Berman
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*
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* https://github.com/HomeSpan/HomeSpan
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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********************************************************************************/
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#pragma once
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#include <Arduino.h>
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#include <driver/timer.h>
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namespace Utils {
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char *readSerial(char *c, int max); // read serial port into 'c' until <newline>, but storing only first 'max' characters (the rest are discarded)
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String mask(char *c, int n); // simply utility that creates a String from 'c' with all except the first and last 'n' characters replaced by '*'
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}
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/////////////////////////////////////////////////
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// Creates a temporary buffer that is freed after
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// going out of scope
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template <class bufType>
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struct TempBuffer {
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bufType *buf;
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int nBytes;
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TempBuffer(size_t len){
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nBytes=len*sizeof(bufType);
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buf=(bufType *)heap_caps_malloc(nBytes,MALLOC_CAP_8BIT);
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if(buf==NULL){
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Serial.print("\n\n*** FATAL ERROR: Requested allocation of ");
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Serial.print(nBytes);
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Serial.print(" bytes failed. Program Halting.\n\n");
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while(1);
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}
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}
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~TempBuffer(){
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heap_caps_free(buf);
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}
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int len(){
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return(nBytes);
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}
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};
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////////////////////////////////
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// PushButton //
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////////////////////////////////
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class PushButton{
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int status;
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uint8_t pin;
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boolean doubleCheck;
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uint32_t singleAlarm;
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uint32_t doubleAlarm;
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uint32_t longAlarm;
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int pressType;
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public:
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enum {
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SINGLE=0,
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DOUBLE=1,
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LONG=2
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};
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PushButton();
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PushButton(uint8_t pin);
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// Creates generic pushbutton functionality on specified pin
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// that is wired to connect to ground when the button is pressed.
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//
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// In the first form, a PushButton is instantiated without specifying
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// the pin. In this case the pin must be specified in a subsequent call
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// to init() before the PushButton can be used.
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//
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// In the second form, a PushButton is instantiated and initialized with
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// the specified pin, obviating the need for a separate call to init().
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//
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// pin: Pin mumber to which pushbutton connects to ground when pressed
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void init(uint8_t pin);
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// Initializes PushButton, if not configured during instantiation.
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//
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// pin: Pin mumber to which pushbutton connects to ground when pressed
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void reset();
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// Resets state of PushButton. Should be called once before any loops that will
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// repeatedly check the button for a trigger event.
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boolean triggered(uint16_t singleTime, uint16_t longTime, uint16_t doubleTime=0);
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// Returns true if button has been triggered by an press event based on the following parameters:
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// singleTime: the minimum time required for the button to be pressed to trigger a Single Press
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// doubleTime: the maximum time allowed between button presses to qualify as a Double Press
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// longTime: the minimum time required for the button to be pressed and held to trigger a Long Press
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// All times are in milliseconds (ms). Trigger Rules:
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// * If button is pressed and continuously held, a Long Press will be triggered every longTime ms until the
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// button is released.
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// * If button is pressed for more than singleTime ms but less than longTime ms and then released, a Single Press
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// will be triggered, UNLESS
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// * The button is pressed a second time within doubleTime ms AND held again for at least singleTime ms, in which case
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// a DoublePress will be triggered. No further events will occur until the button is released.
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// * If singleTime>longTime, only Long Press triggers can occur.
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// * If doubleTime=0, Double Presses cannot occur.
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// * Once triggered() returns true, if will subsequently return false until there is a new trigger event.
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boolean primed();
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// Returns true if button has been pressed and held for greater than singleTime, but has not yet been released.
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// After returning true, subsequent calls will always return false until the button has been released and reset.
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int type();
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// Returns 0=Single Press, 1=Double Press, or 2=Long Press
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void wait();
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// Waits for button to be released. Use after Long Press if button release confirmation is desired
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};
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////////////////////////////////
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// Blinker //
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////////////////////////////////
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class Blinker {
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timer_group_t group;
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timer_idx_t idx;
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int pin;
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int nBlinks;
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int onTime;
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int offTime;
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int delayTime;
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int count;
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static void isrTimer(void *arg);
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public:
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Blinker();
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Blinker(int pin, int timerNum=0);
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// Creates a generic blinking LED on specified pin controlled
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// in background via interrupts generated by an ESP32 Alarm Timer.
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//
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// In the first form, a Blinker is instantiated without specifying
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// the pin. In this case the pin must be specified in a subsequent call
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// to init() before the Blinker can be used.
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//
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// In the second form, a Blinker is instantiated and initialized with
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// the specified pin, obviating the need for a separate call to init().
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//
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// pin: Pin mumber to control. Blinker will set pinMode to OUTPUT automatically
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// timerNum: ESP32 Alarm Timer to use. 0=Group0/Timer0, 1=Group0/Timer1, 2=Group1/Timer0, 3=Group1/Timer1
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void init(int pin, int timerNum=0);
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// Initializes Blinker, if not configured during instantiation.
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//
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// pin: Pin mumber to control. Blinker will set pinMode to OUTPUT automatically
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// timerNum: ESP32 Alarm Timer to use. 0=Group0/Timer0, 1=Group0/Timer1, 2=Group1/Timer0, 3=Group1/Timer1
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void start(int period, float dutyCycle=0.5);
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// Starts simple ON/OFF blinking.
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//
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// period: ON/OFF blinking period, in milliseconds
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// dutyCycle: Fraction of period that LED is ON (default=50%)
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void start(int period, float dutyCycle, int nBlinks, int delayTime);
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// Starts ON/OFF blinking pattern.
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//
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// period: ON/OFF blinking period, in milliseconds, used for blinking portion of pattern
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// dutyCycle: Fraction of period that LED is ON (default=50%)
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// nBlinks: Number of blinks in blinking portion of pattern
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// delayTime: delay, in milliseconds, during which LED is off before restarting blinking pattern
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void stop();
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// Stops current blinking pattern.
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void on();
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// Stops current blinking pattern and turns on LED
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void off();
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// Stops current blinking pattern and turns off LED
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};
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