HomeSpan/examples/Tutorials/D-Expert/15-RealPushButtons/15-RealPushButtons.ino

108 lines
6.8 KiB
C++

////////////////////////////////////////////////////////////
// //
// HomeSpan: A HomeKit implementation for the ESP32 //
// ------------------------------------------------ //
// //
// Example 15: Real PushButtons //
// * manually controlling a Dimmable LED //
// //
// //
////////////////////////////////////////////////////////////
#include "HomeSpan.h"
#include "DEV_LED.h"
#include "DEV_Identify.h"
void setup() {
// In Example 14 we saw how to emulate a PushButton tile within HomeKit by automatically resetting a Characteristic so that
// it "turns off" after a short period of time. However, sometimes we want to be able to physically control a device with actual
// PushButtons (or momentary switches) that trigger an action, such as turning on a light or fan, or opening a garage door.
// Additionally, we want HomeKit to reflect any changes in the device as a result of such manual actions - HomeKit should know
// when the light has been turned on or off manually.
// One way to accomplish would be via custom code added to the loop() method of your derived Service that monitors the button,
// checks when it is pressed, debounces button noise, performs some actions when pressed, and informs HomeKit of the actions with
// the setVal() method. Or you can use HomeSpan's built-in SpanButton() object.
// SpanButton() is a Service-level object, meaning it attaches itself to the last Service you define. Typically you would instantiate
// one of more SpanButton() objects directly inside the constructor for your derived Service.
// SpanButton() supports two types of a triggers: a SHORT (momentary) button press, and a LONG (extended) button press. SpanButton()
// takes 3 arguments, in the following order:
//
// * the pin number to which the PushButton is attached (required)
// * the length of time (in milliseconds) the button needs to be pushed to be considered a LONG press (optional; default=2000 ms)
// * the length of time (in milliseconds) the button needs to be pushed to be considered a SHORT press (optional; default=5 ms)
// When SpanButton() is instantiated, it sets the specified pin on the ESP32 to be an INPUT with PULL-UP, meaning that the pin will
// normally return a value of HIGH when read. Your actual PushButton should be connected so that this pin is GROUNDED when the button
// is pressed.
// HomeSpan automatically polls all pins with associated SpanButton() objects and checks for LOW values, indicating the button was
// pressed, but not yet released. It then starts a timer and waits for the button to be released.
// NOTE! TRIGGERS DO NOT OCCUR UNTIL THE BUTTON IS RELEASED - IF YOU HOLD DOWN A BUTTON INDEFINITELY, NOTHING HAPPENS.
// The length of the press needed to trigger either a SHORT or LONG action is specified by the optional arguments. Since most buttons
// create spurious noise when pressed (and then again when released), the default time to trigger a SHORT press is 5ms. It's fine to change
// this to a longer value, but a shorter value is not recommended as this may allow spurious triggers unless you debounce your switch
// with hardware.
// To use SpanButton() within a derived Service you need to implement a button() method. Similar to the loop() method, your button()
// method will typically contain some combination of getVal() functions and setVal() functions, along with code that performs some set
// of actions on the physical device (seting pins high or low, turning on fans, etc). However, in contrast to the loop() method, which
// is called by HomeSpan every polling cycle, HomeSpan only calls the button() method when a button attached to the Service registers a
// SHORT or LONG press.
// Also in contrast with the loop method, the button() method takes two arguments, an int and a boolean, and should defined as follows:
//
// void button(int pin, boolean isLong)
//
// where "pin" is the pin number of the PushButton that was triggered, and "isLong" is a flag indicating whether SpanButton() detected a
// LONG press (isLong=true) or a SHORT press (isLong=false). Of course you can replace the variables "pin" and "isLong" with your own
// names. The only requirement is the defintiion conform to the "void button(int, boolean)" signature. When HomeSpan first starts up it checks
// all Services containing one or more SpanButton() instances to ensure you've implemented your own button(int, boolean) method. If not,
// HomeSpan will print a warning message on the Serial Monitor. Nothing bad happens if you instantiate a SpanButton() but forget to create
// the button() method, or you create it with the wrong parameters. Buy nothing good happens either - button presses are just ignored.
//
// C++ Note: For an extra check, you can also place the the contextual keyword "override" after your method definition as such:
//
// void button(int buttonPin, boolean longPress) override {...your code...}
//
// Doing so allows the compiler to check that you are indeed over-riding the base class button() method and not inadvertently creating a new
// button() method with an incorrect signature that will never be called by SpanButton(). In fact, you could add "override" to the definition
// of your update() and loop() methods as well, since these are always supposed to over-ride the base-class method.
// To demonstrate how PushButtons works in practice, we will implement a Dimmable LED starting with the same LED code use in Example 11,
// but with 3 SpanButton() objects performing different functions that showcase the different parameters. As usual, all the code is implemented
// in DEV_LED.h, with NEW! comments highlighting changes from Example 11. You'll also notice that we've extended the constructor for this
// version of our derived Dimmable LED Service to include the pin numbers for each of our buttons. See DEV_LED.h for details.
Serial.begin(115200);
homeSpan.setLogLevel(1);
homeSpan.begin(Category::Bridges,"HomeSpan Bridge");
new SpanAccessory();
new DEV_Identify("Bridge #1","HomeSpan","123-ABC","HS Bridge","0.9",3);
new Service::HAPProtocolInformation();
new Characteristic::Version("1.1.0");
new SpanAccessory();
new DEV_Identify("PushButton LED","HomeSpan","123-ABC","20mA LED","0.9",0);
new DEV_DimmableLED(0,17,23,5,18); // NEW! added three extra arguments to specific the pin numbers for three SpanButtons() - see DEV_LED.h
} // end of setup()
//////////////////////////////////////
void loop(){
homeSpan.poll();
} // end of loop()